http://bugs.winehq.org/show_bug.cgi?id=7033
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:55 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=6966
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:47 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=5439
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:27 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=4175
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:55:05 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=3863
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:54:52 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=3697
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:54:18 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=3005
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:53:53 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=61
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2009-04-10 10:53:19 ---
Closing bugs fixed in 1.1.19.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #52 from JD Plukaard <Joey_dp(a)yahoo.com> 2009-04-10 10:24:16 ---
(In reply to comment #50)
> Still present in Wine 1.1.15 but it wasn't immediate. The game seemed ok for
> about a minute then suddenly the floor and other textures disappeared causing
> it to look exactly the same as the previously reported issue.
>
Exactly the same problem for me with Wine 1.1.18 on an ATI4850 with fglrx 9.3
Another strange thing is that tanktextures never show up, while other vehicles
don't have this problem. The textures seem to return when stunned.
Another strange graphical glitch is that groundtextures in the distance look
overbright yellow, when you get closer the normal looking groundtexture pops
in.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #51 from JD Plukaard <Joey_dp(a)yahoo.com> 2009-04-10 10:23:04 ---
(In reply to comment #50)
> Still present in Wine 1.1.15 but it wasn't immediate. The game seemed ok for
> about a minute then suddenly the floor and other textures disappeared causing
> it to look exactly the same as the previously reported issue.
>
Exactly the same problem for me with Wine 1.1.18 on an ATI4850 with fglrx 9.3
Another strange thing is that tanktextures never show up, while other vehicles
don't have this problem. The textures seem to return when stunned.
Another strange graphical glitch is that groundtextures in the distance look
overbright yellow, when you get closer the normal looking groundtexture pops
in.
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