http://bugs.winehq.org/show_bug.cgi?id=18016
Summary: Sub Culture: Software rendered version crashes right
away
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
My installed wine version is
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.18~winehq…
on Debian Testing ("Squeeze"). My sound system is OSS 4.1 (b 1052/200903241228)
(0x00040100).
1. I moved my ~/.wine2 to a backup location and started winecfg. Set the sound
system to OSS and did not touch anything else.
2. I installed the game Sub Culture:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4349
from an ISO mounted to ~/tmpmnt/
3. I added ~/tmpmnt/ as drive D: to Wine since Sub Culture has a CD check and
also CD music (which as I found out later, won't work anyways).
4. I launch "wine sc.exe" (the software rendered version of the game), it
crashes right away. See attachments.
I played around with the virtual desktop settings in Wine as well as with
different Windows versions but always got the same error.
It worked "more" when using 1.0.1 (wine-1.0.1-174-gc4039bd) earlier, the game
started, I could use the menu (sound was working there) but once I started a
game it crashed with a sound-related error ("../../../dlls/dsound/mixer.c:336:
DSOUND_MixToTemporary: Assertion `writepos + len <= dsb->buflen' failed.").
I could play when I disabled sound in winecfg though.
I updated to 1.1.18 to get around this problem.
A full regression test is beyond my capatibilities but I could offer sharing a
copy of the game. I do actually own two CDs of it so I guess "lending" an iso
for testing it would be ok. If it is not just ignore this paragraph.
The other versions (D3D, 3dfx using a GlideWrapper) have their own problems
(D3D needs the desktop to be at 640x480x16bit or it crashes on Windows already,
3dfx worked fine for me earlier with http://www.zeckensack.de/glide/ but now it
does not anymore for an unknown reason), but that's another bug if I find the
patience.
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http://bugs.winehq.org/show_bug.cgi?id=12271
Summary: DirectX 6 SDK ddraw memtime sample program fails
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Outputs err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
320x240x8 @0! (desktop)
the page faults.
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http://bugs.winehq.org/show_bug.cgi?id=9799
Summary: Textures on vehicles are too dark in GTA Vice City!
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elwario91(a)gmail.com
Textures on vehicles are too dark in GTA Vice City!
Because I'm not a great wine debugger and patcher I don't know why this bug
occurs but I've attached a log in the hope someone can help and resolve it.
After that the game would run perfectly!
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http://bugs.winehq.org/show_bug.cgi?id=15186
Summary: Grand Theft Auto crashes on game engine start
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When starting the first (2D) grand theft auto game, after going through the
menu system, the game dies a slow lingering death (crashes after a few seconds
of hanging)
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http://bugs.winehq.org/show_bug.cgi?id=15056
Summary: Graphical glitches in the menu of The longest journey
demo
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.longestjourney.com/download/demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
There are graphical glitches in the menu of the longest journey demo. This is a
regression. Here is the first bad commit
git-bisect good
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
:040000 040000 d649467eb949d63e2b9b77c323b32303a74c9790
a528f360d6ed826afdab80fda5260ba5c245efe7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13526
Summary: Wine Ableton Live ddraw regression bug
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkutzko(a)teksavvy.com
CC: kkutzko(a)teksavvy.com
Created an attachment (id=13457)
--> (http://bugs.winehq.org/attachment.cgi?id=13457)
WINEDEBUG +ddraw output
As soon as the application starts, a window pops up that (normally under
windows) would say "this is a trial version demo, click okay to start the
trial", or something along those lines.
The window is blank and clicking randomly on it (to find the "ok") does not
work either.
I have also attached WINEDEBUG +ddraw output in an attempt to better illustrate
this problem. This is potentially a ddraw bug, and actually a regression AFAIK.
According to other people who tested Ableton Live some time ago, the window
shows up fine in versions <wine-0.9.15. During the ddraw rewrite something
broke here.
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http://bugs.winehq.org/show_bug.cgi?id=9506
Summary: One-line Java program causes screen to go black
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Hey, kids, try this! (Works with any JVM, but let's use a recent one.)
1. Create the file bug.java containing
import java.awt.Frame;
public class bug {
public static void main(String[] args) {
Frame f = new Frame(); // causes whole screen to go black in wine!
}
}
2. Compile it using any java compiler:
javac bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/bug.class .
wine bin/java.exe bug
5. Note that entire primary display goes black (second display, if any,
doesn't).
This is really annoying - you have to move your other windows around
to get them to redraw.
This may be the same as bug 4902, but this seems simpler to reproduce.
Next step would be the corresponding trivial C file...
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http://bugs.winehq.org/show_bug.cgi?id=10117
Summary: Mpeg2Schnitt doesn't display video since wine v. 0.9.16
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=8682)
--> (http://bugs.winehq.org/attachment.cgi?id=8682)
Full output of wine when running Mpeg2Schnitt
Since wine version 0.9.16, Mpeg2Schnitt (a program for cutting mpeg2-files) has
stopped showing video. This of course makes choosing the right cut points
virtually impossible.
When the program should display the video, wine prints out the following
errors:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
err:ddraw:IDirectDrawImpl_SetDisplayMode Width=0, Height=0, what to do?
I have tested both multiple versions of wine (including the newest
0.9.47-version) and Mpeg2Schnitt (versions 0.71, 0.80 and 0.87).
Mpeg2Schnitt is distributed under GPL2 license and available for download at
http://www.mdienert.de/mpeg2schnitt/
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http://bugs.winehq.org/show_bug.cgi?id=14992
Summary: Diablo 2 crash introduced in 1.1.3
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaronwcurtis(a)gmail.com
Created an attachment (id=15612)
--> (http://bugs.winehq.org/attachment.cgi?id=15612)
copy-paste of git bisect output from the regression testing procedure.
Followed the regression testing procedure and
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit.
Diablo 2 window opens momentarily, then crashes.
running in virtual desktop, or full screen, same crash.
game runs fine when switched to 2d (ddraw mode), crashes on 3d (d3d mode).
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http://bugs.winehq.org/show_bug.cgi?id=17628
Summary: ddraw:visual test failing in a virtual desktop
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://test.winehq.org/data/3db77ce50b9dfa811966afe15604
ce2ee3e20c8e/wine_ae-ub904-virtdesktop/ddraw:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~/wine-git/dlls/ddraw/tests$ make testclean ; make visual.ok
rm -f d3d.ok ddrawmodes.ok dsurface.ok overlay.ok refcount.ok visual.ok
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Segmentation fault (core dumped)
make: *** [visual.ok] Error 139
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