http://bugs.winehq.org/show_bug.cgi?id=12162
Summary: Heroes of Might & Magic IV awful frame rate
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=11559)
--> (http://bugs.winehq.org/attachment.cgi?id=11559)
Heroes IV wine output
Heroes IV game launches with no problem but has an awful frame rate, especially
during combat. Wine does print some errors while the game is loading, but
during gameplay it stays silent.
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http://bugs.winehq.org/show_bug.cgi?id=14242
Summary: Unreal Tournament crashes on startup
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
CC: thunderbird2k(a)gmx.net
Created an attachment (id=14531)
--> (http://bugs.winehq.org/attachment.cgi?id=14531)
crash screenshot
I cannot start Unreal Tournament in D3D mode on my system.
Specs:
Radeon 7500 (open source radeon driver)
Kubuntu 8.04
wine 1.1.0
I did a regression test:
feb753c98d82e18b6dd1b1df7730c882974b643b is first bad commit
commit feb753c98d82e18b6dd1b1df7730c882974b643b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu May 1 23:46:03 2008 +0000
ddraw: Enable EnableAutoDepthStencil to receive depth support.
:040000 040000 39a37f0e7b5e2666ba72ae3971ed79daaa194120
fe5c3389709e215f7f0cc86e4f2446b73ed65594 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12658
Summary: Brothers In Arms - Road To Hill 30: wrong colors in game
compass
Product: Wine
Version: 0.9.59.
Platform: PC
URL: ftp://ftp.ubi.com/emea/brothersinarms/demo/BIA_PC_Demo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
During gameplay two square appears, one rendering wrong colors over game
compass (bottom left corner) most of time, the second one (semi-transparent)
appearing sometimes on top left corner of the screen (please check downloadable
demo).
On the other side you cannot make the character make a full turn around using
the mouse and also the pointer seems to get locked in some areas in the menus
but I guess these are related to bug 6971.
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http://bugs.winehq.org/show_bug.cgi?id=10998
Summary: Sum of All Fears crashes after splash screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cutone(a)rogers.com
Created an attachment (id=9966)
--> (http://bugs.winehq.org/attachment.cgi?id=9966)
Terminal output for SOAF crash.
When the program is executed the splash screen is displayed. Soon after the
screen goes black with just the mouse pointer visible. A lengthy terminal
output is then produced.
See attached file for terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=15553
Summary: Interstate 76: scrambled screen when running in d3d
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_costas(a)yahoo.com
Created an attachment (id=16549)
--> (http://bugs.winehq.org/attachment.cgi?id=16549)
screenshot
This is an old game that runs in software mode, 3d3 and glide.
It can run in software, d3d and glide mode.
In wine 1.0 all modes run perfectly apart from 2 cursors not showing in the car
management screen
In wine 1.1.5 software mode runs perfectly with the cursors showing as normal
but the d3d or glide version show a scrambled intro screen where you choose
play, options etc. and in between levels screen is scrambled at parts. In game
though everything works as expected (all cars scenery etc dont show any
important glitches)
tried with a clean install, game patched to latest
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http://bugs.winehq.org/show_bug.cgi?id=13225
Summary: Sacrifice Demo: black sqare behind the mouse
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1699.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
If you start Sacrifice you get a masking problem with the mouse. You have a
black square behind it.
In this bug
http://bugs.winehq.org/show_bug.cgi?id=201
we find out, that this is not the same problem. (Have a special look at the
comments 36 up to 40).
It seems that this is a problem of the (opengl?) rendering:
With the vesa driver (or using (export) LIBGL_ALWAYS_INDIRECT=1) this bug
doesn't exists, but it is present with the nvidia drivers.
I test this with the demo (link in URL above).
My system Set-Up:
Software:
Gentoo, Kernel 2.6.24-gentoo-r8
vesa-driver (in this test-case, usually nvidia-drivers-96.43.05)
git yesterday
Hardware:
lspci:
01:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 440 Go
64M] (rev a3)
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http://bugs.winehq.org/show_bug.cgi?id=16867
Summary: Issues with DD_STRUCT_COPY_BYSIZE
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)graph-ix.net
DD_STRUCT_COPY_BYSIZE does not properly copy all DDraw structs or is not
properly called in at least one location of the Wine code. The example I found
is in IDirectDrawImpl_GetCaps, where the ddsCaps within DDCAPS are not
correctly copied. There are possibly more occurrences.
DD_STRUCT_COPY_BYSIZE is defined in ddraw_private.h
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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