http://bugs.winehq.org/show_bug.cgi?id=13085
Summary: TH06: No FPS limit in fullscreen mode
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dottomi(a)gmail.com
The game seems to not limit FPS amount in fullscreen mode. It speeds up to >200
FPS instead of not going above 60.
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http://bugs.winehq.org/show_bug.cgi?id=14377
Summary: Crusader Kings: Instant crash when using bride ledger
(and some other ledgers)
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)jackson.kz
CC: daniel(a)jackson.kz
Created an attachment (id=14674)
--> (http://bugs.winehq.org/attachment.cgi?id=14674)
Printout from the terminal from starting the game, loading a game, navigating
to the bride ledger and the following crash
Steps to reproduce:
1. Open Crusaders.exe
2. Load a game (or start one)
3. Go to the ledger and find the "Bride ledger" where you can locate possible
brides.
Result:
Crash to desktop after a few seconds of thought, with an error message
displayed but blanked out due to graphical glitch.
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http://bugs.winehq.org/show_bug.cgi?id=17040
Summary: Portal crashes when facing towards the exit on the first
level
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=18843)
--> (http://bugs.winehq.org/attachment.cgi?id=18843)
Crash log
The game seems to be running fine unless you turn to face where the exit should
be (turn left after the game gives you control). The game either locks up or
crashes and closes itself (guessing it's crashed in the first instance too but
it doesn't always kill itself).
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http://bugs.winehq.org/show_bug.cgi?id=10340
Summary: Pro evolution soccer 2008
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco.r24(a)libero.it
During the game of the master league, legue or other, the game blocker while
save or load data! I hope in solution, thank you
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http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=12053
Summary: User32: msg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11419)
--> (http://bugs.winehq.org/attachment.cgi?id=11419)
+msg trace in git
User32's msg.c test fails for me consistently in git. +msg log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
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http://bugs.winehq.org/show_bug.cgi?id=17300
Summary: openlp.org output/preview scrambled.
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.openlp.org/en/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=19313)
--> (http://bugs.winehq.org/attachment.cgi?id=19313)
screenshot
with wine1.1.14 the output of openlp.org is scrambled in the preview aswell as
in the main window, see attached screenshot.
last time i had it working was with 1.1.10 or 1.1.11, but I don't use the
program to often on my linux machine.
it should be easy to reproduce the bug, since the program is foss.
if you would like to get any logs, please let me know - i will gladly provide
them.
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http://bugs.winehq.org/show_bug.cgi?id=12446
Summary: Call of Cthulhu: overall low performance compared to
Vista
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vkojouharov(a)gmail.com
The wine version for this bug is actually 0.9.59, but as of the time of
writing, this version is not available from the select box.
This bug is about the overall slow game performance of Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981
), compared to the same game with the same settings under Windows Vista.
Overall, the game is at least twice as slow, as compared to Vista, maybe more.
The test machine is a core 2 duo @ 2.20 GHz, with an 8400M GS video card, with
an nvidia driver version of 100.14.19. The same settings are used on both wine
and vista. The the resolution is set to 1600x1200, and the other graphics
related setting, the AA, is set to None.
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http://bugs.winehq.org/show_bug.cgi?id=18232
Summary: Touhou 11 and Touhou 12 drop to below 10 fps after
launching
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
The games are unplayable, but Touhou 10 and below work fine.
Here's the output of Touhou 10, 11, and 12. I interrupted each after about 20
seconds.
eric@kingfisher:~/th10$ wine th10e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f87c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th10$
eric@kingfisher:~/th11$ wine th11e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d528) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th11$
eric@kingfisher:~/th12$ wine th12.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d338) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:win:WINNLSEnableIME hUnknown1 (nil) bUnknown2 1: stub!
eric@kingfisher:~/th12$
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