http://bugs.winehq.org/show_bug.cgi?id=17623
Summary: IconWorkshop displays icons without alpha channel
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eduardosmuov38(a)hotmail.com
Created an attachment (id=19809)
--> (http://bugs.winehq.org/attachment.cgi?id=19809)
screenshot which shows the error
IconWorkshop displays icons without alpha channel in the bar.
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http://bugs.winehq.org/show_bug.cgi?id=17790
Summary: ICQ 6.5 unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20017)
--> (http://bugs.winehq.org/attachment.cgi?id=20017)
Wine 1.1.17 +relay +loaddll +tid +seh
Starting ICQ 6.5 immediately causes and unhandled exception.
The appdb HOWTO is out of date, no native DLLs are required during
installation.
0009:warn:seh:setup_exception_record exception outside of stack limits in
thread 0009 eip 7bc2e912 esp bfc5c050 stack 0x232000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=12293
Summary: Warhammer 40K: dark crusade - Cursor is not properly
drawn
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
The cursor is not properly drawn on the screen. Just start the game to notice
this.
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http://bugs.winehq.org/show_bug.cgi?id=15195
Summary: People's General randomly hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.the-underdogs.info/game.php?id=2508
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=15948)
--> (http://bugs.winehq.org/attachment.cgi?id=15948)
WINEDEBUG=warn+all log
The hang occurs randomly in the welcome screen or in the battle screen.
However, it does happen within 5 minutes.
The sound starts stuttering and the console has the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc68150 esp 7ffdbc7c stack 0x242000-0x340000
The WINEDEBUG=warn+all log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17140
Summary: Brothers in arms:
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration
Allocation of memory failed, returning
D3DERR_OUTOFVIDEOMEMORY loop
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
After about 20-30 minutes of playing Brothers In Arms: Road to Hill 30, the
game crashes with the following loop.
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Allocation of memory
failed, returning D3DERR_OUTOFVIDEOMEMORY
Occasionally lines like these are found within the log.
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
fixme:d3d9:convert_to_wined3d_declaration Memory allocation failed
Using v.1.11 of the game, with latest wine-git at the moment (1.1.13) on Gentoo
X64, Videomemorysize=512 as an added registry key.
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http://bugs.winehq.org/show_bug.cgi?id=17728
Summary: Check exception during first configuration creation
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have updated the software to the current version 1.1.17-1.1 on my openSUSE
11.1 system.
elfring@Sonne:~> winecfg
wine: created the configuration directory '/home/elfring/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf94
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW
L"C:\\windows\\gecko\\0.9.1\\wine_gecko\\components\\xpti.dat" 1 536870916
(nil) (nil) 0x33c960 (nil)
...
wine: configuration in '/home/elfring/.wine' has been updated.
err:seh:setup_exception_record nested exception on signal stack in thread 0013
eip 7d828976 esp 7ffd7948 stack 0x1bc2000-0x1cc0000
The application window is displayed for the configuration tool as expected. -
Can this error message be avoided?
(It is also mentioned in open reports for the bug #12334, bug #15195 and bug
#17347.)
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http://bugs.winehq.org/show_bug.cgi?id=17630
Summary: Unreal Tournament 3: d3dx10_35.dll not found
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Fresh install of Wine, Steam, UT3, attempting to launch the game fails because
it thinks that DX10 is present.
err:module:import_dll Library d3dx10_35.dll (which is needed by L"C:\\Program
Files\\Steam\\steamapps\\common\\unreal tournament 3\\Binaries\\UT3.exe") not
found
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http://bugs.winehq.org/show_bug.cgi?id=16548
Summary: qedit:mediadet.c test is skipped due to renaming a file
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=18023)
--> (http://bugs.winehq.org/attachment.cgi?id=18023)
hacky mediadet.c test debug patch
GetTempFileNameW() returns sometimes the same name in both calls in mediadet.c.
As said in MSDN the name has to be unique. It is unique, but the test deletes
the unique file and generates a new one with a new extension. In the next call
the GetTempFileNameW() returns another or the same name (the unique file was
deleted before).
But the test assumes that renaming the file extension gets a new unique one
(which seems to fit on windows XP/2000 - see http://test.winehq.org/data - but
not for wine). This works mostly - not all times - in the first run with a
clean temp folder. The chance is really small to hit two times the same name.
I haven't checked this on windows but it is affected, too, I think (probably
GetTempFileNameW() has an internal static variable which generates every time a
new name from the one before, or so ...).
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http://bugs.winehq.org/show_bug.cgi?id=12092
Summary: Graphical glitches in System Shock 2
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
There are some graphical glitches in System Shock 2 with Wine 0.9.57 (see
screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=18434
Summary: Unhandled page fault whiling using gecko to browser a
URL
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marsliu2000(a)hotmail.com
Created an attachment (id=21037)
--> (http://bugs.winehq.org/attachment.cgi?id=21037)
partical output with WINEDEBUG=+all option
I am using Gentoo Distro, 32bit configuration. I tested 1.1.15, 1.1.17 to
1.1.21. All of them have this bug.
Everytime I do the test I remove my .wine folder and /usr/share/wine folder.
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