http://bugs.winehq.org/show_bug.cgi?id=15567
Summary: Navision 4.0 sp2 stoped to work whne wine upgraded to
version 1.1.5
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.simonic(a)gmail.com
Created an attachment (id=16569)
--> (http://bugs.winehq.org/attachment.cgi?id=16569)
console output.
Wee ware using wine to run Microsoft Navision 4.0 SP2 under linux boxes, but
after the upgrade to version 1.1.5 Navision crashes. If you can help please do.
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http://bugs.winehq.org/show_bug.cgi?id=14319
Summary: When running Call of Duty 2, the text in the main game
menu is blocky and unreadable.
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.martenson(a)gmail.com
Created an attachment (id=14594)
--> (http://bugs.winehq.org/attachment.cgi?id=14594)
Strange fonts in main menu
I'm running trying to run Call of Duty 2. When I get to the main menu, the
outlines of the text textures is readable but the contents is just one color
(see attachment 1).
The log is full of GL_INVALID_ENUM (0x500).
My graphics card is, according to lspci:
"VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML
Express Integrated Graphics Controller"
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http://bugs.winehq.org/show_bug.cgi?id=12973
Summary: QIP: Does not work with 0.9.61, stopped working after
0.9.60
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Benedikt.Lohmann(a)gmail.com
Created an attachment (id=12716)
--> (http://bugs.winehq.org/attachment.cgi?id=12716)
Log of the error occuring, it's pretty much the last line I think
I've just downloaded the newest Wine version, and now my QIP is not working
anymore. I can see the loading screen, and then the program just ends. I've
then installed 0.9.60 and voila: Everything is working fine, again. I started
it using console now: See attachments for the logs.
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http://bugs.winehq.org/show_bug.cgi?id=11188
Summary: Most attempts to save in Warcraft III 1.21a Reign of
Chaos crash the game
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louis(a)qdcec.co.za
I am running Warcraft III Reign of Chaos patched to 1.21a on Fedora 7 x86_64 on
an AMD Athlon 64 with a Radeon X1300. The game runs smoothly but MOST times
when I try to save, the save dialog comes up, I enter a save name, I select
overwrite if applicable, the words Saving Game appear. Now if all goes well
the words turn green and the game continues. If it fails, the words remain
there in white, the sound continues playing, but nothing else happens. If I
overwrote a saved game, that game is no longer in my list of saved games. The
only way out is to wineboot -k -f -s and then to restart from the last
successful saved game. I notice that usually (not always) I can save a game in
the very beginning of the game, and as long as I save again soon it may work.
However, 4 out of 5 times it crashes, making the game very unplayable (if I
need to save -- which I do).
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http://bugs.winehq.org/show_bug.cgi?id=10142
Summary: Window Management Bug
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbleonardo(a)hotmail.com
Created an attachment (id=8723)
--> (http://bugs.winehq.org/attachment.cgi?id=8723)
Back traces
Warcraft III Window disappear for taskbar and screen when changing between
Desktops (but sound still plays). I think it can happen to other applications
too.
Already Reported: BNET doesn't connect anymore
PS: Application was still running at the point of back traces. Only killing the
process works.
SO: Ubuntu Gutsy 7.10
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http://bugs.winehq.org/show_bug.cgi?id=16436
Summary: EVE-Online does not run with ATi 4870x2; DirectX
failure?
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.andrew.walsh(a)gmail.com
I managed to get EVE-Online working okay using onboard nVidia hardware this
summer, using the Classic version. However, I bought a nice new video card (ATi
chipset), and upgraded wine at the same time (I had it working, sorta, with a
pre-1.0.x version; this but applies to >=1.0.x). Now EVE will not load. I get
the splash screen, and the following generic errors:
wine .wine/drive_c/Program\ Files/CCP/EVE/eve.exe
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
Then ExeFile.exe stops running, and I'm back where I started.
If I re-install the game fresh, I do get to a login screen, but there are no
ships (just the flame trails behind them). I am told to install a patch. At the
end of the patching process, the patcher says it needs to reboot. I click okay:
and the program closes, but nothing happens.
It seems - from what I'm being told by an ATi dev on this thread:
http://phoronix.com/forums/showthread.php?t=13211&page=4
that this is a problem with direct rendering. Can the wine devs please let me
know if they can duplicate this problem? Contrary to the report on the AppDB, a
lot of people are having problems with this game.
Thanks,
-a
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http://bugs.winehq.org/show_bug.cgi?id=17697
Summary: SNetTerm won't start
Product: Wine
Version: 1.1.16
Platform: Other
URL: http://www.securenetterm.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://chrisboucek.blogspot.com/2009/03/installing-snetterm-on-debian-etch.…
complained about not being able to run snetterm, so I tried it.
Sure enough, it complains
Cannot find import; DLL may be missing, corrupt, or wrong version\nFile
"TAPI32.dll", function "lineGetDevCapsW" (error 126)
but looking at +relay, it seems possible this is a diversion, as the
log looks rather like it's checking software licenses right before the
error.
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http://bugs.winehq.org/show_bug.cgi?id=18418
Summary: EVE Online 6.10 freezes during character load due to
heap.c thread error
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tetromino(a)gmail.com
Created an attachment (id=21021)
--> (http://bugs.winehq.org/attachment.cgi?id=21021)
error messages generated
EVE Online 6.10.86756 with wine-1.1.21 freezes while loading a character (i.e.
after you log on and click on one of your characters, but before the station
hangar appears), when the progress bar is around 80%.
The terminal contains repeated error messages of the form
err:ntdll:RtlpWaitForCriticalSection section 0x110054 "heap.c: main process
heap section" wait timed out in thread 001d, blocked by 0019, retrying (60 sec)
Hardware: Lenovo ThinkPad SL300, 64-bit, Intel GM45 graphics
kernel 2.6.29.3
mesa-7.5-rc1 driver
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http://bugs.winehq.org/show_bug.cgi?id=16388
Summary: Skijump stops with "Clock Error" Message
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.mediamond.fi/dsj3/downloads/dsj3v161.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jehawking(a)yahoo.co.uk
This is a follow on bug to Bug 10836 which appears to have been cured but now
the programme runs on to reveal this problem.
Skijump finds its output screen (it did not under the 10836) sets it up as a
black window and then errors out with a message "Clock Error".
A terminal window shows messages about the programme wanting two backbuffers,
some d3d messages and a message about changing thread type but nothing
obviously related to clocks.
I tried to do a debug log - but that seems to change the results and the log
seemed to be looping through the same code until my patience wore out.
The code it was looping through did include calls to GetTickCount which does
tie in with clocks and is mentioned in other bugs such as 8320 and 7710 as a
problem.
I do not know how to take this further.
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