http://bugs.winehq.org/show_bug.cgi?id=16678
Summary: about the layer management question of autocad
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realshams(a)gmail.com
wine autocad 2006 is able to use layer management without installing the
display card drive,
if installing the card driving,it cannot use the layer management.
if using layer management manage device,
it will take on the below details:
dead mistake:Unhandled Access Violation Reading 0x0020 Exception at 648106h
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http://bugs.winehq.org/show_bug.cgi?id=16667
Summary: some objects in the window cannot be showed correctly in
game caocao (Ekd5.exe)
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ph.linfan(a)gmail.com
Created an attachment (id=18291)
--> (http://bugs.winehq.org/attachment.cgi?id=18291)
output info (running in terminal)
While playing the game caocao(Ekd5.exe),some objects in the window cannot
be showed correctly.
The pics here ( http://picasaweb.google.com/ph.linfan/Caocao# )
have shown the differences between running on win and wine!
The attachment is the output info (running in terminal).
SYSTEM: Fedora 10
wine version: wine-1.1.10-1.fc10
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http://bugs.winehq.org/show_bug.cgi?id=16664
Summary: Window floats up and to the left when clicking or typing
inside the program
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jewasdin(a)gmail.com
In AOLPress 2.0, whenever you click inside the editing area of the window, on a
button on the toolbar, or type the first character on a line the entire window
moves one pixel up and one pixel to the left. Clicking in the File, etc. menus
does not cause this to happen, nor does it happen in dialog boxes.
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http://bugs.winehq.org/show_bug.cgi?id=16647
Summary: Knights of the Old Republic - screen flickers a lot on
startup
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Hello,
There is an issue with Knights of the Old Republic game - when I start the
game, the screen flickers a lot (it's very hard to start the game itself).
It happens only when playing videos. Doesn't happen in virtual desktop mode -
it just runs without changing the resolution.
It might be related to tray icon - it seems the focus jump between the game
itself and "Wine System Tray" as seen in virtual desktop mode. When run in this
mode, the game is playable, but the tray is on the top - user needs to click on
it, then unminimize the game.
Cheers
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http://bugs.winehq.org/show_bug.cgi?id=16621
Summary: PES2009 immediate crash on launch
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: albert.garry(a)ymail.com
Created an attachment (id=18184)
--> (http://bugs.winehq.org/attachment.cgi?id=18184)
wine output, command used : wine pes2009.exe
Launching the game (wine pes2009.exe) lead to an immediate crash.
No intro, trademark or menu are displayed.
Attached is the backtrace (seems to me that a directx function is missing, even
as a stub).
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http://bugs.winehq.org/show_bug.cgi?id=16573
Summary: Weird render artifacts in Dynasty Warriors 4 Hyper
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ultima_butt_head(a)hotmail.com
Created an attachment (id=18079)
--> (http://bugs.winehq.org/attachment.cgi?id=18079)
Output from the terminal
Everything in game works fine only the models of all the characters display
render artifacts.
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http://bugs.winehq.org/show_bug.cgi?id=16545
Summary: Microsoft office communicator 2005 run mode crashes
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonbronson(a)gmail.com
Created an attachment (id=18017)
--> (http://bugs.winehq.org/attachment.cgi?id=18017)
back trace info from crash
I tried rebuilding a start wine tree but continue to get crashing on starting
the communicator no dialogs ever appear
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http://bugs.winehq.org/show_bug.cgi?id=16535
Summary: Null pointer exeption on Patrician III
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferdinand(a)telegraafnet.nl
Created an attachment (id=17992)
--> (http://bugs.winehq.org/attachment.cgi?id=17992)
Exeption
While playing this game i sometimes get a null pointer exeption, see
attachment.
How can i fix this ?
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http://bugs.winehq.org/show_bug.cgi?id=16444
Summary: Running Steam version of civ 4 BTS using radeon open
source driver with ati M 9200 crash in the first game
frame
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=17787)
--> (http://bugs.winehq.org/attachment.cgi?id=17787)
whole log (including some steam junk mostly in begin and after bt)
reproduce:
1. start game
2. load saved game
3. wait that game should start and wine crashes
System:
Ubuntu 8.10 with all the latest updates.
Athlon XP-M 2800+
Ati M-radeon 9200 (open source driver with XAA enabled)
wine-1.1.10-130-gfba5c4f
Wine settup and background:
I had it working and running surprising smoothly with only native overrides for
msxml3 and d3dx9_(26,31,33). (worked in 1.1.X release untill 1.1.9)
After wine 1.1.10 winehq update I tryed to play game but it crashed when it
should have drawn the first frame of game view.
After that I tryed to locate cause of problem but I wasn't able to make any
version to work in bisect and then tryed to downgrade without success. So this
might well be about some radeon driver update breaking something.
Error logs that follow are run using clean wineprefix with only native msxml3
and gecko installed. I can also try to run using native d3dx9_XX.dll's later.
Crash in same wine code can be seen in d3d8 visual.c test code.
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http://bugs.winehq.org/show_bug.cgi?id=16054
Summary: wwiionline (Battleground Europe): some sounds are not
heard from the players position but from elsewhere
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
When sound set to "hardware", some sounds are not heard from the correct
position. Among these are for instance aircraft engine sounds (yours and
foreign) and gear and flap retraction/extension sounds. Other sounds such as
gunfire are always heard from the correct position.
One of the positions where sounds are heard is the initial spawn point (at
least for airplanes). However, there appear to be more such points, always at
ground level. When one flies close to ground for some time, sometimes he will
hear himself overflying a position.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a aircraft. Start engines with "e". Increase the throttle until the
aircraft is rolling. Engine sound will slowly fade. Take off (or stay rolling
on the ground..) and fly low over the starting position left to right. You will
hear the airplane passing overhead.
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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