http://bugs.winehq.org/show_bug.cgi?id=10465
Summary: Radmin viewer 3.1: "Arrange Icons" action does not work
in main viewer window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on
a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer
"View" --> "Arrange Icons" action does not work in main viewer window if we use
"Large Icons" or "Small Icons" views.
Icons rearranges normally in "List" or "Details" views.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9711
Summary: Quake Wars mouse wheel scrolls twice instead of once
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://community.enemyterritory.com/index.php?q=node/130
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
In the Quake Wars demo when you scroll the mouse wheel, it is supposed to move
the voice shortcut selection up or down by one. In Wine it is scrolling twice
instead (so you can only select 1, 3, 5 etc.).
The normal terminmal output probably isn't useful for this as it doesn't
generate anything when scrolling. Is there anything I should attach? I have
set this to dinput as I know the game uses dinput, but this may be wrong.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13382
Summary: Visual Trader - Cannot connect to server
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.cmsfx.com/en/trading-software/
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2gaz(a)yahoo.com.au
A bug was recently fixed with Visual Trader in this new edition of wine. That
has been resolved and now a new problem. I cannot log into Visual Trader using
wine because it fails to detect and connect to the server.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18589
Summary: Merging versions does not move all child objects
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
I've just merged the Google Chrome versions as there was entries for each minor
version with one test result in each.
Unfortunately, on doing so, comments and bug links were deleted and not moved.
Comments are no big loss, but having to search for the bugs and add them again
is a pain. No emails are sent to say what bugs were deleted.
Is this intentional, or has something gone wrong?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17670
Summary: SvenCoop4B: Disconnect-reconnect-disconnect-... loop
after joining
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jounijarvis(a)gmail.com
CC: jounijarvis(a)gmail.com
After I've joined a server, I get disconnected and automatically reconnected,
then disconnected and reconnected. This loop keeps occurring endlessly.
My report:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14980&iTesting…
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16889
Summary: Very bad performance in Monolith games (NOLF, F.E.A.R.)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
Many Monolith games show very bad performance (at least in some levels). The
most extreme one is naturally F.E.A.R. (although AFAIK I have everything set to
medium and optimized my WINE settings according to AppDB, e.g. hardware shaders
and offscreen rendering to FBO), but since I also encountered rather hefty
performance problems in the much older "No one lives forever" series I think
the bottleneck is probably code typically used in many Monolith games,
isolating which may be much simpler in older games like NOLF, as opposed to
pretty cutting edge stuff like F.E.A.R.
I have an x86_64 dual core Linux system with 4 GB of main memory and an Nvidia
GF7900GS with 512MB RAM, which can run even Prey under Wine like a charm. In
F.E.A.R. OTOH, frame rates dropped to something like 4 FPS on the most extreme
occasions, despite medium settings. When I monitored my graphics card's
temperatures during one session, it looked like it wasn't really doing much, so
the bottleneck has to be somewhere in the emulation layer.
Looks like you can download a demo version of NOLF here:
http://www.fileplanet.com/49582/40000/fileinfo/No-One-Lives-Forever-Demo
and NOLF2 would be here:
http://www.gamespot.com/pc/action/noonelivesforever2asihw/download_2880459.…
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17047
Summary: Dreamweaver CS4 in wine
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimenes1(a)hotmail.com
when i tray to install DreamWeaver CS4 the installer show a window but don't
show any textbox and any button to continue or exit the installer and i can't
to install this software because i can't enter the serial number.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18684
Summary: Photoshop CS4 page faults unless z: drive is removed
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21393)
--> (http://bugs.winehq.org/attachment.cgi?id=21393)
wine-1.1.22-188-geeb6648 +relay +seh +tid last 10000 lines
A number of workarounds are needed to get this far (see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14318) but
basically IE6 and native gdiplus are installed.
Photoshop CS4 page faults on load. Removing drive z: stops the page fault, but
for obvious reasons, it's not ideal.
However, a user can simply add a new drive for their home directory, shared
directory and whatever else, so this is kind of a workaround....
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17714
Summary: Trivial Pursuit Unhinged unhandled exception
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=9391
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19917)
--> (http://bugs.winehq.org/attachment.cgi?id=19917)
Screenshot of error message
Atari Trivial Pursuit Unhinged causes an unhandled exception.
Oddly, it seems to continue for a while but fails with a SecuRom error.
A nocd workaround just caused a DirectMusic error, so no workaround.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14934
Summary: Drakensang: some objects (eg tree's) are only white ....
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cordo(a)mci.edu
hi!
some objects (eg tree's) are only white ...
system: nvidia 7600; driver testet with NVIDIA-Linux-x86-173.14.09-pkg1.run and
NVIDIA-Linux-x86-177.67-pkg1.run
directx: installed dx9 with winetricks and updatet it with the directx version
from the cd
error message from log:
.....
.....
ODE Message 2: vector has zero size (..\ode\src\odemath.cpp:120)
ODE Message 2: vector has zero size (..\ode\src\odemath.cpp:120)
ODE Message 2: vector has zero size (..\ode\src\odemath.cpp:120)
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glGenTextures @ surface.c / 520
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glBindTexture @ surface.c / 524
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 347
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 943
thanks 4 help,
cordo
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.