http://bugs.winehq.org/show_bug.cgi?id=8532
nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #3 from nsandschn(a)gmx.de 2009-05-18 15:24:14 ---
Still present in wine 1.1.21. The only output besides the "Invalid imagesize"
messagebox is
fixme:ole:CoResumeClassObjects stub
fixme:ole:OLEPictureImpl_SaveAsFile (0x1aa488)->(0x97b90c, -1, 0x32f9e8),
hacked stub.
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http://bugs.winehq.org/show_bug.cgi?id=8531
nsandschn(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nsandschn(a)gmx.de
--- Comment #7 from nsandschn(a)gmx.de 2009-05-18 15:18:09 ---
Still present in wine 1.1.21
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http://bugs.winehq.org/show_bug.cgi?id=8241
Peter Hedlund <peter(a)peterandlinda.com> changed:
What |Removed |Added
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CC| |peter(a)peterandlinda.com
--- Comment #18 from Peter Hedlund <peter(a)peterandlinda.com> 2009-05-18 14:52:08 ---
Based on the information in #13, a simple (and I assume dirty) way to get Prism
working is to remove the GMEM_NOTIFY flag like this:
--- snip dlls/kernel32/heap.c ---
GLOBAL WINAPI GlobalAlloc(
UINT flags, /* [in] Object allocation attributes */
SIZE_T size /* [in] Number of bytes to allocate */
) {
...
pintern = HeapAlloc(GetProcessHeap(), 0, sizeof(GLOBAL32_INTERN));
if (pintern)
{
if((flags & GMEM_NOTIFY) == GMEM_NOTIFY)
flags &= ~GMEM_NOTIFY;
pintern->Magic = MAGIC_GLOBAL_USED;
pintern->Flags = flags >> 8;
pintern->LockCount = 0;
--- snip dlls/kernel32/heap.c ---
With this Prism 3, 4, and 5 appear to work. There are some painting issues.
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http://bugs.winehq.org/show_bug.cgi?id=18503
Summary: Regressions: utorrent can't run after last update(from
1.20 to wine 1.21)
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexo.tmp(a)gmail.com
fixme:heap:HeapSetInformation 0x110000 0 0x472dfc 4
fixme:heap:HeapSetInformation 0x5c0000 0 0x472dfc 4
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
err:ntdll:RtlpWaitForCriticalSection section 0x47a608 "?" wait timed out in
thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110054 "heap.c: main process
heap section" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
wine: Critical section 00110054 wait failed at address 0x7bc34be9 (thread
001c), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x47a608 "?" wait timed out in
thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110054 "heap.c: main process
heap section" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34be9
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http://bugs.winehq.org/show_bug.cgi?id=16795
Summary: Flash CS4 installer crashes
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=flas
h&promoid=EBYEX&loc=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ljuwaidah(a)gmail.com
Created an attachment (id=18479)
--> (http://bugs.winehq.org/attachment.cgi?id=18479)
The error output from running the installer
After downloading the two files, i run the exe file, it extracts the
installation files a directory on the desktop, i run the setup file there and
it crashes showing the attached output.
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http://bugs.winehq.org/show_bug.cgi?id=16077
Summary: Ignition with Major Issues
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The sound is not synchronized with the video of the game. When you Start the
Race, You get a Black Screen and you can't play.
Blessings
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http://bugs.winehq.org/show_bug.cgi?id=16062
Summary: GTAIII more slow
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The game runs slower in Ubuntu Intrepid Ibex but in Windows XP SP3 it runs
great, the graphics are perfect in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=16025
Summary: Menu text does not display in War of the Ring
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myr.jedi(a)gmail.com
Menu text does not display properly in Lord of the Rings: War of the Ring
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http://bugs.winehq.org/show_bug.cgi?id=15933
Summary: specctra.exe program often hangs up on exit
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jopka(a)kvidex.ru
I have very specific program, specctra.exe, which often (but not always) hangs
up on exit, when called from external program (pcb.exe), with message like
err:seh:setup_exception_record stack overflow 884 bytes in thread 0044 eip
b7e7fa1f esp 01510fbc stack 0x1510000-0x1511000-0x1910000
At standalone use, it (almost?) never hangs up. Under native Windows it never
hangs up. I try other machines (32 & 64 bit), newer Specctra versions instead
of my 10.0.1, and two Wine version (1.0 from Ubuntu's repo and 1.1.7) with same
or worst result.
I attach two files using 'WINEDEBUG=+relay,+process', one for normal exit at
standalone use, and other for crash on exit when specctra.exe called from
pcad.exe.
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