http://bugs.winehq.org/show_bug.cgi?id=18373
Summary: Application has problems displaying on ubuntu 9.04 (not
8.04)
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)trademarkservices.com.au
Created an attachment (id=20945)
--> (http://bugs.winehq.org/attachment.cgi?id=20945)
Problem screenshot
Problem with display of application through with Ubuntu 9.04 OS. This did not
occur with 8.04 OS.
Basically, the screen will look ok, we hit TAB which normally shifts to the
next cell in the application (MYOB), but the majority of the screen goes pitch
black and you can still select options and have full functionaility but you
need to know where to click, etc. The black area changes if you hit TAB key
again. So its randomn.
Modifying the screen resolution and refresh rate has no impact but does change
the colour of the affected area (eg grey, purple rather than black), but you
still cannot see anything in the affected area.
RANDOMN FIX THAT DOESN:T ALWAYS WORK: Sometimes it can be temporarily fixed by
clicking the minimize box in the top right, but then it may not work again when
hitting TAB key
I have 2 screenshots for you - 1 how it should show and the second showing the
problem.
I could only work out how to attach one, so ive put the problem screenshot for
you.
THanks for your help on this, and I want to say also, GREAT application, well
done!
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http://bugs.winehq.org/show_bug.cgi?id=16146
Summary: Corrupted fonts render winecfg unreadable
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/300476
This is what winecfg looks like:
http://launchpadlibrarian.net/19841385/Wine%20Font%20Issue.png
Upgrading from Ubuntu 8.04 to 8.10 caused this. The only relevant difference I
can spot in the Wine package is that it went from 1.0.0 to 1.0.1, however I
suspect that the problem here is some underlying library. But which one?
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http://bugs.winehq.org/show_bug.cgi?id=18361
Summary: trouble whit vb6 application program
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juliozaa56(a)hotmail.com
CC: juliozaa56(a)hotmail.com
I Development my own visual basic 6 application i solve the major of the
troubles but this is the only that i can to solve, the application is a
odometer that get information through com1 and sends to a virtual display, on
application the info for com1 are catched in a textbox and sends to a grafical
interface when start the app the first time runs properly, but when i close and
open again all system wine an mandriva hangs, this is my first post and my
first experience whit wine in attachmet put the code to get now previous are
solved. Thanks For any help about this.
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http://bugs.winehq.org/show_bug.cgi?id=17655
Summary: City of Heroes segmentation fault during gameplay
(different than 16916)
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.mitchell+WINE(a)gmail.com
Created an attachment (id=19844)
--> (http://bugs.winehq.org/attachment.cgi?id=19844)
log to segfault with warn+all
After changing / loading zones several times, City of Heroes segfaults. I
don't think it's happening for everybody, but it's repeatable on two different
systems of mine (and at least one other user in the appdb). I'm not entirely
sure how to help debug this - running debug with +relay never makes it to the
login screen (or at least for the amount of time I've waited). I ran it with
warn+all and that's attached, but I don't know how useful that is.
It always segfaults while the game is outputting to the console "loading
novodex shapes"
Steps to recreate:
1. Load City of Heroes from the launcher or via CityOfHeroes.exe -project coh
2. Load any character and change zones / enter missions / etc several times (it
seems to happen villain side much more frequently - usually only takes about 4
or 5 loading screens - possibly because the zones are more graphics saturated?)
3. Segfault
System specs (both my laptop and desktop are similar):
Ubuntu 8.10, Intel c2d, 4gb RAM, Nvidia 7600 GT (laptop has some mobile Nvidia
8xxx), Nvidia driver version 180.11
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http://bugs.winehq.org/show_bug.cgi?id=3545
--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2009-05-06 20:01:07 ---
Backtrace:
=>0 0x7dc1aa35 glLogicOp+0x269() in libgl.so.1 (0x0242d658)
1 0x7dde59f9 in ddraw (+0x159f9) (0x0242d6b8)
2 0x7dde8740 in ddraw (+0x18740) (0x0242d6e8)
3 0x1001bdf6 in jabo_direct3d6 (+0x1bdf6) (0x7ed1db70)
4 0x5d8948ec (0x83e58955)
5 0x00000000 (0x00000000)
0x7dc1aa35 glLogicOp+0x269 in libgl.so.1: jmp *0x358(%eax)
The crash is in your video drivers, not wine.
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http://bugs.winehq.org/show_bug.cgi?id=3569
James Huk <Huk256(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Huk256(a)wp.pl
--- Comment #24 from James Huk <Huk256(a)wp.pl> 2009-05-06 17:36:59 ---
(In reply to comment #23)
> (In reply to comment #22)
> > (In reply to comment #21)
> > > (In reply to comment #20)
> > > > Is this still an issue in 1.0-rc3 or newer wine?
> > > >
> > >
> > > Still an issue, tested with wine-1.0-rc3-37-gb4bf355
> > >
> >
> > MDKDEM3D.EXE the Direct3D renderer nolonger crashes with
> > wine-1.1.2-551-g34aa6b7, now the first level loads, the sky/background is drawn
> > and the playermodel, but not the ground or walls.
> >
> > MDKDEM95.EXE the ddraw renderer is the same, game works but screen only shows
> > black.
> >
>
> Same with 1.1.13.
>
Same with wine-1.1.20
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http://bugs.winehq.org/show_bug.cgi?id=3545
James Huk <Huk256(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Huk256(a)wp.pl
--- Comment #17 from James Huk <Huk256(a)wp.pl> 2009-05-06 17:18:26 ---
Still crashes when using DX6 based plug-in – other plug-ins tested:
-JoboD3D8 1.6 – works fine, however sometimes it doesn't stretch to whole
window, just stays in small window area, reason unclear
- Newest Rice Plugin (Aristotle video.dll) – fails to load, complains about
missing MSVCP90.dll , even thou I placed it in plug-in folder.
-Glide64 “NAPALM” 1.0 – works pretty well, however we need to either set
offscreenrendering to fbo AND set wrapper to use Frame Buffer Objects, or set
wrapper not to use additional buffers – otherwise it will crash on startup.
Tested with wine-1.1.20 on Debian Lenny-x86, with hardware:
-Nvidia Georce9800GT (driver 180.51)
-Core2Duo E7200
-4GB RAM
Attached console output:
http://bugs.winehq.org/attachment.cgi?id=20942
and WINEDEBUG=warn+all output:
http://bugs.winehq.org/attachment.cgi?id=20943
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http://bugs.winehq.org/show_bug.cgi?id=18359
Summary: InstallShield fails with "Access Denied" dialog when
trying to install to FAT32 volume
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
on /mnt/local I have mounted a large FAT32 partition that I use as a common
partition between Linux and Windows. In wine it's set up as E:, and a normal
hard disk. Since my Linux partition is significantly smaller I have to install
most to all games there. But a number of games are failing to install with a
mysterious "Access Denied" error. The running user has full access to the
volume. I'll attach a screenshot.
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