http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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http://bugs.winehq.org/show_bug.cgi?id=10822
Summary: Dymola: gcc failes compiling simulation
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mauritzius(a)gmx.net
Created an attachment (id=9688)
--> (http://bugs.winehq.org/attachment.cgi?id=9688)
Dymola's Output
I'm trying to run the Demo-Version of Dymola (http://www.dymola.com) under Wine
0.9.51. Prior version of wine did not show the fonts correctly, since 0.9.51
fonts are displayed correctly and it is possible to use the model-editor.
When it comes to simulating, Dymola uses egcs in the background. egcs fails
with "gcc: installation problem, cannot exec `as': No such file or directory".
I tried adding the egcs/bin directory to Path using winecfg, however the
problem still persists.
Any clues?
Attached is the error-message Dymola gives (dymola.txt).
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http://bugs.winehq.org/show_bug.cgi?id=13955
Summary: owner-drawn combobox height different to windows
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=14111)
--> (http://bugs.winehq.org/attachment.cgi?id=14111)
Screenshots
I make use of owner-drawn ComboBox's within my program (ImgBurn) and under
Ubuntu (via Wine 1.0 rc5 - and all versions before it that I've tested) they're
drawn too big and end up covering up the buttons below them.
It's only a matter of 2 or so pixels but it's enough to matter.
I've attached a zip containing a couple of PNG's.
1 from Windows (with 'Themes' disabled so it looks more like Ubuntu) showing
the expected height of the box and another from Ubuntu 8.04/Wine where the
combobox slightly overlaps the buttons below it.
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http://bugs.winehq.org/show_bug.cgi?id=17726
Summary: Civilization III Play the World: drop down menus in
multiplayer don't function
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strider1551(a)gmail.com
When setting up a multiplayer game, the drop down menus do not function.
Because players cannot be added, this bug prevents any multiplayer game from
being started.
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http://bugs.winehq.org/show_bug.cgi?id=16968
Summary: environment variables not passed across to commands that
are run with popen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is the python test from test_os.py, but it should work equally
as well in straight c-code. the only reason this test _happened_
to be run at all is because i have msys installed. normally, under
windows, this test would be entirely skipped.
# Bug 1110478
def test_update2(self):
if os.path.exists("/bin/sh"):
os.environ.update(HELLO="World")
value = os.popen("/bin/sh -c 'echo $HELLO'").read().strip()
self.assertEquals(value, "World")
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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