http://bugs.winehq.org/show_bug.cgi?id=8131
--- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 17:06:14 ---
(In reply to comment #11)
> One final note: The original issue has been solved in 1.1.17 but new one
> emerged from elsewhere so I propose closing this and opening a new one for
> clarity's sake so that the original problem is not extended with new one.
If you have a new problem, you need a new bug.
Original bug still exists according to comment #8, although that was months
ago.
Mike, can you check to see if this is fixed for the older version?
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http://bugs.winehq.org/show_bug.cgi?id=6266
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=6266
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
Severity|normal |minor
--- Comment #4 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-05 16:49:39 ---
Actually,
http://appdb.winehq.org/objectManager.php?bIsQueue=true&bIsRejected=false&s…
Users don't have to enter anything for "What doesn't work", but for some reason
I do have to when I process the apps.
The link probably isn't much use because it will be processed by someone soon
enough no doubt.
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http://bugs.winehq.org/show_bug.cgi?id=15658
Summary: AppDB doesn't confirm test data being aсcepted for
review
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stlwrt(a)gmail.com
I tested game Project Torque:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159
When i submitted detailed test data here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
i didn't get confirmation about data being accepted for review, nor did i see
my submitted test in the list. I thought it's a bug in appdb and submitted less
detailed second test report:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
and it also didn't show up in test list nor i saw anything like "test data
saved ok" page.
Today i received two emails in a row about BOTH reviews accepted and published.
Please improve AppDB so that it confirms test data being saved and added for
review queue! Transition page with "saved, click to continue", email with copy
of report or web2.0-ish yellow javascript baloon is needed to make submitting
data less confusing.
P.S. Also, please delete this less detailed test report:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11159&iTesting…
Thank you very much for your work
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http://bugs.winehq.org/show_bug.cgi?id=18780
Summary: Magic The Gathering Online III doesn't run
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: divided.mind(a)gmail.com
Created an attachment (id=21551)
--> (http://bugs.winehq.org/attachment.cgi?id=21551)
backtrace of running Renamer.exe
As of wine-1.1.22-365-g1643679 I can't get MTGO3 to run. With a fresh wine
prefix it installs fine and then crashes when starting. I'll attach a
backtrace.
Identical errors show when running other game binaries. I'll try to test with
other wine versions shortly.
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http://bugs.winehq.org/show_bug.cgi?id=231
--- Comment #7 from André H. <nerv(a)dawncrow.de> 2009-06-05 12:58:37 ---
i am not aware of any of these messages reported on console but not in files.
can you agree with me(maybe after a review of the winemaker-source) so we can
close this bug
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http://bugs.winehq.org/show_bug.cgi?id=18760
Summary: Recent version of ProjectTorque crashes wine calling
gdiplus.dll.GdipDrawImagePointRectI
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stlwrt(a)gmail.com
Created an attachment (id=21514)
--> (http://bugs.winehq.org/attachment.cgi?id=21514)
Crash log
Launching recent version of ProjectTorque makes wine crash.
Attaching crash log
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http://bugs.winehq.org/show_bug.cgi?id=18758
Summary: LsaGetLogonSessionData unconditionally returns
STATUS_SUCCESS
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
CC: kai.blin(a)gmail.com
LsaGetLogonSessionData unconditionally returns STATUS_SUCCESS. Applications
that use LsaGetLogonSessionData normally rely on a different behaviour: If
LsaGetLogonSessionData returns STATUS_SUCCESS, it allocates a buffer for the
caller. Now if a client app relies on a buffer being allocated and reads from
this buffer, it will surely crash. Therefore, LsaGetLogonSessionData should
return an error code, such as STATUS_NOT_IMPLEMENTED, as long as it is only a
stub, so client apps that do proper error handling do not get tempted to touch
the buffer that the current implementation in WINE will not allocate for them.
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http://bugs.winehq.org/show_bug.cgi?id=18696
Summary: Patch 7433eb breaks EVE Online
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reboot(a)gmx.ch
Created an attachment (id=21414)
--> (http://bugs.winehq.org/attachment.cgi?id=21414)
Screenshot of EVE Online with broken rendering
The patch 7433eb76b5f05ae54702fe9e57ba315407ed651b breaks 3D rendering in EVE
Online
git bisect result:
7433eb76b5f05ae54702fe9e57ba315407ed651b is first bad commit
commit 7433eb76b5f05ae54702fe9e57ba315407ed651b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri May 29 09:13:21 2009 +0200
wined3d: Use the proper OUT swizzle in handle_ps3_input().
:040000 040000 7cb7b69a490911f691b2226c44a370c133808a61
01db75de9276241094ef598657616206b30eba77 M dlls
Graphicscard:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.82
During the start i get the following errors:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast
from "vec4" to "vec3"
fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast
from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log 0(5) : error C7011: implicit cast from
"vec4" to "vec2"
During the game I then get a lot of
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4249
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