http://bugs.winehq.org/show_bug.cgi?id=16388
Summary: Skijump stops with "Clock Error" Message
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.mediamond.fi/dsj3/downloads/dsj3v161.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jehawking(a)yahoo.co.uk
This is a follow on bug to Bug 10836 which appears to have been cured but now
the programme runs on to reveal this problem.
Skijump finds its output screen (it did not under the 10836) sets it up as a
black window and then errors out with a message "Clock Error".
A terminal window shows messages about the programme wanting two backbuffers,
some d3d messages and a message about changing thread type but nothing
obviously related to clocks.
I tried to do a debug log - but that seems to change the results and the log
seemed to be looping through the same code until my patience wore out.
The code it was looping through did include calls to GetTickCount which does
tie in with clocks and is mentioned in other bugs such as 8320 and 7710 as a
problem.
I do not know how to take this further.
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http://bugs.winehq.org/show_bug.cgi?id=16546
Summary: Slingplayer exits with a Vis C error
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer_PC_
Setup%201.5-UK.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=18019)
--> (http://bugs.winehq.org/attachment.cgi?id=18019)
Backtrace
Slingplayer will exit with an MS Vis C error and cause a page fault.
Using a native msxml3.dll works fine.
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http://bugs.winehq.org/show_bug.cgi?id=12822
Summary: Xdrive Desktop Crashes before login
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.xdrive.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmatht(a)gmail.com
Created an attachment (id=12509)
--> (http://bugs.winehq.org/attachment.cgi?id=12509)
This is the console output from Wine
I can install the XDrive Desktop, but when I run it, it crashes giving a
backtrace before I even login. This particular crash may be related to not
having MFC42.DLL. However a similar crash occurs even when MFC42 is added.
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http://bugs.winehq.org/show_bug.cgi?id=19507
Summary: EASetup.exe: Harry Potter a. t. Half-Blood Prince Demo
Installer in infinite loop
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K.Wic(a)gmx.de
Created an attachment (id=22694)
--> (http://bugs.winehq.org/attachment.cgi?id=22694)
Errors thrown when installing Harry Potter a t Half-Blood Prince
The program causing the problem is the demo of Harry Potter and the Half-Blood
Prince, which can be downloaded at http://harrypotter.ea.com/#/Downloads/demo.
In order to check what went wrong with the installer I unzipped the File and
manually started the actual installer (EASetup.exe).
The installer works fine, until the actual install, when right before copying
the first files it gets stuck displaying "Status: Removing files". In the
meantime the console keeps printing:
"fixme:mscoree:LoadLibraryShim (0x1272ab0 L"fusion.dll", (nil), (nil),
0xbfd3a0): semi-stub
fixme:fusion:get_assembly_directory Ignoring assembly architecture"
If a native fusion.dll is used, the installer works.
I have tried this with 1.1.26 and the git version wine-1.1.26-231-gfe9d360 and
a clean .wine directory.
Attached is a the console output.
MfG
Karl
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http://bugs.winehq.org/show_bug.cgi?id=18596
Summary: AOL Instant Messenger 6.9 exits silently
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://download.newaol.com/aim/win95/Install_AIM.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21268)
--> (http://bugs.winehq.org/attachment.cgi?id=21268)
Wine 1.1.22 +relay +seh +tid
AOL Instant Messenger 6.8 and 6.9 (probably other similar versions) exit
silently.
This is the entire console output:
err:ole:CoRegisterClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
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http://bugs.winehq.org/show_bug.cgi?id=17992
Summary: fixme:d3d error, screen is broken, and then flips
forever
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luciano90(a)gmail.com
Created an attachment (id=20362)
--> (http://bugs.winehq.org/attachment.cgi?id=20362)
Error log while running ragnarok
First, the screen is broken like in to 3 segments, that are correct, but aren't
in correct order, see screenshot #1.
A few seconds later, the screen starts to flip, like inverting itself, forever,
mouse can't be moved by now, and an error appears forever:
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
Anyway, i'm using:
Direct3D:
DirectDrawRenderer = opengl
OffscreenRenderingMode = fbo
X11 Driver:
Managed = N
Decorated = N
Running on a virtual desktop 800x600 (same resolution used in Setup.exe with
fullscreen). Wine D3D7 RGB, Wine D3D7 HAL, Wine D3D7 T&L HAL, appear at
Setup.exe, I've tried the 3, all do the same thing.
For starting the game: wine GaiaRO.exe 1rag1 1sak1
(it's a private server).
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http://bugs.winehq.org/show_bug.cgi?id=17778
Summary: WinPolis drawing errors
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://download.chip.eu/de/WinPolis-3.43_25640.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20004)
--> (http://bugs.winehq.org/attachment.cgi?id=20004)
Wine 1.1.17 +bitmap Played one round, dialog boxes, minimised and restored
WinPolis seems to clear bitmaps off the board when a dialog box appears, and
they are redrawn as the players move around the board, but are removed again
with each dialog box.
Minimising and restoring the window also redraws the bitmaps.
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http://bugs.winehq.org/show_bug.cgi?id=17311
Summary: REDCINE: Application crash at startup
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: troy.sobotka(a)gmail.com
Created an attachment (id=19323)
--> (http://bugs.winehq.org/attachment.cgi?id=19323)
WINEDEBUG=warn+all for REDCINE
Summary: REDCINE ( http://www.red.com/support/release_history/6 ) crashes upon
startup. This apparently works properly under Wine on a 32 bit installation.
Frequency: Always
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http://bugs.winehq.org/show_bug.cgi?id=16380
Summary: Program manager window appears unexpectedly
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When clicking on 'Options' entry in the pop-up menu of Emulator 3000 program,
besides the expected settings dialog, Program manager window also appears. See
the video.
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http://bugs.winehq.org/show_bug.cgi?id=15941
Summary: Mount & Blade crashes with 'Unable to create render
target textgure'
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.taleworlds.com/mb_download.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=17126)
--> (http://bugs.winehq.org/attachment.cgi?id=17126)
warn+all log
The complete in-game message is: "Unable to create render target texture
width=2048 height=2048. Shadowmap quality will be reduced next time you start
the game."
Obviously reducing the shadowmap quality did not help.
The error happens either when trying to run tutorial #4 or start a new game.
Tutorials #1-#3 work fine.
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