http://bugs.winehq.org/show_bug.cgi?id=16768
Summary: Unable to scan using ARP with Softperfect Network
Scanner
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
When scanning with SoftPerfect Network Scanner, ARPing does not work as the
required function is not currently implemented in wine (only stub).
Wine says: fixme:iphlpapi:SendARP (DestIP 0x0100a8c0, SrcIP 0x00000000,
pMacAddr 0x8f5ae4, PhyAddrLen 0x8f5aec): stub
Setting Softperfect Network Scanner to scan using ARP: Options->Program Options
->Method->ARP (arping)
Running Ubuntu 8.10 x64.
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http://bugs.winehq.org/show_bug.cgi?id=16461
Summary: Using the checkbox crashes the application (Registax4)
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g.verduci(a)gmail.com
This problem is related to the software Registax4.
This software work only if I don't use the checkbox, but this affect the final
result because I can not use some features.
My Linux OS is Ubuntu 8.04.
To reproduce the bug:
1. Open Registax;
2. Click, for example, the checkbox "Show Frame List".
This problem is not present in wine 0.9.59.
View this link to the AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7097
Thanks for this great "not emulator"!
Giuseppe
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http://bugs.winehq.org/show_bug.cgi?id=10939
Summary: Mackie Tracktion gui is very cpu hungry
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ireneshusband(a)gmail.com
The audio output of Mackie Tracktion is extremely choppy when (and only when)
the GUI is visible. The choppiness is much worse at lower latencies (using
jack/wineasio), so I presume that this means the cpu is under very heavy load.
To reproduce this:
Go to http://www.mackie.com/products/tracktion3/index.html and download and
install the demo. You'll also need to have wineasio for this.
Start Jack and then Tracktion. Play the demo track "Spiralling".
What you will probably hear will be very choppy indeed. You will probably also
see a huge number of xruns.
Now switch from X to a virtual console (ctrl-alt-F1). The choppiness
disappears. On my machine (a 2.8GHz P4) when I run top from a virtual console I
find that Tracktion uses between 45% and 70% cpu time while playing
"Spiralling" at 10ms latency. However when the gui is visible it stutters badly
even with a project containing nothing but a single wav file or a single
undemanding vsti plugin.
I have experienced this problem both on an Ubuntu Gutsy system and a on
recently installed Gentoo system.
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http://bugs.winehq.org/show_bug.cgi?id=10307
Summary: mono-1.2.5 quoting problem somewhere...
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while trying http://www.mono-project.com/GtkSharp:_Hello_World
$ wget http://kegel.com/wine/winetricks
$ sh winetricks mono12
$ cd ~/".wine/drive_c/Program Files/Mono-1.2.5.2"
$ rm -f x.cs
$ touch x.cs
$ wine cmd /c bin/mcs.bat x.cs -pkg:gtk-sharp-2.0
fails with
error CS2001: Source file
`Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll' could not be found
(On Windows, it correctly complains that there's no entry point.)
The file "~/.wine/drive_c/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll"
exists.
+relay shows a few clues.
000e:Call msvcrt.fopen(00153588 "C:\\Program
Files\\Mono-1.2.5.2\\lib\\pkgconfig\\gtk-sharp-2.0.pc",004059fa "r")
ret=00405ae3
...
000e:Call ntdll.strlen(001510e8 "Libs:
-r:${libdir}/mono/gtk-sharp-2.0/pango-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/atk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gdk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00403d73
...
000e:Call ntdll.strlen(00151698 "-r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/atk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00409aa7
...
000e:Call ntdll.strlen(001518c0 "-r:C:/Program") ret=00403d73
...
000e:Call ntdll.strlen(001518ce
"Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll") ret=00403d73
Somehow when ${libdir} was expanded, some quotes were left off,
or something.
It kind of looks like the variable expansion is happening inside mono.
+all shows
000e:Call ntdll.strcmp(00155a30 "libdir",00155b78 "libdir") ret=672f5c28
000e:Ret ntdll.strcmp() retval=00000000 ret=672f5c28
000e:RET libglib-2.0-0.g_str_equal() retval=00000001 ret=672d181e
000e:RET libglib-2.0-0.g_hash_table_lookup() retval=00155bd0 ret=004033bf
000e:CALL libglib-2.0-0.g_strdup() ret=004033c7
000e:Call ntdll.strlen(00155bd0 "C:/Program Files/Mono-1.2.5.2/lib")
ret=672f3670
so presumably it's mono that is screwing up here.
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http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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http://bugs.winehq.org/show_bug.cgi?id=17934
Summary: Freelancer will quit after splash screen
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20270)
--> (http://bugs.winehq.org/attachment.cgi?id=20270)
Application log
Freelancer after splash screen will throw popup box that there was an error and
won't continue loading.
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http://bugs.winehq.org/show_bug.cgi?id=10251
Summary: 1cv77 on platform 25 page fault
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtualprotoss(a)yahoo.com
Created an attachment (id=8878)
--> (http://bugs.winehq.org/attachment.cgi?id=8878)
1cv77_platform25
When start the 1cv7s.exe, normally starting, then open any configs - 1-3
seconds, and crash with Unhandled exception: page fault on read access to
0x0fa43720 in 32-bit code (0x0041d2b7).
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http://bugs.winehq.org/show_bug.cgi?id=19524
Summary: War in the Pacific: Admiral's Edition: game hangs on
starting any scenario
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlineguy(a)gmx.de
Steps to reproduce:
- Start War in the Pacific: Admiral's Edition (version 1.00.79)
- Choose Scenario game option
- Select any scenario
- Hit start scenario button
What happens: the progress bar while loading the scenario will stop at about 70
or 80 percent. Wine crash window will open in background, the loading screen
will persist hide all other windows. A reboot is required to get rid of it.
I tried this on my Fujitsu Amilo M 7400 laptop (Centrino) with Ubuntu 9.04 and
1 GB RAM. If I find time I will try this on my desktop rig as well.
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http://bugs.winehq.org/show_bug.cgi?id=19357
Summary: Changing resolution in game crashes [regression]
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
CC: stefan(a)codeweavers.com
[Someone please CC hverbeet(a)codeweavers.com, because Bugzilla won't let me.]
Changing resolution while in-game causes Wine to crash to the desktop. I first
identified this problem with Telltale games Wallace and Gromit, but I can
reproduce it also with their new Monkey Island title. I believe that the game
Overclocked, which uses a different engine, also triggered this problem.
To make it clear, changing the resolution causes the crash. The game can still
start at any resolution, even one that's different from the desktop, given that
it is the first was set at start up.
I've done git bisect and found that commit
d4312ebb16578d7d8ae193edd3d293d3748c7df4 is good. However, I could only reduce
the number of commits to four. Any patch between "good" and
40565211fb70bff4b1622570a6b11edd646c00bd causes X-Window to crash. Patch
40565211fb70bff4b1622570a6b11edd646c00bd "fixes" the X-Window crash, so only
Wine crashes, which is also the behavior currently in HEAD.
I have an nVidia 9800 GTX card, and X.org X Server 1.6.2, and I'm using the
proprietary nVidia drivers (latest version). The nVidia drivers are set to
center the game in the screen, not to stretch. In case it matters, I can
reproduce this both with OffscreenRenderingMode set to fbo and backbuffer.
Other users have seen similar issues, with different luck working the problem
around (I could only make it work with an older Wine release):
http://www.telltalegames.com/forums/showthread.php?t=9874
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http://bugs.winehq.org/show_bug.cgi?id=19255
Summary: SlingPlayer 2's remote doesn't draw
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22297)
--> (http://bugs.winehq.org/attachment.cgi?id=22297)
Screenshot
Slingplayer 2's remote appears to be functional (you can click where the
buttons *should* be and they work), but the image isn't drawn.
Using the keyboard shortcuts is the easy workaround.
Screenshots show what should be the Sky TV remote (left) and the default remote
(right) which is used for Freeview.
Same in latest git.
To get this far, native dotnet20 wme9 gdiplus ie6 quartz and qcap required.
Slingplayer pulls .spr files from the website:
<sprUrl>http://services.sling.com/slingservices/rest/v1/remote/sprFile/Sky.spr</sprUrl>
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