http://bugs.winehq.org/show_bug.cgi?id=19521
Summary: Command and Conquer Generals (Zero Hour) doesn't draw
ground textures (possible shader issue)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inciner(a)gmail.com
CC: inciner(a)gmail.com, 35shikoku(a)gmail.com
Created an attachment (id=22719)
--> (http://bugs.winehq.org/attachment.cgi?id=22719)
No ground textures in 1.1.26; output log here
+++ This bug was initially created as a clone of Bug #5829 +++
The ground in the game stays a particular colour rather than being the texture
it should be. i.e. the island in the intro the ground is just white and
starting another skirmish map where the ground should also be desert it starts
out white then after clicking on any unit/building changes to an off shade of
pale green. All units and buildings etc are textured fine.
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http://bugs.winehq.org/show_bug.cgi?id=5829
--- Comment #11 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-07-30 23:33:54 ---
*** Bug 19521 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=219
Detlev <35shikoku(a)gmail.com> changed:
What |Removed |Added
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CC| |35shikoku(a)gmail.com
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
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CC| |maruchan86(a)gmail.com
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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CC| |wine(a)jacob.wintershaven.net
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
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CC| |kertejeremy(a)hotmail.com
--- Comment #83 from Detlev <35shikoku(a)gmail.com> 2009-06-29 13:27:08 ---
This bug does not affect me for C&C Tiberian Sun. I have wine version 1.1.24
--- Comment #84 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-07-21 06:57:28 ---
*** Bug 19402 has been marked as a duplicate of this bug. ***
--- Comment #85 from Austin English <austinenglish(a)gmail.com> 2009-07-21 13:11:56 ---
*** Bug 14941 has been marked as a duplicate of this bug. ***
--- Comment #86 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-07-30 21:00:45 ---
*** Bug 19506 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=19506
Summary: Kernel32 error
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kertejeremy(a)hotmail.com
The program do not lunch.
KERNEL32.UnhandledExceptionFilter
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http://bugs.winehq.org/show_bug.cgi?id=4756
--- Comment #32 from Laurent Carlier <lordheavym(a)gmail.com> 2009-07-30 15:05:29 ---
The issue is still present for me on debian sid on amd64 with wine 1.1.26
Regards,
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http://bugs.winehq.org/show_bug.cgi?id=5924
Ken Thomases <ken(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |19523
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http://bugs.winehq.org/show_bug.cgi?id=9158
Sjors Gielen <dazjorz(a)dazjorz.com> changed:
What |Removed |Added
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CC| |dazjorz(a)dazjorz.com
nathan.n <saturn_systems(a)yahoo.com> changed:
What |Removed |Added
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CC| |saturn_systems(a)yahoo.com
--- Comment #19 from Sjors Gielen <dazjorz(a)dazjorz.com> 2009-05-24 13:39:23 ---
(In reply to comment #18)
> I've been thinking about how to handle FILE_ATTRIBUTE_HIDDEN in Wine. In
> Nautilus (and probably other file managers) you can hide files by creating a
> file called ".hidden" and listing the names of the files you wish to hide.
>
> Once possible proper fix for this bug (aside from the workaround posted) is to
> alter create_file (server/file.c) to add an entry to a .hidden file in the
> destination directory when a file is created with FILE_ATTRIBUTE_HIDDEN set.
> Then FindFirstFile/FindNextFile could check this file (if it exists) and ignore
> any files listed.
>
> This should give the behaviour needed without having to rename the files so
> they are prefixed with a dot.
As far as I can see, '$shtdwn$.reg' is not prefixed with a dot or anything, so
that can't be the problem here... Right?
--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2009-05-24 14:16:32 ---
(In reply to comment #19)
> As far as I can see, '$shtdwn$.reg' is not prefixed with a dot or anything, so
> that can't be the problem here... Right?
The problem is the installer expects the file to be hidden, in the Windows way,
e.g., not a '.', but given the hidden attribute, which Wine does not support.
--- Comment #21 from Sjors Gielen <dazjorz(a)dazjorz.com> 2009-05-25 15:24:50 ---
(In reply to comment #20)
> The problem is the installer expects the file to be hidden, in the Windows way,
> e.g., not a '.', but given the hidden attribute, which Wine does not support.
You said:
> This should give the behaviour needed without having to rename the files so
> they are prefixed with a dot.
I thought this was the way Wine does it now :)
What about this: Wine gets (for case insensitivity) a solution like ciopfs: all
files are stored in lower case, and then Wine keeps a database file (sqlite or
so?) containing the original filename and other non-ext properties, like
whether they are hidden. Using SQLite, it wouldn't be too slow; Wine doesn't
need to read all files in the directory since the files are lowercase.
It only needs to search if the lowercase file does not exist, in which case it
does search and if it finds a file, it renames it to lowercase and adds it to
the database to speed up future searches; this is necessary to merge from older
Wine versions. This solution will only be noticeably slow when an application
continuously asks for a non-existent file; and it will be just as slow as the
old Wine solution. It will also be backwards compatible, only older versions of
Wine will not return the original filename but the lower case one (since they
search the whole directory anyway).
Any objections, except that SQLite support is needed?
--- Comment #22 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-05-25 16:05:44 ---
(In reply to comment #21)
> Any objections, except that SQLite support is needed?
You forgetting that Wine doesn't have it's own FS. Nothing prevents a program
outside of Wine to copy a file into "C:".
Also what about the rest of the root file system (/)?
This can only be supported for files created from within Wine. The actual
attributes can be stored in the special hidden file in the same directory
(preferred) or the globally (not portable).
--- Comment #23 from Sjors Gielen <dazjorz(a)dazjorz.com> 2009-05-25 17:48:39 ---
(In reply to comment #22)
> (In reply to comment #21)
> > Any objections, except that SQLite support is needed?
> You forgetting that Wine doesn't have it's own FS. Nothing prevents a program
> outside of Wine to copy a file into "C:".
That's only a real problem as far as that program only writes lowercased
files... I think that's an acceptable thing, isn't it?
> Also what about the rest of the root file system (/)?
It would just work like wine works now; readdir() I guess. :)
> This can only be supported for files created from within Wine. The actual
> attributes can be stored in the special hidden file in the same directory
> (preferred) or the globally (not portable).
Ok. I agree the main flaw in the idea (the fact that from outside wine, the
case insensitivity isn't enforced) makes it a no-go. I could implement this
special hidden file support (or even generally, extra file flag support) in
Wine, but it may take a moment since I'm totally not accustomed to Wine's
source, I've never seen a bit of it.
If there's anything I should read about the plans related to this before I
start, please drop me some links and I'll get coding. (that's apart from the
normal stuff a beginning Wine developer should read, I can find those on my own
;) )
--- Comment #24 from Dan Kegel <dank(a)kegel.com> 2009-07-30 13:40:43 ---
maybe one could use xattr to store a user.wine.hidden
attribute with the file... but Ubuntu doesn't ship with
/home mounted with user_xattr, so that's not likely to
fly any time soon.
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http://bugs.winehq.org/show_bug.cgi?id=19512
Summary: regression from 1.1.25 to git: Source 2007 (HL2 Ep 2,
Portal, TF2) games crash on startup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstpierre(a)mecheye.net
Created an attachment (id=22704)
--> (http://bugs.winehq.org/attachment.cgi?id=22704)
Log of the game with the latest git.
Source 2007 games crash on startup.
I did a regression test, and the result is attached
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http://bugs.winehq.org/show_bug.cgi?id=17078
Summary: Extremely slow character rendering in all apps over
freenx
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkant(a)xmission.com
Wine 1.1.12 on Fedora 10 x64 renders fonts/characters extremely slowly when
operating over a remote freenx session. This affects all apps, including
winecfg. Each character is rendered pixel by pixel in an agonizingly slow
manner; it makes me think that raw bitmaps are being sent over the freenx link,
rather than character data with a fontname. The symptoms appear anywhere text
is rendered in an app: menus, text fields, lists, etc etc etc. The bug can be
confirmed by running winecfg.
I experienced this bug with Wine 1.1.12, Freenx server 0.7.3 (the latest
version in the Fedora repository as of Jan 22 2009), and the NoMachine nx
client for windows v3.3.0-3 (downloadable from nomachine.com).
This is a new bug in 1.1.12 that did not exist in the previous Wine version I
was using (1.1.9). I reproduced this bug several times after removing my
~/.wine folder and reinstalling 1.1.12. I reconfirmed that the older version
1.1.9 does NOT have this bug by removing version 1.1.12, removing the ~/.wine
folder, and reinstalling version 1.1.9.
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