http://bugs.winehq.org/show_bug.cgi?id=13547
Summary: Warcraft III loses all textures after game window loses
focus in OpenGL mode
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightrush(a)gmail.com
CC: lightrush(a)gmail.com
Once the game loses focus of its window the graphics get corrupted - all
textures are lost and everything is white instead. It keeps running fine as
performance but no textures.
This behaviour came with RC2. In RC1 the game used to crash under the same
conditions, so it is an improvement but not the right one :) .
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http://bugs.winehq.org/show_bug.cgi?id=13514
Summary: Age of Conan will not start
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.ageofconan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=13435)
--> (http://bugs.winehq.org/attachment.cgi?id=13435)
Output with WINEDEBUG=-all
This is different to bug 12816 and bug 13422. 12816 only applied to the beta
version of this game, and this bug is only reached when you get past 13422.
Once getting past 13422 by clicking on the invisible "Play" button, the game
tried to launch but fails with the attached output. I've run it with
WINEDEBUG=-xrender, or the log is massive, as it has this line repeating
endlessly:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
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http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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