http://bugs.winehq.org/show_bug.cgi?id=20010
Summary: Please add menues to choose language when coming to
this page.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
I think it's a good idea to help users from around the world to view this page
& it's content in their own language so therefor I wish you could make this
idea come true.
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http://bugs.winehq.org/show_bug.cgi?id=19620
Summary: CounterStrike Source: Cannot perform microphone test
(or use mic)
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.youtube.com/watch?v=kbB6RqUpRXw
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
In CounterStrike: Source, clicking the "Test Microphone" option from the Voice
tab does nothing. The button doesn't even change to "Stop Microphone Test".
http://www.youtube.com/watch?v=kbB6RqUpRXw
However, with the very same installation (prefix) of Wine, the microphone works
fine in other Source games, such as HalfLife2 Deathmatch:
http://www.youtube.com/watch?v=0QYagUVjScU
Note how CSS also always starts with the mic boost off and the volume set all
the way to the bottom.
I have tested this with Wine 1.1.27, 1.1.26, 1.0.1, and get the same results
with all versions.
I get the same results when Wine is configured to use ALSA or OSS. I do not
have PulseAudio installed on the test system.
System Info:
Kubuntu Karmic 9.10 (alpha, fully patched 8/7/09)
Audio: HDA nVidia (snd_hda_intel)
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http://bugs.winehq.org/show_bug.cgi?id=20169
Summary: Jedi Knight: MotS freezes randomly after videos.
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=23771)
--> (http://bugs.winehq.org/attachment.cgi?id=23771)
Terminal Output.
Sometimes after videos or if you press escape to skip videos the game will
freeze.
So I have to run wineserver -k in a new terminal to kill off the game.
Ubuntu 9.04 64bit, Wine 1.1.29, nVidia 8200 nVidia driver 180.44.
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http://bugs.winehq.org/show_bug.cgi?id=20121
Summary: Cities XL Demo fails to run
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.citiesxl.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)jones.be
Cities XL Demo is installed and dependencies satisfied:
Dotnet 2.0
mscoree.dll required
DirectX9
There appear to be two ways of launching the app.
CitiesXL.exe - Opens and craches almost immediately without anything appearing
on screen (with virtual desktop or otherwise) - Tracelog = CitiesXL.txt
CitiesXL_game.exe: Opens to the splashscreen then crashes (Requires Virtual
Desktop) - Tracelog = CitiesXL_Game.txt
I believe the same issue would occur on the full game.
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http://bugs.winehq.org/show_bug.cgi?id=20094
Summary: messui.exe: instantly crashes
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.mess.org/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c1887077(a)tyldd.com
Created an attachment (id=23657)
--> (http://bugs.winehq.org/attachment.cgi?id=23657)
wine debug output after closing the error-window
hello,
- my first report, i hope its all ok.
- wine version wine-1.1.29 (also with earlier versions)
- running on a 32-bit fedora 11 installation.
- messui.exe is the gui for mess' windows version.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5988
- starting it, gui is visible and an error-window appears. closing the error
window gives different dubeugging infos ( see attachement).
i hope it can be fixed. thanks in advance.
best regards
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http://bugs.winehq.org/show_bug.cgi?id=19963
Summary: GetSystemTimeAdjustment() should return 10000000 /
sysconf(_SC_CLK_TCK)
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
CC: ray(a)pobox.co.uk
Currently there is now way to get the clock tick rate.
GetSystemTimeAdjustment() should return this. The fix is trivial and shown
below. Just because TimeAdjustmentDisabled is TRUE failing to return the
current asjustment I beleive to be an error.
Change to code to be:
BOOL WINAPI GetSystemTimeAdjustment( PDWORD lpTimeAdjustment, PDWORD
lpTimeIncrement,
PBOOL lpTimeAdjustmentDisabled )
{
*lpTimeAdjustment = 0;
*lpTimeIncrement = 10000000 / sysconf(_SC_CLK_TCK);
*lpTimeAdjustmentDisabled = TRUE;
return TRUE;
}
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http://bugs.winehq.org/show_bug.cgi?id=19901
Summary: Burg Schreckenstein: OSS HW emulation plays too slow
and crashes
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Often enough, an app works better in HW emulation mode than with acceleration.
With Burg Schreckenstein, the opposite is true: emulation crashes.
OSS HW: intro music and game play are fine!
OSS emul: music too slow (125 seconds instead of 63); assertion failure during
game play:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 2 or
130, block size = 4
mixer.c:502: DSOUND_MixInBuffer: Assertion `dsb->buf_mixpos + len <=
dsb->tmp_buffer_len' failed.
ALSA emul: like OSS emul
ALSA HW: no sound at all, subtitles display too short to be readable, log:
fixme:dsound:DSOUND_PerformMix Buffering too much! (20480, 0, 0, 4096) [N
times]
Incidentally, the MacOS with its CoreAudio driver behaves like OSS HW emulation
(same 2 symptoms). So fixing this bug might make that app playable on MacOS (as
would implementing HW acceleration for Mac OSX, which is probably harder).
Using Ubuntu Intrepid without PulseAudio, with Intel Corporation
82801FB/FBM/FR/FW/FRW (ICH6 Family) AC'97 Audio Controller (rev 03).
+wave,+dsound,+winmm,+mmaux,+driver,+mixer,+tid logs of both OSS cases are
attached.
Hopefully the comparison side by side will reveal the fault in the logic that
leads to the block size error and subsequent assertion violation.
Indeed, nAvgBytesPerSec and nBlockAlign are different, but why?
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http://bugs.winehq.org/show_bug.cgi?id=19578
Summary: Ares (Proteus 7.5) exits silently
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.labcenter.co.uk/download/prodemo_autodl_gen
eral.cfm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22817)
--> (http://bugs.winehq.org/attachment.cgi?id=22817)
wine-1.1.26-351-gd97cc15 +relay +seh +tid (225KB)
Ares, part of Proteus 7.5, exits silently with one line in the console.
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
Wine-dbg>bt
Backtrace:
=>0 0x00e5e759 in electra (+0x67e759) (0x007dfd88)
1 0x7bc4a256 MODULE_InitDLL+0x211(wm=0x1112c8, reason=1, lpReserved=0x1)
[/home/test/wine-git/dlls/ntdll/loader.c:976] in ntdll (0x007dfee8)
2 0x7bc4a5de process_attach+0x191(wm=0x1112c8, lpReserved=0x1)
[/home/test/wine-git/dlls/ntdll/loader.c:1065] in ntdll (0x007dff48)
3 0x7bc4a590 process_attach+0x143(wm=0x110768, lpReserved=0x1)
[/home/test/wine-git/dlls/ntdll/loader.c:1057] in ntdll (0x007dffa8)
4 0x7bc4e22d attach_process_dlls+0x54(wm=0x110768)
[/home/test/wine-git/dlls/ntdll/loader.c:2428] in ntdll (0x007dffe8)
5 0xb7ecd9c9 wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=19559
Summary: Proteus: Component text is too big
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
URL: http://www.labcenter.co.uk/download/prodemo_autodl_gen
eral.cfm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcos_vc(a)coel.com.br
Created an attachment (id=22792)
--> (http://bugs.winehq.org/attachment.cgi?id=22792)
Screenshot showing the problem
Component text is too big in Proteus' schematic capture ISIS. To be more exact,
it have the same size regardless the zoom level.
This happens using the builtin version of gdiplus.dll. It crashes using the
native version provided.
Here a link for the demo version:
http://www.labcenter.co.uk/download/prodemo_autodl_general.cfm
It has happened with the version 7.5 SP0.
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http://bugs.winehq.org/show_bug.cgi?id=19369
Summary: C&C3 and Kane's Wrath crash with DSOUND_BufPtrDiff
assertion
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
In Wine 1.1.26 (this does not occur in 1.1.25) both Command and Conquer 3 and
C&C3: Kane's Wrath crash with a DSound assertion. Relevant snippet of log
(Kane's Wrath):
---
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x160888,0x160788): stub
mes\Command & Conquer 3 Kane's Wrath\RetailExe\1.2\cnc3ep1.dat: mixer.c:306:
DSOUND_BufPtrDiff: Assertion `ptr2 < buflen' failed.
fixme:faultrep:ReportFault 0x1556e35c 0x0 stub
fixme:winmm:MMDRV_Exit Closing while ll-driver open
---
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