http://bugs.winehq.org/show_bug.cgi?id=17299
Summary: Last Chaos gets slower and slower after more than 1hr of
gameplay
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffiundthomas(a)gmx.de
After launching "Last Chaos" and playing for more than 1hr, the framerate
sometimes drops extremely low. For more Information on this issue please
consider alex' comment "game goes slower and slower" posted on July 5th 2008
and especially Thomas' reply to this under the following link:
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
As this is the only remaining issue on this game with current wine (1.1.14) -
compared to running under windows native - this application would imho receive
Platinum-Status.
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http://bugs.winehq.org/show_bug.cgi?id=11128
Summary: Ragnarok Online - windowed mode
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
I have a small request. Actually I must play in resolution 800x600 (windowed
mode - set in game) because if I set in game 1024x768 I can see only a title
bar of window. Resolution of my desktop is 1024x768.
[xarion@localhost Ragnarok Online]$ wine 2007-10-09a_Sakexe_v10.exe
TOTALCMD.EXE
EXPLORER.EXE
WINEDEVICE.EXE
WINEBOOT.EXE
WINEBOOT.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1030,780)
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
The last bug is repeating (fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank
(0x21e0c0)->(1,(nil)): Stub).
Can You fix this error? :/ Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=15543
Summary: AIRC application blows up when opening a tree menu
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.m.ferreira(a)mail.cm-portel.pt
When I try to open a treemenu the application just dies.
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http://bugs.winehq.org/show_bug.cgi?id=20512
Summary: Linegage 2 hangs on window resize.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Lineage 2 is run in window mode, it hangs if window i resized.
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http://bugs.winehq.org/show_bug.cgi?id=18031
Summary: Black & white 2 random crash
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20423)
--> (http://bugs.winehq.org/attachment.cgi?id=20423)
Lines before segmentation fault
B&w2 crashes from time to time (not very often) with just segmentation fault,
and it seems to be random because i can't reproduce it (tried multiple times).
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http://bugs.winehq.org/show_bug.cgi?id=21290
Summary: URU: path of the shell no longer alows window
managment.
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammaster(a)madtracker.net
When starting URU path of the shell. The application window dissapears. The
process keeps running as I can hear the sound and music still playing.
This bug only occurs when I select both options: let window manager decode the
window and let window manager control the window.
If I select one of both the game still runs fine. Only with both options
selected, the crash occurs.
This is tested on a clean wineprefix and the bug has occured at wineversion
1.1.36
Everything runs great on version 1.1.35
Running on Nvidia driver 190.53
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http://bugs.winehq.org/show_bug.cgi?id=18524
Summary: Management By Statistics System Crashes upon start
winevdm.exe encounters serious problem
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
URL: http://www.mastertech.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sasciame(a)yahoo.com
Wine crashes when I clicked on the program to run.
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http://bugs.winehq.org/show_bug.cgi?id=20513
Summary: Family Tree Maker 2006 crashes when importing a GEDCOM
file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil.sheed(a)gmail.com
Created an attachment (id=24431)
--> (http://bugs.winehq.org/attachment.cgi?id=24431)
Trace log of error
At the end of the GEDCOM import process (File - Append/Merge - select GEDCOM
file). File is imported successfully ("There were no warnings or errors
generated during import.")
Application then tries to create a backup file - on clicking ok the application
displays a dialog "A serious internal error has occurred. Please quit and then
restart Family Tree Maker."
Terminal window shows:
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:storage:StorageImpl_Commit (0x216be0 1): stub
... repeated 4 times
fixme:storage:StorageImpl_Commit (0x1f3320 1): stub
... repeated once
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:htmlhelp:HTMLHelpW HH case HH_CLOSE_ALL not handled.
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http://bugs.winehq.org/show_bug.cgi?id=18144
Summary: Rainmeter skin backgrounds are not transparent (Kwin &
Compiz)
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miketrml(a)gmail.com
Created an attachment (id=20607)
--> (http://bugs.winehq.org/attachment.cgi?id=20607)
Rainmeter's black background in a virtual window. The black border is also
evident on the desktop.
I have looked throughout the database to find one or two workable programs
similar to this bug. I will list them here within this bug report as no listed
bug specificly deals with Rainmeter's issue.
Rainmeter is a program which displays various GUI elements within Windows,
featuring system information neatly displayed in a varying array of skinned
elements, whether they be text, abstract graphic, anime, or otherwise.
The program installs itself with no issue. The skin loads given the nature and
workaround of bug 18142, a GDIPLUS-related issue in which Winetricks will
install.
The problem is presented upon actually having loaded a skin. The background
appears to be virtually black, and upon changing the program's transparency
from an option within Rainmeter, the black background also changes transparency
with the skin, allowing the wallpaper behind it to show through.
When initially clicking on the window, the black background goes transparent
for a half a second or so and then reprints the black background. Also, no
matter if you're using Compiz or Kwin under KDE 4.2.2, this is a problem
persisting in it's existance.
10091 is a similar bug to this, but this problem persists under Kwin as already
stated. Secondly, the bug also exists regardless whether or not Rainmeter is
loaded within a virtual window.
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http://bugs.winehq.org/show_bug.cgi?id=20811
Summary: query.c:224 Test Failed: IDirect3DQuery9_GetData a 2nd
time on a ended query returned 00000001
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
Looking at the wine test results for the following test:
query.c in the d3d9 tests directory...
hr = IDirect3DQuery9_GetData(pQuery, data,
IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n",
hr);
hr = IDirect3DQuery9_GetData(pQuery, data,
IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query
returned %08x\n", hr);
the MSDK says the following :
IDirect3DQuery9::GetData
Polls a queried resource to get the query state or a query result. For more
information about queries, see Queries (Direct3D 9).
Return Values
The return type identifies the query state (see Queries (Direct3D 9)). The
method returns S_OK if the query data is
available and S_FALSE if it is not. These are considered successful return
values. If the method fails when
D3DGETDATA_FLUSH is used, the return value can be D3DERR_DEVICELOST.
The test fails with :
query.c:224: Test failed: IDirect3DQuery9_GetData a 2nd time on a ended query
returned 00000001
which is a S_FALSE (1) which just means the data is not available... which
according to the MSDN site is an ok value to return... and is a success.
Also reading the MSDN the D3DGETDATA_FLUSH is supposed to flush the query so
the value its returning is ok...
So If I am understanding the above code the first one should return a S_OK
saying that it flushed the query code.... Then the second call should return a
S_FALSE because the query has nothing in it.....
Stephan said in Dev list :
I guess its fine to accept this result then. I think the original motivation
behind these tests was that HL2 called GetData() more than once and this raised
GL errors - the query code now filters such calls out to prevent calling bad GL
calls. My guess is that its ok to modify the test to accept both results. Ie,
ok(hr == S_OK | hr == S_FALSE, "...");
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