http://bugs.winehq.org/show_bug.cgi?id=21498
Summary: window diseappear then crash happen
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Created an attachment (id=25893)
--> (http://bugs.winehq.org/attachment.cgi?id=25893)
crashlog
i use ubuntu with 1.1.37 release, problem happen on Karmic & Lucid.
this problem happen when i use Metatrader 4:
when i start this program, wine try to load it but nothing open. Glancing at
process loaded, terminal.exe is running but waiting most of the time. About 3
minutes later, the program opened but still not activated (frozen, can't open
menu or else), then 2 or 3 minutes later, the program is ready and activated.
Later, if i use an other workplace then came back to whatch wine program, i see
nothing because all the windows have diseappeared. If i check system-monitor:
activity is quiet and there is no problem of memory. Closing this app
(system-monitor or else), the empty window stay there.
At that time, crash can happen (have had several times) or happen randomly.
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http://bugs.winehq.org/show_bug.cgi?id=21125
Summary: Asteroids game crashes when sound is enabled
Product: Wine
Version: 1.1.35
Platform: x86
URL: ftp://ftp.microsoft.com/deskapps/games/public/AAS/Aste
roid.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25379)
--> (http://bugs.winehq.org/attachment.cgi?id=25379)
Asteroids game backtrace
With wine-1.1.35-105-gd4a7a9d, when sound is enabled in the Asteroids game
(Options -> Sound is checked), starting and then playing a new game results in
a subsequent crash. Disabling sound resolves the crash issue. The complete
backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=20848
Summary: Pumuckl: regained sound but crashes at start (16bit
mm)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Created an attachment (id=24979)
--> (http://bugs.winehq.org/attachment.cgi?id=24979)
+winmm,+driver,+mmsys log and backtrace
Hi,
commit 8575935f610bafd3b3529d4243ca36b9a7fc6deb
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sun Nov 8 15:09:46 2009 +0100
mmsystem.dll16: Correctly send messages up to winmm.dll.
Spotted by Christian Costa.
causes Pumuckl / Klabauterjagd to crash at program start in winevdm, during the
intro animation.
The patch is not that bad either, as it makes sound work again in
Klabauterjagd. Sound was lost somewhere between 1.1.30 IIRC and 1.1.33.
The app worked fine with older releases such as wine-1.1.18 (or 1.1.30 IIRC).
Should I run another round of git-bisect to determine the ancestor commit that
caused loss of sound?
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http://bugs.winehq.org/show_bug.cgi?id=20821
Summary: Fusion Sega emulator renders content misplaced
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joao.eiras(a)gmail.com
Created an attachment (id=24941)
--> (http://bugs.winehq.org/attachment.cgi?id=24941)
Screenshot
The Fusion Sega emulator can be downloaded, with Earthworm Jim, from
http://www.games4win.com/download/earthworm-jim
Download and install
Start the game.
Notice that the lower left corner of the window is not being painted, and that
the content shift up and to the right, by a percentage equal to the relative
position of the window against the desktop.
Check screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=20816
Summary: Civilization II crashes on startup when sound is
enabled in Wine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: eric.pouech(a)orange.fr
Created an attachment (id=24932)
--> (http://bugs.winehq.org/attachment.cgi?id=24932)
Civilization II backtrace with +winmm,+mmsys traces
After patching Wine to deal with bug 20806, I noticed Civilization II crashed
at a different point with the patch on top of wine-1.1.33-358-gddaf238, which
didn't happen when I applied the patch from bug 20806 on top of
wine-1.1.30-5-g6ad9518. A regression test indicated:
32c170344ae69d53f0446adf8eb660f2bff0b133 is the first bad commit
commit 32c170344ae69d53f0446adf8eb660f2bff0b133
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Thu Oct 22 22:10:25 2009 +0200
winmm: Move the 16bit management of wave out driver type to the new 16=>32
thunking scheme.
:040000 040000 f1d797ca26bfc8fcaf7ea7424fa90232a34052b6
2ae7e2c192aa5dc344404ed597a7d4a60165a636 M dlls
Using Wine prior to this commit or disabling all sound backends in winecfg lets
Civilization II start without crashing.
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http://bugs.winehq.org/show_bug.cgi?id=20698
Summary: FlatOut 2 - Screen is rendered as black (HUD and menus
are working)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Created an attachment (id=24726)
--> (http://bugs.winehq.org/attachment.cgi?id=24726)
Screenshot
This regression appeared in Wine 1.1.33. When I go to race in FlatOut 2
everything is rendered as black (see the attachment). Menus and HUD are
working.
I tried disabling anti-aliasing and using various DirectDrawRenderers, but with
no working results.
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http://bugs.winehq.org/show_bug.cgi?id=20155
Summary: UI glitch with FlatOut 2
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
FlatOut 2 has some UI glitches on race. The UI elements (map, infos, speed
meter) are sometimes shown as whitish transparent (see the attachment) instead
of the usual solid colored images. It swaps all the time in-game between the
correctly rendered ones, transpared ones and some times there is no elements at
all.
This didn't happen on Wine 1.1.25, but it does occur on 1.1.29. I haven't
tested any versions between them or the new 1.1.30. I'd call this bug a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=20145
Summary: DrawIconEx() doesn't draw 1 bpp monochrome Icons
correctly
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wilfried.pasquazzo(a)gmail.com
Created an attachment (id=23728)
--> (http://bugs.winehq.org/attachment.cgi?id=23728)
Test program to show differences between drawing 1 bpp icons in DrawIcon() and
DrawIconEx()
The function DrawIconEx() doesn't handle Icons with 1 bpp correctly.
I've attached a test program that will draw many different icons in a line with
DrawIcon() and the same line of icons below with DrawIconEx() and
DI_DEFAULTSIZE, DI_NORMAL, DI_COMPAT flags set - which should normally result
in the exact same output.
The drawn icons are (fltr):
1 bpp 2x2 "chessboard" field
32 bpp white, black, red, green, blue icons without alpha channel
32 bpp white, black, red, green, blue icons with increasing values of alpha
This works fine in WindowsXP with 32-bit color depth (I'll attach a screenshot
later).
In Wine the 1 bpp icon is distorted/squeezed, the 32-bit icons are however
drawn correct.
I'll search where the handling of 1 bpp icons differs in those two functions
and fix DrawIconEx() accordingly.
When this is fixed, the DrawIcon-Function could just call DrawIconEx with
DI_DEFAULTSIZE, DI_NORMAL, DI_COMPAT flags (as suggested in
http://msdn.microsoft.com/en-us/library/ms648065(VS.85).aspx and done by the
test application) and therefore a lot of complicated, duplicated code could be
removed from "dlls/user32/cursoricon.c".
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http://bugs.winehq.org/show_bug.cgi?id=20084
Summary: winetricks -q controlpad
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Executing wine /home/austin/.wine/drive_c/winetrickstmp/setup /qt
wine: could not load L"C:\\windows\\system32\\winemenubuilder.exe": Module not
found
err:wineboot:ProcessRunKeys Error running cmd L"winemenubuilder -a -r" (126)
wine: could not load L"C:\\windows\\system32\\winemenubuilder.exe": Module not
found
wine: could not load L"C:\\windows\\system32\\winemenubuilder.exe": Module not
found
wine client error:2a: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7dda2cce
wine client error:2a: write: Bad file descriptor
Note: command 'wine /home/austin/.wine/drive_c/winetrickstmp/setup /qt'
returned status 1. Aborting.
This is on Karmic 64-bit, downgrading wine didn't seem to help. Maybe libc/gcc
upgrade?
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http://bugs.winehq.org/show_bug.cgi?id=19419
Summary: EVE Online crashes when loading Caldari station
environment
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: envil(a)vexar.de
EVE Online "crashes" with a page fault when docking or logging into an Caldari
station.
Instead of completely crashing the game continues to run but only shows a black
screen besides the 2d parts of the UI.
When undocking from the station 3D models aren't rendered anymore but the
background is visible.
wine: Unhandled page fault on execute access to 0xcccccccc at address
0xcccccccc (thread 001f), starting debugger...
I tested various wine versions (1.0.1 up to 1.1.26) and it happens in all of
them.
Im using Ubuntu 9.04 64x (CPU: Intel Q6700 2,66GHz - RAM: 4x 2GB Corsair
Dominator 5-5-5-15 - GPU: Geforce 285 GTX with 2GB Ram)
Additionally i tested Ubuntu 8.10 32x on the same machine with the same result,
replacing the GPU with an old Geforce 5, different nvidia drivers or using
taskset to run the game on one Core only did not help either.
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