http://bugs.winehq.org/show_bug.cgi?id=16545
Summary: Microsoft office communicator 2005 run mode crashes
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonbronson(a)gmail.com
Created an attachment (id=18017)
--> (http://bugs.winehq.org/attachment.cgi?id=18017)
back trace info from crash
I tried rebuilding a start wine tree but continue to get crashing on starting
the communicator no dialogs ever appear
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http://bugs.winehq.org/show_bug.cgi?id=16535
Summary: Null pointer exeption on Patrician III
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferdinand(a)telegraafnet.nl
Created an attachment (id=17992)
--> (http://bugs.winehq.org/attachment.cgi?id=17992)
Exeption
While playing this game i sometimes get a null pointer exeption, see
attachment.
How can i fix this ?
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http://bugs.winehq.org/show_bug.cgi?id=16444
Summary: Running Steam version of civ 4 BTS using radeon open
source driver with ati M 9200 crash in the first game
frame
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=17787)
--> (http://bugs.winehq.org/attachment.cgi?id=17787)
whole log (including some steam junk mostly in begin and after bt)
reproduce:
1. start game
2. load saved game
3. wait that game should start and wine crashes
System:
Ubuntu 8.10 with all the latest updates.
Athlon XP-M 2800+
Ati M-radeon 9200 (open source driver with XAA enabled)
wine-1.1.10-130-gfba5c4f
Wine settup and background:
I had it working and running surprising smoothly with only native overrides for
msxml3 and d3dx9_(26,31,33). (worked in 1.1.X release untill 1.1.9)
After wine 1.1.10 winehq update I tryed to play game but it crashed when it
should have drawn the first frame of game view.
After that I tryed to locate cause of problem but I wasn't able to make any
version to work in bisect and then tryed to downgrade without success. So this
might well be about some radeon driver update breaking something.
Error logs that follow are run using clean wineprefix with only native msxml3
and gecko installed. I can also try to run using native d3dx9_XX.dll's later.
Crash in same wine code can be seen in d3d8 visual.c test code.
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http://bugs.winehq.org/show_bug.cgi?id=16054
Summary: wwiionline (Battleground Europe): some sounds are not
heard from the players position but from elsewhere
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
When sound set to "hardware", some sounds are not heard from the correct
position. Among these are for instance aircraft engine sounds (yours and
foreign) and gear and flap retraction/extension sounds. Other sounds such as
gunfire are always heard from the correct position.
One of the positions where sounds are heard is the initial spawn point (at
least for airplanes). However, there appear to be more such points, always at
ground level. When one flies close to ground for some time, sometimes he will
hear himself overflying a position.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a aircraft. Start engines with "e". Increase the throttle until the
aircraft is rolling. Engine sound will slowly fade. Take off (or stay rolling
on the ground..) and fly low over the starting position left to right. You will
hear the airplane passing overhead.
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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http://bugs.winehq.org/show_bug.cgi?id=16052
Summary: wwiionline (Battleground Europe): bad fps drops when
playing certain sounds
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
The game suffers very bad fps drops (from ~60 to 0.5-0.2 for few seconds) when
certain sounds are played with hardware sound selected. This occurs in all wine
sound configurations.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a two-engined bomber/transport aircraft, for instance the C47.
Start engines with "e". Wait a few seconds until the aircraft starts to roll
slowly. Now turn the engines off with "e" again. The problem is most pronounced
when turning the engines off like this, but appears (often to lesser extent)
often, making the game unplayable with sound.
Seems to be present with sound both "hardware" and "software" but not with
sound "disabled".
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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http://bugs.winehq.org/show_bug.cgi?id=16029
Summary: winecfg failed
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ph.linfan(a)gmail.com
I compiled and installed wine 1.1.8,then winecfg and lots of app can not run
now!
use Ctrl+C to abort winecfg .it gave me some information relate to winspool.drv
:
[xelnaga@ASUS6 ~]$ winecfg
^Cerr:module:attach_process_dlls "winspool.drv" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\winecfg.exe" failed, status c000013a
[xelnaga@ASUS6 ~]$
PS: I have implemented a patch about chinese character fix from here :
http://forum.ubuntu.org.cn/viewtopic.php?f=121&t=103958
this patch can also download from
http://www.namipan.com/d/f27b534730a16223595ac6ea33a45c2fd098c7d263040000
My system: Fedora 10 rawhide
wine Version: 1.1.8
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http://bugs.winehq.org/show_bug.cgi?id=16014
Summary: World of Goo - Rans but unrecognizible graphics
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kivsiak(a)gmail.com
Created an attachment (id=17222)
--> (http://bugs.winehq.org/attachment.cgi?id=17222)
terminal out put
Install perfectly and run on ubuntu 8.4 with default wine.
After update to ubuntu 8.10 it looks like some sprites are missing some are
smashed. Update wine to 1.1.8 does not helps
Some error messages about missing resources are in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15681
Summary: Pirates CSG Online crashes with BadAlloc
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.de.vink(a)gmail.com
Pirates CSG Online can be installed and started with wine, but if one tries to
enter the main lobby after entering the credentials, the game crashes with:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 35355
Current serial number in output stream: 35385
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http://bugs.winehq.org/show_bug.cgi?id=15663
Summary: Helium Music Manager 2008 Fatal Crash
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.helium-music-manager.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arian.wichmann(a)gmx.net
Created an attachment (id=16727)
--> (http://bugs.winehq.org/attachment.cgi?id=16727)
Complete log of the program, from start till crash
Playing a file with Helium Music Manager 2008 (Build 6158) will crash the
application.
The application gives you the ability to switch between audio engines, I used
the BASS engine (default engine).
I have added logs as an attachment. There you can a stack overflow - what might
be the cause for the crash.
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http://bugs.winehq.org/show_bug.cgi?id=15434
Summary: Rome: Total War crashes on senate tab
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smills15(a)cox.net
A few different in-game events seem to trigger this bug. The easiest way to
trigger it is just to open the faction summary window and click on the senate
tab. The game also crashes with a similar error when completing the short
campaign. I -seem- to remember this working better in the early beta days, but
can't get any versions that old to compile anymore. If I have any luck I will
make up a regression test report.
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