http://bugs.winehq.org/show_bug.cgi?id=14079
Summary: Dungeon Siege installation impossible
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ingo(a)gerth-ac.de
Created an attachment (id=14298)
--> (http://bugs.winehq.org/attachment.cgi?id=14298)
Wine's output during the installation
During the installation of Dungeon Siege, the text in info boxes is not drawn
correctly, i.e. they boxes are plain blank.
This makes it impossible to install the game.
I believe that at one point of the installation the routine tries to ask me to
put the second CD into the CD slot but it is not possible because the O/S says
it is used by another process.
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http://bugs.winehq.org/show_bug.cgi?id=13278
Summary: Qtracker crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.qtracker.com/downloads/Qtracker471.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted garbage test results into appdb for this app. It starts fine
in wine-0.9.17. In current git it crashes. winetricks cc580 works around the
crash. If i have more time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=12869
Summary: Rollcage Stage II demo crashes
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.download.com/Rollcage-Stage-II-demo/3000-
7522_4-10230148.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quest2013(a)emailengine.org
Created an attachment (id=12578)
--> (http://bugs.winehq.org/attachment.cgi?id=12578)
Rollcage Stage II crash output
After an apparently successful install, trying to run Rollcage.exe, it crashes.
Concerning the attachment. The first line about ALSA not found has to do with
me using Gobolinux 014. Sound does work with other games even when that ALSA
message shows up.
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http://bugs.winehq.org/show_bug.cgi?id=11896
Summary: Civilization4.exe crashes because of unimplemented
function __iob_func
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
When using the wine version msvcr71.dll the program crashes because of
unimplemented function __iob_func
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http://bugs.winehq.org/show_bug.cgi?id=11892
Summary: GdipCreateBitmapFromFile & GdipCreateBitmapFromStream
give upside down bitmap
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
if use GdipCreateBitmapFromFile or GdipCreateBitmapFromStream to create bitmap
from a bmp or jpeg file, the bitmap created is upside down as seen from the
negative stride in GdipBitmapLockBits. However native gdiplus gives positive
stride and this may be an undocumented feature of gdiplus.
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http://bugs.winehq.org/show_bug.cgi?id=9263
Summary: Guild Wars terribly slow
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gandalf.pk(a)gmail.com
Hi there, I am pretty new to this, so don't bash me if i did something wrong. I
looked in the bugs, and there were some regarding Guild Wars running not at
all, but my problem is something different:
Guild Wars starts pretty normally, then after connected to arena net, the main
game window appears in a few seconds-minutes. Then it becomes real carnage,
slideshow, i mean, horrible mess, like 1 frame per 5 seconds.
SW Wine configuration:
tried alternatives for Win98,W2K,WXP settings for GW.exe; tried -dx8, -opengl
(doesnt work at all), -dx9 swithes, tried -noshaders, nosound, dsound, nothing
helped.
Distro: Elive Gem 1.0. - basically Debian Etch
HW:
AMD64 3000+ on ondemand k8 powernow module
512 MB ram
ati Radeon 9550 128MB graphics card
(these should not be the limits, since game runs smooth on windows)
I will post any log or anything, just tell me what to do. Thanks.
Peter
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http://bugs.winehq.org/show_bug.cgi?id=15235
Summary: After setup drivers for WizardPen-tablets
(wizardpen_drv.so) in X11, Photoshop 7.0 crash at
startup
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.kruglenko(a)gmail.com
Created an attachment (id=16009)
--> (http://bugs.winehq.org/attachment.cgi?id=16009)
Crash-log
After setup drivers for WizardPen-tablets (wizardpen_drv.so) in X11, Photoshop
7.0 crash at startup.
Distr: Ubuntu 8.04
Driver for WizardPen from
http://www.kubuntu.dk/wizardpen/wizardpen-0.6.0.2.tar.gz
Setup drivers how-to: https://help.ubuntu.com/community/TabletSetupWizardpen
My tablet is Genius WiardPen 5x4
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http://bugs.winehq.org/show_bug.cgi?id=20956
Summary: Modern Warfare 2 game exits after launch
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bakes(a)ymail.com
Created an attachment (id=25122)
--> (http://bugs.winehq.org/attachment.cgi?id=25122)
Wine log
After launching the game Modern Warfare 2 Multiplayer (single player works),
the game merely shuts down on 1/2 launches, changing the resolution if there is
a different resolution change in the config. I cannot make sense of the logfile
below, so I am reporting this bug.
This logfile is the steam logfile as well as modern warfare 2, but it shows the
proper startup sequence.
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http://bugs.winehq.org/show_bug.cgi?id=14360
Summary: dosmem forgot MAP_FIXED
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14657)
--> (http://bugs.winehq.org/attachment.cgi?id=14657)
dosmem use MAP_FIXED; new WINE_NO_DOSMEM_64KB environment variable
Dosmem forgot MAP_FIXED when calling wine_anon_mmap() to allocate memory at
assumed fixed addresses for the low 1 MiB and 64 KiB. It is a bug to assume
that the result address equals the requested address, unless MAP_FIXED. Also,
add a new environment variable WINE_NO_DOSMEM_64KB to inhibit the low 64 KiB,
even if the opreating system would allow it. By default, Linux 2.6.24
prohibits mmap in the range [0, 0x10000). Patch is attached and will be sent
to wine-patches(a)winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=14338
Summary: Blade of Darkness crash or hangs on certain levels using
D3D plugin
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
On certain levels like the one with lava pits, using D3D plugins leads to game
crash/hang dropping this on console:
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
I also tested extensively an opengl glidewrapper and plugin and this crash only
happens when D3D is used.
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