http://bugs.winehq.org/show_bug.cgi?id=16477
Summary: QIP Infium send file dialog does not appear
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=17868)
--> (http://bugs.winehq.org/attachment.cgi?id=17868)
Infium stdout
When I press send file button, file open dialog should appear, but it doesn't.
Wine output is attached (+I noticed that infium crashed on exit).
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http://bugs.winehq.org/show_bug.cgi?id=17444
Summary: QIP Infium: Jabber network status icon transparancy does
not work
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
On the bottom part of the main window, below contact list, there are an array
of status buttons for different networks. ICQ network status icons are
displayed fine, but the ones for jabber qip network (qip.ru) are drawn on a
white square. In Windows this square is transparent and the icon looks
normally.
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http://bugs.winehq.org/show_bug.cgi?id=14608
Summary: Warhammer Online Beta - Will not run patch util
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agentc0re(a)gmail.com
This is my first time trying to trouble shoot a program in wine that will not
run. I've fixed a few things before coming here. They where microsoft common
controls(created a .manifest file in the prog dir), added winhttp.dll to the
windows/system32 dir and last had to regsvr32 advapi32.dll. I can't seem to
figure out the other errors and i'm not even sure if their whats holding up the
program from running. here's my pastebin of the errors.
http://pastebin.ca/1080346
Pastbin of the manifest file
http://pastebin.ca/1080359
I called that file Microsoft.Windows.Common-Controls.manifest
For reference, here are the errors i was receiving when i first started.
http://pastebin.ca/1080361
i will attach as files as well.
uname -a
Linux nova 2.6.21.5-smp #2 SMP Sun Mar 16 22:01:24 MDT 2008 i686 Intel(R)
Core(TM)2 Duo CPU E6750 @ 2.66GHz GenuineIntel GNU/Linux
Slackware 12.0
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http://bugs.winehq.org/show_bug.cgi?id=19280
Summary: StarCraft, Fallout crashes at launch.
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: apavelm(a)gmail.com
after update wine 1.1.24 to 1.1.25. StarCraft crashes at start with "Unhandled
page fault on read access to 0x00000084 at address 0x4295a486, and no more.
show me window with "detected error.. etc". Also it happens with Fallout.
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http://bugs.winehq.org/show_bug.cgi?id=13264
Summary: Warblade Demo: crashes on startup, maybe regression
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://www.warblade.as/warblade_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
Created an attachment (id=13110)
--> (http://bugs.winehq.org/attachment.cgi?id=13110)
console output of the crash
When I try to start the Warblade Demo in either DirectX or OpenGL mode it
crashed right after the selection. The AppDB page tells nothing about crashes,
only about corrupted sound and slow graphics, so this may be a regression but I
cannot confirm that as it never worked on my machine.
I'm testing on Ubuntu 8.04 x86_64 with kernel 2.6.24-17-generic and using
wine-0.9.61 from wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=17538
Summary: Guitar Pro freezes with own GDIPLUS.DLL, renders
incorrectly with Wine's
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
When started, Guitar Pro 5.2 spits out an access violation error message in
French about gdiplus.dll and freezes.
GP5 comes with its own gdiplus.dll, though, so if I remove it, the application
starts with Wine's own gdiplus, but it renders stuff incorrectly - symbols are
displaced and there is no font smoothing.
The freeze after playback issue (bug 17001) is still there.
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http://bugs.winehq.org/show_bug.cgi?id=20597
Summary: City of Heroes 3D graphics are broken on Intel GPUs
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
Created an attachment (id=24576)
--> (http://bugs.winehq.org/attachment.cgi?id=24576)
Screenshot demonstrating the broken graphics
When running City of Heroes on an Intel G35 GPU, the 3D graphics are badly
broken. Most polygons are either unlit or overlit, while shaders and textures
appear to be missing. I've attached a screenshot demonstrating the problem.
Intel driver: 2.8.1
Xorg-server: 1.6.5
Mesa: 7.5.2
Kernel: 2.6.29.4 with kernel modesetting disabled
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http://bugs.winehq.org/show_bug.cgi?id=11859
Summary: Greek keyboard layout does not work under KDE
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
With KDE 3.5.x, if I switch the keyboard layout the Greek, then many keys on
the keyboard do not work. i.e. the entire bottom row - Z through M do not work.
I tried with notepad and Picasa on KDE 3.5.6, Greek locale, Greek keyboard
layout. Locale says:
LANG=el_GR.UTF-8
LANGUAGE=el_GR.UTF-8
LC_CTYPE="el_GR.UTF-8"
LC_NUMERIC="el_GR.UTF-8"
LC_TIME="el_GR.UTF-8"
LC_COLLATE="el_GR.UTF-8"
LC_MONETARY="el_GR.UTF-8"
LC_MESSAGES="el_GR.UTF-8"
LC_PAPER="el_GR.UTF-8"
LC_NAME="el_GR.UTF-8"
LC_ADDRESS="el_GR.UTF-8"
LC_TELEPHONE="el_GR.UTF-8"
LC_MEASUREMENT="el_GR.UTF-8"
LC_IDENTIFICATION="el_GR.UTF-8"
LC_ALL=
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http://bugs.winehq.org/show_bug.cgi?id=21519
Summary: Mass Effect 2 crashes after start
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://masseffect.bioware.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: hverbeet(a)gmail.com
Created an attachment (id=25919)
--> (http://bugs.winehq.org/attachment.cgi?id=25919)
output without any extended debug option
If you start Mass Effect 2, it will crash with newest wine. It's a regression,
because somebody reported, it is working with version 1.1.21 of wine.
I did a bisect, that shows the problematic commit is:
--
author Henri Verbeet <hverbeet(a)codeweavers.com>
Thu, 11 Jun 2009 08:24:30 +0000 (10:24 +0200)
committer Alexandre Julliard <julliard(a)winehq.org>
Thu, 11 Jun 2009 09:53:55 +0000 (11:53 +0200)
commit 5fbf895da683c21a89ad6a5e1433279c241b564f
tree 6b606159d92bb69e8c186440d4e6d1f63f592c31 tree | snapshot
parent da12ac05a4a5fe857fa317fbdbbb2ccce12b838a commit | diff
wined3d: Use the format info to calculate compressed surface pitch in
IWineD3DBaseSurfaceImpl_GetPitch().
--
I reverted this patch manually, and game started. I can confirm the problem is
the new pitch calculation.
CCing Henri Verbeet.
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http://bugs.winehq.org/show_bug.cgi?id=21392
Summary: No mouse in Harbinger
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=25756)
--> (http://bugs.winehq.org/attachment.cgi?id=25756)
Run log for Harbinger
Game installs and loads normally but no mouse available on the main menu. This
is the patched version (1.10), and using a no CD patch to bypass safedisc.
Game exits without complaint in windowed mode. If the mouse was on screen when
the menu loads, it displays the mouse icon, but it is unresponsive. If the
icon loads over a hotspot, the hotspot reacts, but can't be clicked.
I've attached the log from the load, but there doesn't seem to be much of an
error.
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