http://bugs.winehq.org/show_bug.cgi?id=2624
Artem S. Tashkinov <t.artem(a)mailcity.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t.artem(a)mailcity.com
--- Comment #25 from Artem S. Tashkinov <t.artem(a)mailcity.com> 2010-10-19 12:06:59 CDT ---
Alexander, why the patch hasn't been yet applied?
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http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #25 from Adam Martinson <amartinson(a)codeweavers.com> 2010-10-19 11:35:31 CDT ---
(In reply to comment #24)
> Created an attachment (id=31201)
--> (http://bugs.winehq.org/attachment.cgi?id=31201) [details]
> +msxml log
>
> (In reply to comment #23)
> > Try again with the latest git (with built-in msxml3). Most XSLPattern queries
> > should work now.
>
> Not quite yet. In current git (wine-1.3.4-228-g0cc9c52), when I attempt to load
> any Civ4 executables (main game and the expansions), it crashes during the XML
> check. I have uploaded a +msxml log. Tell me if this is what you need to
> further debug this issue.
Thanks, that's perfect. Good news is that the XSLPattern queries work fine.
Now it's an issue with schema stuff, which is actually what I'm currently
working on.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #84 from Robert Walker <robert_mt_walker(a)yahoo.co.uk> 2010-10-19 10:58:21 CDT ---
Created an attachment (id=31380)
--> (http://bugs.winehq.org/attachment.cgi?id=31380)
Battlefield 2 screenshot [Nividia 8800GTX (260.19.12) WINE 1.3.5]
Visual glitches (flicking blackening of texture surfaces in near to far
distance) present with latest WINE and Nvidia blob driver versions. (Black bars
are not present in game and are due to frame refresh/capture). NB this "bug"
was present (as I recall) in an older Windows Nvidia driver when running the
game natively under Windows 7 x64.
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #83 from Robert Walker <robert_mt_walker(a)yahoo.co.uk> 2010-10-19 10:55:18 CDT ---
Created an attachment (id=31379)
--> (http://bugs.winehq.org/attachment.cgi?id=31379)
Battlefield 2 screenshot [Nividia 8800GTX (260.19.12) WINE 1.3.5]
Visual glitches (hatching in textures) present with latest WINE and Nvidia blob
driver versions. (Black bars are not present in game and are due to frame
refresh/capture).
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http://bugs.winehq.org/show_bug.cgi?id=24110
Summary: Characters in Sims3 sim creator have blue skin
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=30341)
--> (http://bugs.winehq.org/attachment.cgi?id=30341)
screenshot
In Sims3, sometimes the skin color of a sim is blue during the character
creation. If initially the skin color does not show up blue, moving the skin
color slider makes the skin turn blue.
This regression was found using a GeForce GTX 480 and driver 256.35. I was not
able to replicate the bug using a 200 series GeForce card. Could this be a
driver bug?
Below is the bisect output:
943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d is the first bad commit
commit 943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jul 26 12:06:32 2010 +0200
wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
:040000 040000 60089ab1c4186420197db29dfce8cdf2c8d6fa64
790d5e10be7e09dd5409fb16d5880acb533d72b9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=6437
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #12 from Detlef Riekenberg <wine.dev(a)web.de> 2010-10-18 17:54:04 CDT ---
Patchset committed
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By by ... Detlef
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http://bugs.winehq.org/show_bug.cgi?id=7195
--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2010-10-18 15:03:55 CDT ---
(In reply to comment #19)
> Created an attachment (id=31316)
--> (http://bugs.winehq.org/attachment.cgi?id=31316) [details]
> patch
>
> Try this patch please (with 1.3.5)
Same results as comment #18.
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http://bugs.winehq.org/show_bug.cgi?id=24757
Summary: Form can not be deactivated using SetWindowLong
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alejandro.lavarello(a)gmail.com
With SetWindowLong one can make a window that never activates,
e.g., never gets focused and stay below the others.
This works OK in Windows XP, but do not work in Wine.
This is the Lazarus code, that once compiled, makes
an application that works in Windows but not in Wine:
----begin code --------
unit Unit1;
{$mode objfpc}{$H+}
interface
uses
Windows, Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs,
StdCtrls, ExtCtrls;
type
{ TForm1 }
TForm1 = class(TForm)
Button1: TButton;
Edit1: TEdit;
Timer1: TTimer;
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormShow(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
end;
var
Form1: TForm1;
i:integer;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
begin
i:=0;
Timer1.Interval :=5000;
Timer1.Enabled :=True;
Edit1.Text :='Init';
Self.ShowInTaskBar :=stNever;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
i:=i+1;
Edit1.Text :='Click number: '+IntToStr(i);
end;
procedure TForm1.Timer1Timer(Sender: TObject);
begin
Edit1.text:='Form with style = WS_EX_NOACTIVATE';
SetWindowLong(self.Handle , GWL_EXSTYLE, WS_EX_NOACTIVATE);
Timer1.Enabled :=False;
end;
END.
----end code ----------
Tested in Wine 1.3.2 under Puppy Linux 4.3.1 and in
WineXO under Sugar in a XO-1.
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