http://bugs.winehq.org/show_bug.cgi?id=4374
Bernhard Rosenkraenzer <bero(a)arklinux.org> changed:
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CC| |bero(a)arklinux.org
--- Comment #10 from Bernhard Rosenkraenzer <bero(a)arklinux.org> 2010-10-10 09:53:55 CDT ---
Still broken with wine 1.3.4.
Native dplay removes the crash but still doesn't work (claims it can't create a
socket).
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--- Comment #20 from Bernhard Rosenkraenzer <bero(a)arklinux.org> 2010-10-10 07:58:41 CDT ---
The dbghelp problem is gone in 1.3.4 (even without native dbghelp).
It still crashes on startup unless the right version of the NoDVD patch is
installed (exception c0000005 is the typical error there), but that's no longer
related to dbghelp and probably shouldn't even be a bug on its own (I think
there's a meta-bug for Tages copy protection not working)
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--- Comment #50 from Kurt <kurtjaeke(a)gmx.de> 2010-10-10 07:30:46 CDT ---
(In reply to comment #49)
Hm. Point taken.
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Richard <shiningarcanine(a)gmail.com> changed:
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CC| |shiningarcanine(a)gmail.com
--- Comment #49 from Richard <shiningarcanine(a)gmail.com> 2010-10-10 07:09:17 CDT ---
(In reply to comment #48)
> (In reply to comment #45)
> > dardack's tiny patch (which works with wine 1.2-rc2) at
> > http://ubuntuforums.org/showpost.php?p=9349655&postcount=212
>
> Please download the patch and attach it to this bug report, so that the wine
> developers might see it.
I think that dardack would have to submit it, reveal his identity and
demonstrate that he has no affiliation with Microsoft. Otherwise, I am not sure
that the WINE project's requirements would allow WINE's developers to even look
at it.
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Kurt <kurtjaeke(a)gmx.de> changed:
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CC| |kurtjaeke(a)gmx.de
--- Comment #48 from Kurt <kurtjaeke(a)gmx.de> 2010-10-10 07:02:33 CDT ---
(In reply to comment #45)
> dardack's tiny patch (which works with wine 1.2-rc2) at
> http://ubuntuforums.org/showpost.php?p=9349655&postcount=212
Please download the patch and attach it to this bug report, so that the wine
developers might see it.
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dj--alex(a)ya.ru <dj--alex(a)ya.ru> changed:
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--- Comment #47 from dj--alex(a)ya.ru <dj--alex(a)ya.ru> 2010-10-10 05:32:39 CDT ---
(In reply to comment #46)
> Affects Assassin's Creed 2.
+1
i too
Wine 1.3.3 64bit Ubuntu 64bit
Assasin's creed 2 1.01
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http://bugs.winehq.org/show_bug.cgi?id=8139
--- Comment #9 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-10-10 04:37:10 CDT ---
So this is abandoned if nobody has this installer to test.
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #196 from Evan Goers <megatog615(a)gmail.com> 2010-10-10 02:56:51 CDT ---
One more thing to note is that despite what everyone is saying, it appears to
happen much more often on ATI. When I switched from an NVIDIA Geforce 8800GTS
to an ATI Radeon HD 5770, Counter Strike Source immediately began crashing at
random(when it never did on NVIDIA). I had not updated or otherwise changed
versions of wine after installing the new card.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> 2010-10-10 01:03:07 CDT ---
Demo works fine for me with current git
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http://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #31 from Georg Hennig <georg298(a)gmx.de> 2010-10-09 18:03:59 CDT ---
Sure. Assuming an empty wineprefix (vcrun2005 required only for new free mektek
release of MW4 mercs, directplay for multiplayer issues, the rest for videos):
winetricks vcrun2005 directx9 directplay quartz
copy native amstream.dll to installation folder.
As mentioned above, autoconfig executable does not work, so create the
options.ini file (if it doesn't exist) with the content from MechWarrior 4:
Vengeance, as I stated in appdb.winehq.org.
"WINEDLLOVERRIDES="amstream=n" wine MW4.exe -noautoconfig /gosnodialogs
To get fullscreen working, apply the patch
diff -urN wine-1.3.2/dlls/ddraw/ddraw.c wine-1.3.2_mw4/dlls/ddraw/ddraw.c
--- wine-1.3.2/dlls/ddraw/ddraw.c 2010-09-03 19:39:05.000000000 +0200
+++ wine-1.3.2_mw4/dlls/ddraw/ddraw.c 2010-09-07 17:45:05.851730011 +0200
@@ -4502,7 +4502,9 @@
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
- return DDERR_INVALIDPARAMS;
+ *device = (IDirect3DDevice7 *)object;
+ return D3D_OK;
+// return DDERR_INVALIDPARAMS;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
mentioned in bug #24308
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