http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
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http://bugs.winehq.org/show_bug.cgi?id=24414
Summary: Dreamspell Calendar v1.2 does not run from Terminal,
but does when executed from within Thunar.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyalmian(a)gmail.com
Created an attachment (id=30776)
--> (http://bugs.winehq.org/attachment.cgi?id=30776)
Console Output
Program in question is the Dreamspell Calendar v1.2 by WhiteWind, a utility to
display the 13 Moon Natural Time Calendar dates and all associated information.
It's found here: http://whitewind.nm.ru/programsen.dhtml
A standard install, with executing it in the terminal (wine
"/home/skyalmian/.wine/drive_c/Program Files/DreamSpell v1.2/DreamSpell.exe")
gives the following:
1. ERROR! ERROR CODE:104
2. File not found.
3. ERROR! ERROR CODE:101
4. (a bunch of windows flash by)
5. File not found.
6. (a bunch of windows flash by)
7. <Standard Wine Program Crashed Message>
8. Exception EExternalException in module ntdll.dll at 0002E808. External
exception C0000025.
Attachment below showing terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=24512
Summary: Eve Online: hangs after entering world
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.eveonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30941)
--> (http://bugs.winehq.org/attachment.cgi?id=30941)
terminal output
Pretty weird, I'm surprised no one else has reported it yet, maybe I'm unlucky.
Start the game, login, choose character. From here, when I click the character
and enter the world, it looks good for about 2-4 seconds. Then it stays hangs.
I can move the mouse, but the ship stays exactly where it was, and no rendering
changes.
I've already tried a clean install, as well as a different character.
I'll attach terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=24805
Summary: Mass Effect 2 hangs sometimes when loading a save game
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=31368)
--> (http://bugs.winehq.org/attachment.cgi?id=31368)
log
Attempting to load a savegame with Mass Effect 2 leads in average half the time
to this crash :
err:ntdll:RtlpWaitForCriticalSection section 0x7e4fd240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0009, blocked by 0030, retrying (60 sec)
Marked ntdll as the culprit, and attached the log.
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http://bugs.winehq.org/show_bug.cgi?id=23218
Summary: Mass Effect 2: Illusive Man's lips don't move in intro
movie
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, at the end of the first intro movie, when Illusive Man says
"Then see to it we *don't* lose him", his lips move, and you see his
teeth. On Wine, his lips don't move, and you don't see his teeth.
(This is just a few seconds after bug 23151 where Miranda's eyes go white on
wine.)
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=25020
Summary: Mass Effect 2: intro movie audio/video out of sync
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dank(a)kegel.com
Blocks: 23218
Install the demo (wisotool masseffect2_demo will do as well). Run, start a new
game. Watch the intro video on non-geforce 300 hardware (see bug 24985), and be
sure sound is enabled/speakers are on. The audio/video quickly get out of sync.
This may be what's causing bug 23218, so marking it as blocking that.
Terminal doesn't show much, but for completeness, it's:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:imm:ImmReleaseContext (0x60056, 0x12f3f8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdd9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc60,0x00000000), stub!
err:d3d:context_create Failed to retrieve a device context.
err:d3d:swapchain_create_context_for_thread Failed to create a new context for
the swapchain
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http://bugs.winehq.org/show_bug.cgi?id=25457
Summary: StarCraft II does not start until 5 minutes when
online
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=32402)
--> (http://bugs.winehq.org/attachment.cgi?id=32402)
StarCraft II long start log
StarCraft II stops starting after a few lines of log. After approx 5 minutes
(sometimes its shorter) it eventually starts.
This behavior is different when i am not online, it starts immediately then.
I am able to start the game through the editor immediately, even when i am
online.
Tested on wine-1.3.8 and git wine-1.3.8-291-g0a55ec2
$ uname -a
Linux bstation 2.6.36-ARCH #1 SMP PREEMPT Wed Nov 24 00:39:57 CET 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
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