http://bugs.winehq.org/show_bug.cgi?id=10708
Summary: Wine lacks support for animated cursors
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CC: andrewriedi(a)gmail.com
Currently Wine lacks support for Animated cursors meaning that in games that
use them you either have no mouse at all or just the basic X mouse (which in
itself is a bug so eventually until this is fixed these games will lack a
cursor entirely).
Some examples of games are Battlefield 2, Act of War, Command & Conquer
Generals, etc. Ranked "Major" because it affects quite a few applications.
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http://bugs.winehq.org/show_bug.cgi?id=14633
Summary: Morrowind: water plane z-buffer problem with pshaders
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Having rendering issues with the water plane when pixelshaders are activated (I
think the only thing that pshaders affect in Morrowind are the water plane).
Looks like some sort of z-buffer issue. Gonna attach screenshots.
Using TSE3: Morrowind version 1.2.0722.
The issues are no there if pshaders are switched off. Everything tested in
Seyda Neen so if you have to start a new game you don't have to travel far to
see this bug :)
Adding Stefan Dösinger since he is also CCed in this bug:
http://bugs.winehq.org/show_bug.cgi?id=10120
And #10120 also has to do with the water plane, so maybe both are somehow
connected...?!
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=21779
Summary: Torchlight game - some particle effects are too big.
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maciekw5(a)gmail.com
When playing Torchlight game through Wine, some of the particle effects (mostly
fire) appear too big. The problem had been observed for the first time in Wine
1.1.31, as reported here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18314&iTesting…
I can also confirm that the problem is absent in Wine 1.0.1. There are
excessive particle effects whatsoever. I think it is needed to make regression
tests - unfortunately, I'm not a very advanced Linux user - I barely could
install 2 wine versions simultaneously to test.
Don't know if it might be relevant, but:
1) The bug is present in both D3D and OpenGL modes
2) I asked about in Runic Games' (official developer) Forum:
http://forums.runicgames.com/viewtopic.php?f=24&t=11258
And it might seem that one of the devs has some clues about what might have
gotten wrong.
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http://bugs.winehq.org/show_bug.cgi?id=17927
Summary: Morrowind: Massive texture flickering
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehdi.yousfi(a)gmail.com
Created an attachment (id=20260)
--> (http://bugs.winehq.org/attachment.cgi?id=20260)
NPC's head flickering
Most (if not all) textures flicker.
This only happens in outside areas.
It also looks like a Z-fighting issue.
It can be best seen on NPCs (cf attached screen shot taken from JMS who first
reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383).
Then gersen and Christian Beckhaeuser confirmed the bug in this thread.
The bug seems to require a motion to be seen as the flickering is constant on
NPCs (and also on me when in 3rd person view), but requires me to move or turn
my character in order to see it on still elements like doors, windows, trees,
ground...
On big elements, it can be best seen on texture intersections.
Note that the closer I am from a considered element, the less I see this bug:
when close to a NPC, only its articulations flicker, but from a further
distance, the whole head (or even arms, legs, armor...) flickers.
If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1
(current). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.
This bug is *really* bothering, and I'm very well motivated to do anything
which could help fixing it.
My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820
(French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers
x86_64-180.44 / CPU Intel P9600
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http://bugs.winehq.org/show_bug.cgi?id=21886
Summary: Impossible to remove dublicate of howto
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
I can't remove dublicate howto on this page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17209.
I made howto for two pages. After this I edit it and changed "Show this in
pages 1.0 and Demo" to "Show in all versions". Now I see two Howto's and it's
impossible to remove it.
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http://bugs.winehq.org/show_bug.cgi?id=21892
Summary: Bug! crashes on launch
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=26540)
--> (http://bugs.winehq.org/attachment.cgi?id=26540)
Terminal output
Bug! crashes on launch, I first have to open a new xserver as Bug needs 8bit
colour and below 800x600 resolution. I run it with the commands:
Xephyr :1 -ac -screen 640x480x8 &
DISPLAY=:1 xterm
Then in the new terminal:
wine BUG\!.EXE &> output.txt
Running Ubuntu 9.10 amd64 with nVidia GTS 250 and the nVidia offical drivers
version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=21888
Summary: Regression: Not loading 16-bit krnl386.exe by default
makes C&C crash
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
CC: julliard(a)winehq.org
Created an attachment (id=26531)
--> (http://bugs.winehq.org/attachment.cgi?id=26531)
Console output of the crash
(I lost the original bisect output and bug report due to Xorg crash while
writing it...)
The commit that broke things:
kernel32: Do not load 16-bit krnl386.exe by default.
a53ca1abdc284490861734eb3f2a8dacad896ef1
http://source.winehq.org/git/wine.git/?a=commit;h=a53ca1abdc284490861734eb3…
Attached the crash log. Reverting the above commit allows C&C and RA1 to load
again.
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http://bugs.winehq.org/show_bug.cgi?id=21772
Summary: No applications run due to an error, "Invalid Pixmap
Parameter".
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amritlohia(a)sky.com
Created an attachment (id=26328)
--> (http://bugs.winehq.org/attachment.cgi?id=26328)
This shows the error in the terminal when I run winecfg.
I am unable to launch any applications or winecfg. If I run them from the
menus, they simply do not run, and if I run from the terminal, I get an error
(see attached terminal output).
This bug is supposed to have been fixed in wine 0.9.41, however it does not
appear to have been, as I am still getting the same error as mentioned in bugs
7959 and 8470. I have also applied the patch by Huw Davies mentioned in bug
7959, however whenever I patch the code, I get an error stating "All four hunks
failed, saving all rejects to file dlls/winex11.drv/xrender.c.rej".
I would welcome any assistance in this matter,
amritlohia.
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http://bugs.winehq.org/show_bug.cgi?id=6955
Claudio <sick_soul(a)yahoo.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #26509|0 |1
is obsolete| |
--- Comment #36 from Claudio <sick_soul(a)yahoo.it> 2010-02-28 09:33:01 ---
Created an attachment (id=26538)
--> (http://bugs.winehq.org/attachment.cgi?id=26538)
Patch implementing software vertex blending in wine-1.1.39 (fixed previous
broken upload)
The previous 1.1.39 patch was a work-in-progress, uploaded by mistake.
This is the right version (hopefully).
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http://bugs.winehq.org/show_bug.cgi?id=6795
ssjgokux3(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ssjgokux3(a)gmail.com
--- Comment #16 from ssjgokux3(a)gmail.com 2010-02-28 08:09:18 ---
Through a small bit of research, I noticed that this program isn't "Compatible"
with Win98 and/or WinME to begin with according to the site's information:
http://skype.brothersoft.com/skype3.0.0.137-beta
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