http://bugs.winehq.org/show_bug.cgi?id=21674
Summary: IWD2: mounted ISO is not recognized
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=26180)
--> (http://bugs.winehq.org/attachment.cgi?id=26180)
Trying to starting the game on Wine 1.1.38
I'm using Fedora 12 32 bit with Wine 1.1.38.
The problem is that Icewind Dale 2 (Polish 2 CD version) doesn't recognize
second CD mounted with fuseiso when I want to play that game.
Steps to reproduce:
1) Mount CD1 and CD2
fuseiso -p "ICEWIND2_1.iso" ~/ICEWIND2_1/
fuseiso -p "ICEWIND2_2.iso" ~/ICEWIND2_2/
2) start winecfg and set ICEWIND2_1 and ICEWIND2_2 to CD-ROMS
3) Install the game (full option)
4) Try to start the game from root directory of the game by
wine IWD2.exe
5) Get and error with please insert second CD
ISO images are good because they allow me to play on MS Windows XP. According
to ISOMaster first ISO image has
"Volume Name=ICEWIND2_1"
"Filename types: RockRidge, Joliet"
The game hasn't got any special protection apart from CD-check. The game works
when I use NO-CD workaround. I'm attaching terminal output when game doesn't
recognize second CD.
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--- Comment #324 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-10 08:36:06 ---
(In reply to comment #323)
> I personally do not think that some 100hrs of code are a Hack.
> The Patch i submitted is for use with FULL SCREEN i could not manage to
> get it work in windowed mode.
You said it yourself - if it doesn't cover all cases/fixes only one game - it's
a hack.
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--- Comment #44 from Andrew Gaydenko <a(a)gaydenko.com> 2010-02-10 08:28:57 ---
Warren,
Now I use wine 1.0.1-0ubuntu8, and the problem with internal windows resizing
still exists. To try (as decribed earlier) just use MDI mode with not-maximized
internal windows, and resize an internal window along with main (outer, parent)
window border - you will get arised scrollbars.
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nwarrenfl(a)gmail.com
--- Comment #43 from Warren Dumortier <nwarrenfl(a)gmail.com> 2010-02-10 08:15:47 ---
I never used this program but i just tested it with Wine 1.1.38...
I'm not able to reproduce the glitches that were mentionned.
Can someone which had the problem re-try to? Maybe this can be set as fixed
then as it works perfectly here.
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Julius Schwartzenberg <julius(a)zgod.cjb.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julius(a)zgod.cjb.net
--- Comment #52 from Julius Schwartzenberg <julius(a)zgod.cjb.net> 2010-02-10 08:14:50 ---
I think I should note that with native dinput, the bug occurs too (as the
component for this bug also suggests).
A fix which would solve the problem for both native and built-in dinput would
seem ideal.
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--- Comment #19 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2010-02-10 08:06:20 ---
Created an attachment (id=26182)
--> (http://bugs.winehq.org/attachment.cgi?id=26182)
Simple test case
Here is a very simple test case to show that Windows (at least XP) acceptes an
IksPropertySet in DirectSound3DListener_QueryInterface.
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #89 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2010-02-10 07:32:19 ---
*** Bug 21674 has been marked as a duplicate of this bug. ***
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--- Comment #323 from giovanni.nicola(a)ticino.com 2010-02-10 05:38:20 ---
I want to clarify some point
The Patch i submitted is for use with FULL SCREEN i could not manage to
get it work in windowed mode
In Full Scrren it breaks some games but till now the mosat important i
found was spellforce.
I suggest you keep an original copy ow wine and use the pathed version
for what it is done for
I developed it for Unreal 3 Engine Games, Unreal 2 Engine Games and
Unreal Engine Games
I personally do not think that some 100hrs of code are a Hack
But if you do not want it i simply will no more publish my patches
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--- Comment #20 from Jaime Rave <jaimerave(a)gmail.com> 2010-02-09 20:11:42 ---
Still a problem in Wine 1.1.38
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--- Comment #314 from el <elton(a)schiert.net> 2010-02-09 19:34:56 ---
Created an attachment (id=26167)
--> (http://bugs.winehq.org/attachment.cgi?id=26167)
Fix missing lines in polygons
After investing way too much time into this I have found a possible solution to
the issue of missing horizontal lines. It seems to me that the current
algorithm may miscount the intersections if a polygon vertex is directly on the
current scanline. I propose the attached patch on top of your current engine to
fix this.
However this does not fix polygons completely. If you look very closely on the
following screenshot you can see that some of the polygons are missing a few
single pixels on their right hand side. I currently have no idea why this
happens.
http://img17.imageshack.us/img17/8979/ijifixedlines.png
Btw:
Looks like the first patch in the series is broken (again). If you ever resume
your work on the DIB engine it would be nice if you had a git repository that
we could track.
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