http://bugs.winehq.org/show_bug.cgi?id=19948
Summary: Regression: Starscape OpenGL graphics broken by
b5da7f...
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
CC: hverbeet(a)gmail.com
b5da7f49d332ed5d64be1256e14035af74a7efa2 (wined3d: Don't reuse random GL
contexts during initialization.) breaks Starscape OpenGL graphics (on nvidia).
To reproduce:
Download demo (http://www.moonpod.com/English/downloads.php), install, start,
choose OpenGL mode (Direct3D will not work in any case), screen stays black
with bad commit (music still playing). Game is reported to work up to Wine
1.1.22 (see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13590&iTesting…).
git bisect output:
$ git bisect good
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22132
Summary: update configure to work with mpg123 1.11.0
Product: Wine
Version: 1.1.41
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas-forum(a)orgis.org
Created an attachment (id=26989)
--> (http://bugs.winehq.org/attachment.cgi?id=26989)
patch for configure of 1.1.41
mpg123 1.11.0 introduces a scheme to have more reliable ABI in the future:
libmpg123.so will use default off_t, on 32 bit systems there will be
libmpg123_64.so for 64 bit off_t.
So, a program should check for both libraries... I am attaching patches for
configure.ac in 1.1.41 and git from today (hm, or yesterday).
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http://bugs.winehq.org/show_bug.cgi?id=21922
Summary: StarCraft:BW crashes at startup
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dottomi(a)gmail.com
Created an attachment (id=26601)
--> (http://bugs.winehq.org/attachment.cgi?id=26601)
Wine output
Black screen, resolution changes and then the Wine displays the window that the
application crashed.
StarCraft version 1.16.1.1
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http://bugs.winehq.org/show_bug.cgi?id=17606
Summary: La-Mulana: certain (graphical) events in game cause
severe slowdown and glitches
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lord_nightmare(a)users.sf.net
During certain events in the game (usually but not always associated with a
graphical 'sprite' such as the main player character with a transparent
background color itself being masked by another 'tile' such as a doorway), the
graphical rendering thread (but not the music thread) of the game slows down to
an unplayable speed until the effect is over.
Also during this time, the transparent color of the 'sprite' may or may not
become 'glitched' and replaced with a dark grey color. Once this latter glitch
occurs, it remains so for all transparent sprites until the game is quit and
restarted. Other glitches then occur while this 'glitch' is active.
This happens with all builtin dlls, except dmime set to native but not supplied
(i.e. game has no music) and also occurs with native dmusic dlls (game has
music); I have not tried running the game with other (directdraw) related dlls
native.
Events which trigger slowdown:
*Player going through any doorway (usually triggers glitching, especially
xelpud's tent right at the very beginning of the game)
*Player reading any sign or examining anything which produces the blue text
window (only slight slowdown here, usually does not trigger glitching)
*Background fade-out during appearance of any boss
*Fighting the first boss 'Amphisbaena' (this slowdown happens during the entire
fight once the boss has fully emerged (and breathes fire) a few seconds after
the background fade, until it is beaten)
*Fighting at least one of the later bosses <will fill in name when I find which
one>
'glitches' which USUALLY happen once the slowdown has occurred, but NEVER
before:
*The selected main and subweapon red and green bordered boxes on the item
subscreen (press f2) are no longer transparent (they have a grey center which
obscures the selected items)
*The 'quit?' window which pops up when you hit ESC will have a transparent
background and not update properly when yes or no are selected (ends up with
everything new drawn on top of the older stuff)
*The status bar with the number of secondary-weapon-ammo/weights/coins/etc will
not update numeric values properly (new numbers drawn on top of older ones
instead of replacing them)
*When entering shops (and xelpud's tent) the previous area background will not
be cleared
*The "MSX" window you get when hitting F4 (with no "roms" inserted on the f3
screen which change it) has no visible text.
La-Mulana is freeware and can be obtained from
http://lamulana.super-turbo.net/LA-MULANA.zip
The japanese to english translation patch inside that .zip file works fine in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20391
Summary: Word 2003 background of tab stops is wrong color
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=24173)
--> (http://bugs.winehq.org/attachment.cgi?id=24173)
Screenshot showing tab stops with fuchsia background
Tab stops on the ruler in Word 2003 now have a fuchsia background. I'm
attaching a screenshot. Regression test results:
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19173
Summary: Autocad crashes on Saves/Loads
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: broken.shakles(a)gmail.com
Whenever I try to use wine with Autocad 2008, the program crashes whenever I
try to save, load, or create a drawing.
Here is the shell output:
err:module:load_builtin_dll failed to load .so lib for builtin L"mscms.dll":
liblcms.so.1: cannot open shared object file: No such file or directory
err:imagelist:ImageList_ReplaceIcon invalid image list
err:imagelist:ImageList_ReplaceIcon invalid image list
err:imagelist:ImageList_ReplaceIcon invalid image list
err:imagelist:ImageList_ReplaceIcon invalid image list
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil)
err:module:load_builtin_dll failed to load .so lib for builtin L"wineesd.drv":
libesd.so.0: cannot open shared object file: No such file or directory
Please note that all Fixme entries have been redacted for brevity.
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http://bugs.winehq.org/show_bug.cgi?id=20975
Summary: WoW doesnt run.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danifilth__666(a)hotmail.com
CC: DaRKSF3aR(a)gmail.com
Created an attachment (id=25140)
--> (http://bugs.winehq.org/attachment.cgi?id=25140)
WoW doesnt run.
Imposible to run WoW's install file.
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http://bugs.winehq.org/show_bug.cgi?id=13101
Summary: GLXDabDrawable when antialias ON
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guilo19(a)free.fr
When I want to start a game with wine 1.0rc1 (the problem occurs with
olderversions) it crashes with glxbaddrawable error unless antialias is set to
off in nvidia panel.
guilo@linux:/windows/Stockage/Jeux/World of Warcraft$ wine wow
fixme:ntoskrnl:KeInitializeSpinLock 0x4577a4
fixme:advapi:SetSecurityInfo stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f8,0x00000000), stub!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 586
Current serial number in output stream: 586
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
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http://bugs.winehq.org/show_bug.cgi?id=22225
Summary: CDBurnerXP's disc icon is completely black
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27126)
--> (http://bugs.winehq.org/attachment.cgi?id=27126)
Terminal output
The disc icon in the lower-left section of CDBurnerXP's data disc mode, where
it shows a tree view of the disc contents, is displayed completely black. To
reproduce:
1. Run winetricks dotnet20
2. Install and run CDBurnerXP
3. Choose a language, then choose "data disc" mode
Setting a native override for gdiplus lets it render in color.
(Same behavior in current git.)
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http://bugs.winehq.org/show_bug.cgi?id=22209
Summary: regression: Dragon Age no longer starts in wine 1.1.41
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
Created an attachment (id=27099)
--> (http://bugs.winehq.org/attachment.cgi?id=27099)
wine output after switching virtual desktops
I have been using Dragon Age: Origins under wine since version 1.1.33. After
upgrading from 1.1.40 to 1.1.41, the game now fails to start at least nine
times out of ten. The launcher program starts, and when I click Play, the
splash image appears in the center of my screen, but it doesn't go away and the
opening EA / BioWare movie never plays. If I then switch to another virtual
desktop and back again, I find the splash image has disappeared and wine has
produced error output (which I will attach to this bug report).
I used git bisect to narrow down the regression. Here's the output from the
final step:
$ git bisect bad
e5673ddbc3db1fcbec11979adad5cf7d64f271c2 is first bad commit
commit e5673ddbc3db1fcbec11979adad5cf7d64f271c2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 17 21:59:51 2010 +0100
wined3d: Add a quirk to rebind FBOs when one of their attached textures is
updated.
Updating a texture while it is attached to the currently bound FBO is
something GL implementations tend to get wrong. NVIDIA fails at
glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try
what
happens on OS X. Fortunately we never use glTexImage2D() while a texture is
attached to an FBO, so we only need to care about glTexSubImage2D().
:040000 040000 ec2eaf56f2cbbebd07631b958424aa7b199b71d0
4e2d84be0d1d0f9a5a0fcf940c94dcb8b404efa1 M dlls
I'm on a dual core Intel CPU with an nVidia GeForce 8800 GTS 512 video card and
nVidia driver 185.18.36 on Ubuntu Karmic.
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