http://bugs.winehq.org/show_bug.cgi?id=17935
Summary: an error occurred during the move data process 119
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurosara(a)yahoo.com
Hi guys,
Im trying to install Delat Translatior 3.0 in ubuntu 8.10/wine i having an
error while installing the app
the error message is : an error occurred during the move data process 119
can any body give a thought?
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http://bugs.winehq.org/show_bug.cgi?id=21771
Summary: Taxman 2010 CBE doesn't install
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.lexware.de/shop/productDetails?orderNo=A088
32
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Created an attachment (id=26327)
--> (http://bugs.winehq.org/attachment.cgi?id=26327)
Console output when trying to run Taxman 2010 CBE (Computerbild Edition)
I am trying to install a German tax declaration program and can't get into the
installer. The version I am trying to install is from a computer magazine DVD
(Computerbild 5/2010)
The error is linked to the "Visual C++ Runtime Library" and says that "the
application has requested the Runtime to terminate in an unusual way"
I have attached a log. Hope that helps.
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http://bugs.winehq.org/show_bug.cgi?id=18245
Summary: Polygon Love 2 - model shows up but doesn't have any
animation
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=20756)
--> (http://bugs.winehq.org/attachment.cgi?id=20756)
A screenshot of the model standing with her arms wide
First off, launching Polygon Love 2 from the command line is impossible, it
crashes with the following output:
knight666@Katja:~$ wine "/media/disk/Program Files/Purple Heart/Polygon Love
2/PL2.exe"
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f830,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
It is possible to launch the game by double clicking the exe. Once loaded,
everything works as it's supposed to, but once you go in the dressing room,
your character doesn't display any animation, and just stands there with her
arms wide.
I've attached a screenshot demonstrating the effect.
Computer specs:
- Wine 1.1.20 (latest version at time of writing)
- Ubuntu 8.10
- 2.2 GHz AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
- 1 GB RAM
- 128 MB (I think) nVidia Corporation GeForce 8600 GT
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http://bugs.winehq.org/show_bug.cgi?id=18292
Summary: Make 8.3 names for LFNs more "Windows-like"
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://source.winehq.org/source/dlls/kernel32/path.c
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
When Windows creates 8.3 names for long file names, it does so in the form
Progra~1 and increments the number by one with each new creation of a similar
filename.
So,
Program Files --> Progra~1
Programmers --> Progra~2
Program Blah blah --> Progra~3
and so on.
Under Wine, the 8.3 filenames seem somewhat random (PROG~HAE for example).
Is it possible to implement this behaviour?
It would make it easier to guess short path names, which makes it easier to add
paths to the registry (when needed for workarounds, for example).
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http://bugs.winehq.org/show_bug.cgi?id=22059
Summary: when /dev/input/event* device is accessible, wine
fails to consider calibration and correction factors
of the linux joydev driver
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corvus-wine(a)cybertrench.com
Created an attachment (id=26862)
--> (http://bugs.winehq.org/attachment.cgi?id=26862)
joydev log with event file accessible
Linux provides the possibility to correct joystick raw values automatically
when accessing /dev/input/js* devices, both autodetected/scaled and
"hand-calibrated" with tools like "jscal"
if wine uses /dev/input/js* for joystick access, it also takes the correction
factors into account, so a joystick that has been calibrated under linux, will
be calibrated correctly under wine.
However if the /dev/input/event* file corresponding to the joystick device is
accessible (at least for reading) wine seems to bypass the joydev driver and
accesses the device on a lower (event) level, thus unaware of the calibration
data and correction factors - whether manually set and autodetected!
As a result programs run under wine that use a joystick but offer no inbuilt
calibration option (which is most, since under native win32 joysticks are
calibrated system wide in the input device area of the control center) will
behave strangely as joysticks are potentially off-centered - mis-scaled - axis
flipped - or even unable to cross the zero position at all.
Depending on the actual joystick hardware and the required corrections.
the attached log1.txt shows the output of a joystick using program (il2fb
flightsim) started with dinput WINEDEBIUG output grep'd for "joydev" when the
event device is accessible (and the joystick is unusable due to miscalibration
> WINEDEBUG=+dinput wine il2fb.exe 2>&1 |grep joydev
log2.txt shows the same output with /dev/input/event5 (the joystick event
device) chmodded to 000
in this case the axis and buttons are mapped completely different, but centered
and scaled correctly (given that the jopystick had been calibrated under linux
using jscal)
for obvious reasons this bug is only visible if the axis values reported by the
event device, especially min and max:
...
> cur=97, min=0, max=255, fuzz=0, flat=15
...
are not equal to the actually reachable minimum and maximum values.
newer joysticks often autoscale in hard/firmware and actually reach those
min/max values with little need for calibration, while some, especially older
models, are in dire need of correction values since the actual range (as in
this case) is more like 30 to 120
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http://bugs.winehq.org/show_bug.cgi?id=22212
Summary: Random Crashes in Sacred 2
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JakobRau(a)web.de
When playing sacred 2. from time to time wine crashes (sometimes in game
(singleplayer and LAN), sometimes in the menu). It does not happen too often,
but it is still annoying.
I am using Wine 1.1.41. on Ubuntu Lucid.
I am starting the game like this:
WINEPREFIX=~/.wine/sacred2 wine sacred2.exe
WINEDEBUG=+relay wouldn't work, but I hope you can get some stuff out of the
logfile anyway. If you can help me getting it to start with +relay, I will be
happy to post the log.
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http://bugs.winehq.org/show_bug.cgi?id=20552
Summary: Memory leak in alloc_thread_tls?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Valgrinding the chromium tests shows the leak
514 bytes in 2 blocks are definitely lost in loss record 796 of 971
by RtlAllocateHeap (heap.c:1421)
by alloc_thread_tls (loader.c:889)
by MODULE_DllThreadAttach (loader.c:1184)
by start_thread (thread.c:464)
on e.g. the following tests:
ipc_tests: IPCChannelTest
media_unittests: PipelineImplTest VideoRendererBaseTest WinAudioTest
net_unittests: DirectoryListerTest ListenSocketTest ProxyScriptFetcherTest
SingleThreadedProxyResolverTest TCPPingerTest TelnetServerTest
URLRequestTestFTP URLRequestTestHTTP URLRequestTest
To reproduce:
mkdir demo
cd demo
wget -c http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf chromium-tests.tar.bz2
valgrind --trace-children=yes --leak-check=full wine
src/chrome/Debug/net_unittests.exe --gtest_filter=TCPPingerTest.Ping
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http://bugs.winehq.org/show_bug.cgi?id=16703
Summary: Wineconsole: Fallback from curses to window based
backend
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)martin.st
Created an attachment (id=18362)
--> (http://bugs.winehq.org/attachment.cgi?id=18362)
Patch for fixing the curses->user backend fallback
Wineconsole currently falls back to a curses based terminal if the user has
specified the other one and it is unable to create windows. However, the
converse fallback doesn't work in all cases. If the curses backend fails by
being unable to load the curses library, wineconsole doesn't try the window
based backend.
The attached patch solves this issue.
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http://bugs.winehq.org/show_bug.cgi?id=12808
Summary: indexed bitmaps support is broken
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: misha-cn-ua(a)ya.ru
This bug occurs in every application, written using AlphaControls from
http://www.alphaskins.com
The problem: skins in that controls usually consist of indexed 8-bit bitmaps,
which at runtime are converted to 24-bit, splitted into parts and used to draw
controls. Under Wine such conversion results to messed up display, the
program's interface is very poor.
A workaround is to manually convert skin bitmaps to 24-bit, then program work
almost normally, however there some other glitches (track bars).
The easiest way to show the bug is to run AlphaControls demo application under
Wine. That demo can be freely downloaded from this page:
http://www.alphaskins.com/ademos.php
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http://bugs.winehq.org/show_bug.cgi?id=16704
Summary: wineconsole: Allow specifying the console backend to use
when wineconsole is launched implicitly
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)martin.st
Created an attachment (id=18363)
--> (http://bugs.winehq.org/attachment.cgi?id=18363)
Proposed patch for fixing the issue
When wineconsole is launched implicitly, when an application in wine opens a
console, it currently defaults to using the user backend of wineconsole,
without any possibility of changing which backend to use.
The console application to launch can be changed using the WINECONSOLE
environment variable, and wine appends --use-event=xx to that command line when
launching the console program. Setting WINECONSOLE to "wineconsole
--backend=curses" is ignored, since wineconsole chooses the user backend as
soon as the --use-event argument is parsed. This isn't necessary, since the
user backend is the default one. By removing the explicit setting of the user
backend when parsing the --use-event argument, choosing another backend through
the WINECONSOLE environment variable works as expected.
The attached patch implements this proposed change.
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