http://bugs.winehq.org/show_bug.cgi?id=23469
Summary: Spectrum Lab crashes on lound sounds
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://www.qsl.net/dl4yhf/spectra1.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)lipkowski.org
Spectrum Lab (free download from
http://dl4yhf.ssl7.com/speclab/install_speclab.zip) crashes when a loud sound
is present. How to reproduce: run the program (should work with default
settings), set the highest microphone gain and yell into the microphone :) The
app displayes the "The program SpecLab.exe encountered a serious error and
needs to close..." window.
This issue is present in all versions of spectrum lab i've tried (this time
confirmed on the latest: v2.75b09). The sound system used is ALSA, the kernel
is 2.6.33.2 (used many different kernels), the system is Debian lenny x86_64.
Now i have wine 1.1.42 installed, but the bug was present in other 1.1.x
versions tried (x=40-42, and a few versions around 20-30), and in the
distribution package 1.0.1
I think that the problem is with running wine on x86_64 linux, i have another
laptop with slackware 11.0 and wine 1.0.1 and this problem is not present. When
reproducing the problem please set the windows version in winecfg to "windows
me") due to another bug that i will be submitting.
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http://bugs.winehq.org/show_bug.cgi?id=23417
Summary: EverQuest II: Crashes immediately after hitting "Play"
at character select screen
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.everquest2.com/en/freeTrial.vm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cww(a)denterprises.org
Selecting "Play" to enter the game from the character select screen in EQ2
crashes the game. It appears to be a null pointer reference. I am currently
on my last few compiles of a git bisect, so I'll post more information
soon-ish.
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http://bugs.winehq.org/show_bug.cgi?id=22944
Summary: Goldwave dialog windows drawn behind parent window
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.goldwave.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Goldwave 5.56 and Wine 1.2-rc2 and Gnome 2.30.0 dialog windows like those
invoked by File->Open or File->New appear behind the parent window (which also
produces the illusion that the program has locked up, even though it has not).
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http://bugs.winehq.org/show_bug.cgi?id=22215
Summary: Goldwave - Window Close event freezes application
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://www.goldwave.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Goldwave 5.55, Gnome 2.28.1, and Wine 1.1.41, when clicking the Close Window
button the program locks up. Sometimes the program unfreezes after a few
minutes (but does not close). Closing the program with menu File->Exit works
normally. Winecfg has "Allow the window manager to ..." both "decorate" and
"control" checked.
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http://bugs.winehq.org/show_bug.cgi?id=22213
Summary: The game "The Witcher, Enhanced edition" can`t run on
wine 1.1.41
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alxhook(a)gmail.com
Created an attachment (id=27106)
--> (http://bugs.winehq.org/attachment.cgi?id=27106)
Crash log
Wine 1.1.41 have a regression, the game "The Witcher, Enhanced edition" can`t
run. On Wine 1.1.40 it`s works.
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http://bugs.winehq.org/show_bug.cgi?id=21422
Summary: winedbg cannot find local symbols in EXE.
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donpedro(a)tdcadsl.dk
While trying to debug:
http://bugs.winehq.org/show_bug.cgi?id=21388 (test.exe - attachment #1).
,i found this bug in winedbg. winedump finds all of the symbols, but winedbg
cannot do the same.
so: "break __do_global_dtors" cannot find the symbol.
I tried to debug winedbg/dbghelp.dll a bit to find the problem and found some
hints (i am not sure if all of it is correct):
1) Module_get_container() does not return the correct module. It returns
"/lib/libc" as the container for "test.exe". This does not seem right.
If i hack myself around this i get to:
2) It would seem that winedbg/debughlp.dll only loads "export" symbols? As the
EXE has no exports then no symbols are found.... is this right? What about all
of the other symbols?
Furthermore, if i force the debugger to break at the correct place, the
debugger seems to show the wrong disassembly. Not sure if that is the same bug
or a different one.
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http://bugs.winehq.org/show_bug.cgi?id=20650
Summary: Wargames crashes instantly if choosing hardware mode
(rather than Software Rasterizer)
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
When Wargames initially starts you are given the option of choosing from
"Software Rasterizer" or "DirectDraw HAL". Choosing the latter causes a crash
when you OK the dialog: "Unhandled exception: page fault on read access to
0x00000600 in 32-bit code (0x00000600)."
Choosing Software Rasterizer gets you further but that crashes later (see bug
20629)
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http://bugs.winehq.org/show_bug.cgi?id=18475
Summary: Fallout 3: No sound device detected. Fallout 3 cannot
run.
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21097)
--> (http://bugs.winehq.org/attachment.cgi?id=21097)
Error message
I'm using Wine 1.1.21 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
When I launch FalloutLauncher.exe and click Play the Error message is displayed
as in attachment. The music is played in this launcher though.
Sound Driver: ALSA
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http://bugs.winehq.org/show_bug.cgi?id=18210
Summary: Game hangs after childbirth
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jizaboz(a)hotmail.com
The game will not progress past the child birth sequence. After choosing your
sex and hearing some dialogue, you can do nothing but hit E to cry while the
doctor stands over you in an idle animation sequence with the background sound
still playing.
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http://bugs.winehq.org/show_bug.cgi?id=17239
Summary: Fiesta does not work - D3D issue?
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://fiesta-online.gamigo.com/download/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Created an attachment (id=19221)
--> (http://bugs.winehq.org/attachment.cgi?id=19221)
the log from wine without any special options
The game installs, updates, and when it starts it shows a window which displays
only garbage and a mouse cursor, then exits.
This version does not seem to include XTrap (yet?) which causes problems with
many other online games.
The docvw messages are from the launcher, not the game itself. They appear
before the game starts.
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