http://bugs.winehq.org/show_bug.cgi?id=23834
Summary: Black Buccaneer: game freezes at start
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29918)
--> (http://bugs.winehq.org/attachment.cgi?id=29918)
WINEDEBUG=+relay,+d3d
Using a no-CD patch, starting the game renders a black square/window and then
it gets freezed.
Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=23818
Summary: Adobe FrameMaker 8: crashes on exit - fix inside,
please apply
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven-ola(a)gmx.de
Created an attachment (id=29885)
--> (http://bugs.winehq.org/attachment.cgi?id=29885)
Fix for FrameMaker 8 exit crash
FrameMaker8 runs fine with wine (provided that the Arial font is avail, e.g.
from apt-get install msttcorefonts). But while exiting the program, the console
shows 'BUG: holding USER lock' while Frame tries to open the "Internal Program
Error" dialog box. For this reason, all changed settings never made it to the
maker.ini file (such as display options or last window position). Root cause:
the following func does never return (SEGV)
Call user32.GetClassInfoExW(00400000,00a175e0 L"DockWnd32",00000000)
This looks like a Frame bug that is never triggered with MSWindows. I presume,
that the MSWindows API is more tolerant here. I'll attach a small patch to fix
this. Fix applies to my ubuntu 1.2-1.1.42 version but should do on current GIT
also.
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http://bugs.winehq.org/show_bug.cgi?id=23801
Summary: Need for Speed: Shift Demo has partly transparant pit
crew
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
This seems to have appeared just after 1.2? First time I saw it was
with July 23rd's git.
The pit crew is partly transparant in Wine; one guy has only
a head, there's a clipboard floating in midair, etc.
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http://bugs.winehq.org/show_bug.cgi?id=23754
Summary: Kintecus: missing ipconfig.exe
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.kintecus.com/download.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: came(a)kiku.dk
Created an attachment (id=29769)
--> (http://bugs.winehq.org/attachment.cgi?id=29769)
kintecus missing ipconfig.exe output when trying to generate ID
Kintecus creates a 'unique computer ID' which you need for the program to run.
this is created when the program starts for the first time. at this point it
crashes in wine with the following output:
wine: cannot find L"C:\\windows\\system32\\ipconfig.exe"
File not found
(see the attachment for the complete output)
essentially, it is not missing 'ipconfig.exe' but it's output, i.e. it doesn't
use 'ipconfig.exe' to make changes but only to gather information about your
machine.
a solution was provided here:
http://forum.winehq.org/viewtopic.php?p=46634#46634
essentially, a fake but executable 'ipconfig.exe' is set up, that echoes the
normal output of the real ipconfig.exe.
other information: wine version 1.2rc7, mac OS X 1.6, kintecus 3.96
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http://bugs.winehq.org/show_bug.cgi?id=23753
Summary: 3D Sexvilla 2 : Installs but doesn't launch.
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.3d-porngames.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neskweek(a)gmail.com
Created an attachment (id=29767)
--> (http://bugs.winehq.org/attachment.cgi?id=29767)
Wine 1.2-r6 trace on Ubuntu 10.04 x86
Wine fails to launch the game.
Always reproductible
- On Ubuntu 10.04 (x86) (machine with Nvidia card and proprietary drivers)
with wine 1.2-r6
On Gentoo 10.0 (standard profile) amd64 (machine with ATI card. Tested with
proprietary drivers and radeonhd with 3D working)
with wine 1.2
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http://bugs.winehq.org/show_bug.cgi?id=23705
Summary: Runes of Magic says it can't log in if ConnectEx not
available
Product: Wine
Version: 1.2
Platform: x86
URL: http://us.runesofmagic.com/us/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Runes of Magic (once you do winetricks ie6 to get past bug 23703,
and apply the patch or do winetricks vcrun2005 to get past bug 23217),
the game lets you try to log in. When you enter username and
password, it tells you it failed, and the console shows
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
ConnectEx
The patch from bug 17699 seems to get it a bit further - it says
"Obtaining Server List...".
(The login doesn't go any further on my machine, not sure why. tcpdump
shows a connection is established to rom-eneu-srv.runewaker.com.)
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http://bugs.winehq.org/show_bug.cgi?id=22574
Summary: Blockland v14 freezes on startup
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://blockland.us
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: racecar56(a)gmx.com
Blockland v14's freezes on startup. No console fuss or any other abnormal
things (other than the freeze itself) is visible. The GUI (that was
unfortunately frozen) appears to look normal. The console is also unable to be
typed into. Closing the console gets Blockland out of your way.
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http://bugs.winehq.org/show_bug.cgi?id=22540
Summary: CMake hangs when trying to detect and test MinGW
compiler (gcc.exe & g++.exe)
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
CMake hangs when trying to detect a usable Compiler, preferable MinGW, assuming
`-G "Unix Makefiles"' has been set as commandline argument.
CMake is also consuming a significant amount of CPU.
Excpected output when running cmake natively (example):
$ cmake .
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Configuring done
-- Generating done
-- Build files have been written to: /home/user/somepath
Actual Output:
$ wine cmake . -G 'Unix Makefiles'
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: C:/MinGW/bin/gcc.exe
(... nothing happens, just consuming CPU)
MinGW is installed into C:\MinGW, CMake (latest version from cmake.org) is
Installed into C:\CMake.
The projectfile (CMakeLists.txt) is working properly, and I've tested the
project successfully on Windows XP SP2, using exactly the same CMake version,
creating projectfiles for MinGW, VisualStudio and SunStudio, so it's most
certainly not the CMakeLists.txt who's causing the bug.
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http://bugs.winehq.org/show_bug.cgi?id=22504
Summary: Bioshock: fog renders red
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.gamershell.com/download_20697.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27573)
--> (http://bugs.winehq.org/attachment.cgi?id=27573)
terminal output
Regression caused by:
adf4ca2e23873811a22fc82022f5d7753e9d569a is first bad commit
commit adf4ca2e23873811a22fc82022f5d7753e9d569a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Feb 1 13:52:58 2010 +0100
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
:040000 040000 ab263cdcbc9159b5748ba4ec13bdb50172816ef3
2566b7788ab4edd5011e2fb3af484f1f5cc67943 M dlls
Originally pointed out in bug 19511, but a new bug was never filed. Bug 21876
is also related to this commit, but the attached patch does not fix the fog in
Bioshock.
card is an nvidia 9800 gtx+, drivers are 195.36.15.
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http://bugs.winehq.org/show_bug.cgi?id=21568
Summary: advapi32/crypt tests crash with +heap
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://test.winehq.org/data/7aaaf738ecd06c12bfd69200ee
74abd5cc9aef8b/wine_ae-ub910-heap/advapi32:crypt.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26007)
--> (http://bugs.winehq.org/attachment.cgi?id=26007)
terminal output
=>0 0x7ec1ac0d CryptSetKeyParam+0x98(hKey=1334760, dwParam=4, pbData="",
dwFlags=4) [/home/austin/wine-git/dlls/advapi32/crypt.c:1961] in advapi32
(0x0063fcf8)
...
0x7ec1ac0d CryptSetKeyParam+0x98
[/home/austin/wine-git/dlls/advapi32/crypt.c:1961] in advapi32: movl
0x0(%eax),%eax
1961 if (!key || !pbData || !key->pProvider || key->pProvider->dwMagic !=
MAGIC_CRYPTPROV)
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