http://bugs.winehq.org/show_bug.cgi?id=20661
Summary: Snuffler: rendering of buttons and list items doesn't
work.
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.sussexarch.org.uk/geophys/snuffler.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: div2004(a)gmail.com
Full discussion on the forum:
http://forum.winehq.org/viewtopic.php?p=34750#34750
Basically, open Snuffler and load some data files (I have attached a data file
for testing purposes) - load the STP01Nov09.spr (within the ZIP archive) file
by going to the File Menu (within Snuffler), then clicking Open Project, and
then opening STP01Nov09.spr file. Double clicking on any item in the list on
the left of the screen will cause the rendering issue. Note the minimize,
maximize and close buttons aren't shown correctly, and items in the menu are
obscured (see my screenshot, snuffler-screen.png, within the attached .zip),
for what I get at this stage.
Note in my screenshot you will see "idebar" and "Linux" in the list. These are
from Firefox buttons - Firefox was running in the background when I took the
screenshot. It helps emphasize the problem.
This does not make the program crash, but it does stop some functionality
(specifically, I can't use the mouse to click on some of the items in the list
on the left of the screen if the dragging window resizing thingamajig (sorry, I
really don't know it's name!) is covering half of an item's name/label.
To explain... the vertical line immediately to the right of the list (which
separates the list and the grey area to the right of the screen) - if that line
is half way over an item's label in the list, I cannot click on that item in
the list with my mouse. I have to resize that vertical line to show the entire
list item before I can then use the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=22936
Summary: AutoCAD 2008: QuickCalc fails to start
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28393)
--> (http://bugs.winehq.org/attachment.cgi?id=28393)
QuickCalc window
Steps to reproduce:
1) winetricks dotnet20
2) install AutoCAD 2008
3) start AutoCAD 2008
4) RMB in drawing area and choose QuickCalc from drop down menu
Behaviour:
Nothing happens
Expected Behaviour:
Window from attachment should be displayed
Workaround:
Use native gdiplus
After clicking QuickCalc the following is in terminal:
fixme:shell:SHAutoComplete stub
fixme:bitmap:CreateDIBSection should fail 48 bpp compression 0
err:xrender:get_xrender_format_from_color_shifts No XRender format found!
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4}
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{b196b283-bab4-101a-b69c-00aa00341d07}
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{00000003-0000-0000-c000-000000000046}
fixme:ole:OLEFontImpl_QueryInterface () : asking for unsupported interface
{00000144-0000-0000-c000-000000000046}
fixme:shell:SHAutoComplete stub
fixme:shell:SHAutoComplete stub
fixme:shell:SHAutoComplete stub
fixme:shell:SHAutoComplete stub
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http://bugs.winehq.org/show_bug.cgi?id=12731
Summary: Lego Digital Designer fonts rendered look bad
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: compbrain(a)gmail.com
A handful of text rendered in the Lego Digital Designer application
(ldd.lego.com)
look like they are compressed.
As an example:
In ldd-screenshot1.png the texts "Installing bricks..." and "Receiving...." are
the samples in question. Similar cases can be found throughout normal
application usage.
System: Ubuntu Hardy RC amd64
Wine Version: 0.9.59-0ubuntu4
Added msttcorefonts with no benefit.
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http://bugs.winehq.org/show_bug.cgi?id=11108
Summary: Unhandle exception
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)gmx.at
Created an attachment (id=10142)
--> (http://bugs.winehq.org/attachment.cgi?id=10142)
Backtrace of crash
Application crashes sporadically, sometimes in between, sometimes on exit.
Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24310
Summary: Civilization IV 1.74 patch can't find installed
program
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dbenhur+winehq(a)gmail.com
I have installed Civ4 Complete from DVD and added all the required DLLs
mentioned in installation HOWTOs. The base Civ4 exe runs fine, but when I try
to run the firaxis Civ4Patch1.74_Final.exe, it runs InstallSheild and comes up
with a dialogue saying "The setup detected that no version of Sid Meier's
Civilization 4 is installed. This update requires that a previous version of
the application be installed."
I get essentially the same message for the Civ4WarlordsPatch2.13.exe.
The Civ4BeyondTheSwordPatch3.19.exe patch finds the app and runs the upgrade
just fine.
dbenhur@devuntu:~$ cat /etc/lsb-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=10.04
DISTRIB_CODENAME=lucid
DISTRIB_DESCRIPTION="Ubuntu 10.04.1 LTS"
dbenhur@devuntu:~$ uname -a
Linux devuntu 2.6.32-24-generic #42-Ubuntu SMP Fri Aug 20 14:24:04 UTC 2010
i686 GNU/Linux
dbenhur@devuntu:~$ wine --version
wine-1.1.42
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http://bugs.winehq.org/show_bug.cgi?id=24048
Summary: Steam crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluebriansimon(a)gmail.com
Steam crashes upon login. No known cause from what I can determine.
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http://bugs.winehq.org/show_bug.cgi?id=24104
Summary: Unreal Tournament 3 hangs at start
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ek-tunkul(a)newmail.ru
Hi!When start game through steam or shortcut on desktop,game halt when push
"launch" button, after 2-5 seconds and unreal logo becomes gray.In terminal i
have "wine: Unhandled stack overflow at address 0x34c7a12 (thread 0044),
starting debugger..." and no more.Close game with compulsory exit.Before that
game start perfectly on wine 1.2 or wine 1.3,the problem has appeared
suddenly.Tried to reinstall wine hasn't helped.May be somebody has solved a
problem?Please help!
Athlon 64 3200+,GeForce6600GT,Audigy1(ALSA),2GB,Ubuntu 10.04 lucid+wine
1.3.1,1.3 or 1.2
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http://bugs.winehq.org/show_bug.cgi?id=23554
Summary: Error in GDI affects IrfanView 4.27
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://en.irfanview-forum.de/vb/showthread.php?6661-V4
-27-IrfanPaint-no-longer-keeps-data(removed-when-paint
-closed)&p=30835
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrk(a)emarkay.com
The plugin for IrafanView, IrfanPaint, has given me trouble in keeping the
changes it has made applied to the original. In 4.25 I found that if you zoomed
to "Original Size" it would keep it's data (lines text, edits, etc.) when the
dialog was closed, but now in 4.27 (with the latest 4.13.67 Paint) , there is
nothing I can find to keep the changes. Even saving "in process" does not keep
the changes made to that point!
>From Developer of plugin:
"My educated guess on this fact is that Wine for DibSections uses a hybrid
approach: it creates a DIB a DDB (which probably is actually an X bitmap); the
work performed by the GDI methods is done on the DDB/X bitmap, which is
converted to DIB whenever the software tries to write on the DIB bits (I think
they use some kind of page protection method to do that).
So, when IrfanPaint just uses GDI methods to perform his work, the changes are
made just on the DDB and aren't mirrored on the DIB, thus causing the problem;
instead, when IP also writes directly on the DIB bits, before it does so the
changes done to the DDB are automatically mirrored on the DIB, so everything
works fine.
If things are like that, a quick workaround can be created to just make a "fake
write" on the DIB to force the update after each tool use. It would be quite a
small change and it should solve the problem.
Still, IMHO, to make such DIB/DDB system to work successfully they should have
set the update also on DIB read, maybe creating a "dirty flag" to avoid
unnecessary updates. "
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http://bugs.winehq.org/show_bug.cgi?id=17553
Summary: Condor Dedicated Server not responding to client
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
URL: http://forum.condorsoaring.com/viewtopic.php?p=99117#991
17
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien(a)chaumontet.net
Following the Howto all seems works well but Dedicated server is just
responding to client by its name ... but do nothing else.
"When I started the server, the server looks okay and running, and I checked if
people could connect via "condor-club" "test server".
Condor-club told me it was connectable!!!
but.......... when I try connecting from a different windows computer, condor
just hangs."
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http://bugs.winehq.org/show_bug.cgi?id=21646
Summary: hhctrl.ocx: special characters displayed wrong
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=26131)
--> (http://bugs.winehq.org/attachment.cgi?id=26131)
source and binary with screenshots
html help ignores special characters in the contents, so they might also be
rendered as html, or the character should be parsed.
(e.g. Umlauts are displayed as ampersand+normalcharacter+uml+semicolon)
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