http://bugs.winehq.org/show_bug.cgi?id=19475
Summary: Hunter Dan Bowfishing demo hangs after initiating
launch
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.hunterdan.com/downloads/HunterDanBowfishing
DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-231-gfe9d360, after the initial configuration window displays
when launching the game and the "Play Game" button is pressed, the game simply
hangs idly with no activity. The only output visible is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f67c,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12677
Summary: Wine Desktop lacks wind deco if the window manager isn't
decorating wine windows
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The new "Allow the window manager to decorate the windows" option introduced in
Wine 0.9.60 also effects the Wine virtual desktop. When unchecked, the virtual
desktop lacks window decoration itself.
Shouldn't this option be disabled when Wine is set to use a virtual desktop?
Since all Wine apps are going to be inside the desktop, Wine already does all
the window decoration. The window decoration option should probably be grayed
out if the "Emulate a virtual desktop" option is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=23316
Summary: Yahoo messenger doesn't responding
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://messenger.yahoo.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghilbert12_lhen03(a)yahoo.com.ph
When I run the latest Yahoo Messenger Full stand alone version, The
installation is working. When I run it under wine the login procedure is good
however when it go to the main window of yahoo messenger. The whole program was
slow and not responding. When the messenger notifies about new mails. Instead
of fix notification window appeared on panel. The notification window stretched
continuously and unstoppable and the notification window cant closed.
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http://bugs.winehq.org/show_bug.cgi?id=12730
Summary: gdi32: some tests fail when X is run in 16 bit mode, but
not 32 bit
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12382)
--> (http://bugs.winehq.org/attachment.cgi?id=12382)
+gdi trace in git
+make[2]: *** [bitmap.ok] Error 2
+make[2]: *** [font.ok] Error 2
+make[2]: *** [palette.ok] Error 3
+make[2]: Target `test' not remade because of errors.
+make[1]: *** [gdi32/tests/__test__] Error 2
Tried running make -k test with X in 16 bit mode. Surprisingly, all the
graphics tests still passed (more likely skipped, didn't check). However, gdi32
is fishy and not skipping, but instead failing.
+gdi log attached
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http://bugs.winehq.org/show_bug.cgi?id=20090
Summary: Theme Park World: Mouse pointer displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23651)
--> (http://bugs.winehq.org/attachment.cgi?id=23651)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Mouse pointer is displayed as black rectangle. Sometimes it flickers very much
between black rectangle and correct mouse pointer appearance.
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Mouse pointer is displayed as it should and doesn't flicker
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-MouseWarpOverride set to disabled
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=20089
Summary: Theme Park World: Loading screen displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23650)
--> (http://bugs.winehq.org/attachment.cgi?id=23650)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Loading screen is displayed as red screen. I can see progress bar
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Loading screen is displayed as in attached image. I can see progress bar
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=16897
Summary: Text colours inverted (black on white not white on
black) - MUSHClient
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Created an attachment (id=18651)
--> (http://bugs.winehq.org/attachment.cgi?id=18651)
Inverted colours on text
Running from ae48e09.
Screenshot of problem attached.
Application is mushclient downloaded from:
http://www.gammon.com.au/files/mushclient/mushclient437.exe
Please tell me which logging options to turn on.
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http://bugs.winehq.org/show_bug.cgi?id=22771
Summary: TagScanner: Doesn't run anymore with newer Wine
builds.
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.xdlab.ru/en/index.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Created an attachment (id=28089)
--> (http://bugs.winehq.org/attachment.cgi?id=28089)
Terminal output
TagScanner used to work quite well in Wine. With newer builds of Wine it
doesn't run anymore. Unfortunately I can't tell exactly at what Wine version it
no more runs. Terminal throws some errors and Tagscan.exe quits.
I've tried with a clean ~/.wine directory with no difference. I'm using the
Lucid Lynx build of Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15237
Summary: After install of Mathematica 6, incorrect font in other
programms
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16010)
--> (http://bugs.winehq.org/attachment.cgi?id=16010)
screenshot
After installing Mathematica 6 under Wine, in other programs fonts sometimes
displayed incorrectly. See the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=22855
Summary: Prince of Persia: The Sands of Time screen transitions
to black
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.gamershell.com/download_4925.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28241)
--> (http://bugs.winehq.org/attachment.cgi?id=28241)
bzipped console output (uncompressed size 1.3 Mbyte)
In the game PoP: SoT, in-game water effects cause the following glitches: the
screen turns to black intermittently, as you rotate the camera with the mouse.
How to reproduce the issue in the demo:
1. Start the demo, create a new profile. If you suffer from the 'fog effect'
bug, go to options and turn off 'Fog effect', but make sure 'Water effects' are
enabled.
2. Start a new game, move your character into the light (skip the video), when
your character re-appears switch to first-person view (by pressing 'F') and
turn the camera with the mouse >> see the intermittent black-outs.
During gameplay the console is flooded with the following two lines of
messages:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4718
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 757
Workaround: disable in-game water effects or disable pixel shader support in
winecfg's Graphics tab.
Fedora 12 x86
Wine-1.2-rc1
Nvidia 7600 GT card with driver 195.36.24
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