http://bugs.winehq.org/show_bug.cgi?id=22683
Summary: Jedi Knight: Dark Forces II weapon is missing
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
1. When working on on bug 22356, i found out, that there are actually two
regressions, but this one latter was hidden because of the first one. The
problem is, that the weapon is completely missing. This happens to me in
windowed mode and game's 3d acceleration not checked.
2. I did a regression test between 1.1.42 and 1.1.43:
commit e7a71e15b56d709c4623a472b0dc44ae6b336e08
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 22:20:42 2010 +0200
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
:040000 040000 b1fb4a4423a6cf63f4ccf7acba0874bd73f4e33a
4f6f3e5fd4b21873bd12b9808cd14662582d1c83 M dlls
3. There is another bug report suffering from this commit, see bug 22575.
4. Revert of this patch after git checkout makes that problem go away. (Unable
to revert on top of 1.1.43)
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
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http://bugs.winehq.org/show_bug.cgi?id=16822
Summary: Mass Effect: Mouse input does not work (almost
completely)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuchac(a)email.cz
Running Mass Effect the mouse is not working properly. In menu, there are no
"onMouseOver" or "onMouseClick" actions - keyboard navigation works well.
During gameplay the mouse clicking works well, but the mouse movement does not.
It is not a problem of mouse warping, the game does not react to mouse
movements at all.
I have tried combination of turning on/off full-screen, virtual desktop, "allow
mouse leaving" and "MouseWarpOverride". Nothing works.
It looks like the mouse action (clicks) specific to some location are not
working (button clicking), but mouse actions not related to some screen area
works - mouse wheel zooming in map screen, select sentence during dialogs....
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http://bugs.winehq.org/show_bug.cgi?id=23911
Summary: Mathcad 14: unimplemented function
msvcr80.dll._getptd, aborting
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sserge1563(a)gmail.com
Created an attachment (id=30021)
--> (http://bugs.winehq.org/attachment.cgi?id=30021)
Console output for the Mathcad bug
Mathcad won't load. Software enters an infinite loop on splash screen.
Attaching console output. Used winetricks to install mdac27, mdac28, vcrun2005
and vcrun2008. Overriding the mscvr80.dll with one from a Windows installation
does NOT solve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24504
Summary: Plants vs Zombies: Game loses sound when restarting
game
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Plants vs Zombies, GOTY edition (Steam).
Game sound breaks and doesn't come back (needs to be restarted). This happens
when going into a minigame or when restarting any current game. Easily tested.
No relevant console output.
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http://bugs.winehq.org/show_bug.cgi?id=17206
Summary: alt.binz 0.24.6: Minimize to systray, icon flickers,
right click on systray icon, icon menu won't disappear
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ih8junkmai1(a)hotmail.com
Bug encountered on:
-------------------------------------------------------------------------------------
Ubuntu 8.10 amd64
Wine 1.1.14 (wine_1.1.14~winehq0~ubuntu~8.10-0ubuntu1_amd64.deb)
Application: Alt.binz 0.24.6
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5214
Steps to Reproduce
-------------------------------------------------------------------------------------
1. launch alt.binz with wine.
.. wine /pathtoaltbinz/altbinz.exe
2. Minimize alt.binz window
.. (alt.binz is minimized to systray, alt.binz icon flickers)
3. Right click on alt.binz icon in systray
.. (alt.binz menu appears)
4. Click anywhere on desktop.
.. (alt.binz menu will not disappear)
5. Double click on alt.binz icon in systray
.. (alt.binz icon in systray will disappear. menu remains.
The only way to get the menu to disappear is to close alt.binz.
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http://bugs.winehq.org/show_bug.cgi?id=19370
Summary: Secret of Monkey Island audio functioning is dependent
on Wine's sample rate
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Secret of Monkey Island: Special Edition's audio only works when Wine's
"Default Sample Rate" is set to 44100. Other sample rates allow the game to
load, but the game is completely silent. This occurs when using the alsa
driver, I'm unsure whether OSS has the same issue since MI:SE will not load
when the oss driver is selected.
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http://bugs.winehq.org/show_bug.cgi?id=23480
Summary: AD-muncher does not install
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andygibbs1(a)compuserve.com
I wanted to try this program that I've used for years on win 2kpro it is an
advert eater that works better than anything I tried on linux, you just do not
get ads coming up: quite a shock when I have to use a system with out it!
Down loaded the program (http://www.admuncher.com/download.shtml) clicked on
the file selected to run in wine (1.1.38 with fedora 13). The program's
installer runs but gets nowhere.
It would be good to have this running.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10910
Summary: winealsa and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
winealsa is unable to work with PulseAudio.
This is my /etc/asound.conf:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
}
ctl.!default {
type pulse
}
This is registry entries for Alsa configurations:
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Alsa Driver]
"AutoScanCards"="N"
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="pulse"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
And I get this error in wine log:
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
I tracked it in wine source code to file dlls/winealsa.drv/alsa.c
With following comment:
/* Setup and find an element id that exactly matches the characteristic we want
** FIXME: It is probably short sighted to hard code and fixate on PCM
Playback Volume */
Unfortunetly I know to little about Alsa to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=19558
Summary: Bad mask in David Fotland's Many Faces of Go version
12
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grikdog(a)pobox.com
Sorry for newbie post, but this has to come to somebody's attention.
Fotland's Many Faces of Go is a go player/analysis/IGS client tool for Windows
XP or Vista. When you place Go stones on the board in Wine emulation, the mask
is wrong. Stones have a black square behind them.
This was FIXED (almost) in Wine 1.0.1, but in Wine 1.1.26 the issue has
reappeared. Also the round stone shape part of the mask was fixed, but the
color of the stone shadows on the board was white and not gray -- this has not
been fixed in ANY version of Wine.
There may be a prior bug referring to Igowin on this same issue, but I doubt
that is a duplicate. You could ask fotland(a)smart-games.com (the author) if the
bug is a duplicate.
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