http://bugs.winehq.org/show_bug.cgi?id=23830
Summary: KKBOX 4.2.0.158 crashes
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chihchun(a)kalug.linux.org.tw
Created an attachment (id=29910)
--> (http://bugs.winehq.org/attachment.cgi?id=29910)
plain backtrace
KKBOX 4.2.0.158 crashes right after exe file launch displaying only loading
splash
screen. The program requires IE7, WMP10.
Version: 4.2.0158
Release Date: 2010/05/25
Size: 5.35MB
Wine output+backtraces are attached for reference. Application information will
be available at
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11871
Any hint for fixing the issue would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=24134
Summary: Demos on dhpoware website won't run without native
msvcp100.dll
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/demos/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
err:module:import_dll Library MSVCP100.dll (which is needed by L"C:\\Program
Files\\GLMultiSampleAntiAliasing\\GLMultiSampleAntiAliasing.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GLMultiSampleAntiAliasing\\GLMultiSampleAntiAliasing.exe" failed, status
c0000135
Putting MSVCP100 in the working directory makes the demo start.
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http://bugs.winehq.org/show_bug.cgi?id=15304
Summary: Running any Half-Life based game in "Windowed Mode"
corrupts mouse movement
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I have tried many steam games with this and many versions of Wine ranging from
0.9.48-1.1.4. For testing purposes try this with Counter-Strike Source.
To replicate:
1. Start Steam.
2. Edit parameters for Counter-Strike: -windowed
2.5 Also add any additional resolution parameters needed
3. Start Counter-Strike
4. Join server. When you spawn, or are spectating in freemode, the mouse will
automically and slowly start moving toward the top left.
To worsen this, if you move the Counter-Strike window to another location and
then go back to the game, the mouse will move at an even faster rate. This will
definately replicate it if it couldn't be replicated in the previous step.
This is reproducable every time. The in-game crosshair will always start moving
toward the top left.
NOTE: When you press escape (which takes you to the menus/etc) the mouse is
still. This problem only occurs in game when you are playing.
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http://bugs.winehq.org/show_bug.cgi?id=12178
Summary: wine 0.9.58 quicktime regression
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weltall2(a)gmail.com
Created an attachment (id=11575)
--> (http://bugs.winehq.org/attachment.cgi?id=11575)
console output
I've just updated today to 0.9.58 from wine 0.9.57 using the official ubuntu
repositories reported in the main page and i've found a regression regarding
quicktime (7.4).
At a first look the application seems to load fine but when i do file=>open
file... and choose a quicktime movie (it was exported from keynote in mp4 and
has points where the animation locks automatically waiting for the user to
interact: that's why i can't use linux applications to see these... they don't
support this) the quicktime window goes to the top left and after some seconds
it closes itself.
Running wine from command line reported an unhandled exception which wasn't
there till last version. and the application seems to quit before the crash
backtrace.
As a side note the only way to make quicktime even launch (and work almost
correcly till 0.9.57 except some gui glitches which are of little importance)
is loading a native gdiplus.dll.
attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=17935
Summary: an error occurred during the move data process 119
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurosara(a)yahoo.com
Hi guys,
Im trying to install Delat Translatior 3.0 in ubuntu 8.10/wine i having an
error while installing the app
the error message is : an error occurred during the move data process 119
can any body give a thought?
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http://bugs.winehq.org/show_bug.cgi?id=21771
Summary: Taxman 2010 CBE doesn't install
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.lexware.de/shop/productDetails?orderNo=A088
32
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Created an attachment (id=26327)
--> (http://bugs.winehq.org/attachment.cgi?id=26327)
Console output when trying to run Taxman 2010 CBE (Computerbild Edition)
I am trying to install a German tax declaration program and can't get into the
installer. The version I am trying to install is from a computer magazine DVD
(Computerbild 5/2010)
The error is linked to the "Visual C++ Runtime Library" and says that "the
application has requested the Runtime to terminate in an unusual way"
I have attached a log. Hope that helps.
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http://bugs.winehq.org/show_bug.cgi?id=18245
Summary: Polygon Love 2 - model shows up but doesn't have any
animation
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=20756)
--> (http://bugs.winehq.org/attachment.cgi?id=20756)
A screenshot of the model standing with her arms wide
First off, launching Polygon Love 2 from the command line is impossible, it
crashes with the following output:
knight666@Katja:~$ wine "/media/disk/Program Files/Purple Heart/Polygon Love
2/PL2.exe"
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f830,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
It is possible to launch the game by double clicking the exe. Once loaded,
everything works as it's supposed to, but once you go in the dressing room,
your character doesn't display any animation, and just stands there with her
arms wide.
I've attached a screenshot demonstrating the effect.
Computer specs:
- Wine 1.1.20 (latest version at time of writing)
- Ubuntu 8.10
- 2.2 GHz AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
- 1 GB RAM
- 128 MB (I think) nVidia Corporation GeForce 8600 GT
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http://bugs.winehq.org/show_bug.cgi?id=18292
Summary: Make 8.3 names for LFNs more "Windows-like"
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://source.winehq.org/source/dlls/kernel32/path.c
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
When Windows creates 8.3 names for long file names, it does so in the form
Progra~1 and increments the number by one with each new creation of a similar
filename.
So,
Program Files --> Progra~1
Programmers --> Progra~2
Program Blah blah --> Progra~3
and so on.
Under Wine, the 8.3 filenames seem somewhat random (PROG~HAE for example).
Is it possible to implement this behaviour?
It would make it easier to guess short path names, which makes it easier to add
paths to the registry (when needed for workarounds, for example).
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http://bugs.winehq.org/show_bug.cgi?id=22059
Summary: when /dev/input/event* device is accessible, wine
fails to consider calibration and correction factors
of the linux joydev driver
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corvus-wine(a)cybertrench.com
Created an attachment (id=26862)
--> (http://bugs.winehq.org/attachment.cgi?id=26862)
joydev log with event file accessible
Linux provides the possibility to correct joystick raw values automatically
when accessing /dev/input/js* devices, both autodetected/scaled and
"hand-calibrated" with tools like "jscal"
if wine uses /dev/input/js* for joystick access, it also takes the correction
factors into account, so a joystick that has been calibrated under linux, will
be calibrated correctly under wine.
However if the /dev/input/event* file corresponding to the joystick device is
accessible (at least for reading) wine seems to bypass the joydev driver and
accesses the device on a lower (event) level, thus unaware of the calibration
data and correction factors - whether manually set and autodetected!
As a result programs run under wine that use a joystick but offer no inbuilt
calibration option (which is most, since under native win32 joysticks are
calibrated system wide in the input device area of the control center) will
behave strangely as joysticks are potentially off-centered - mis-scaled - axis
flipped - or even unable to cross the zero position at all.
Depending on the actual joystick hardware and the required corrections.
the attached log1.txt shows the output of a joystick using program (il2fb
flightsim) started with dinput WINEDEBIUG output grep'd for "joydev" when the
event device is accessible (and the joystick is unusable due to miscalibration
> WINEDEBUG=+dinput wine il2fb.exe 2>&1 |grep joydev
log2.txt shows the same output with /dev/input/event5 (the joystick event
device) chmodded to 000
in this case the axis and buttons are mapped completely different, but centered
and scaled correctly (given that the jopystick had been calibrated under linux
using jscal)
for obvious reasons this bug is only visible if the axis values reported by the
event device, especially min and max:
...
> cur=97, min=0, max=255, fuzz=0, flat=15
...
are not equal to the actually reachable minimum and maximum values.
newer joysticks often autoscale in hard/firmware and actually reach those
min/max values with little need for calibration, while some, especially older
models, are in dire need of correction values since the actual range (as in
this case) is more like 30 to 120
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http://bugs.winehq.org/show_bug.cgi?id=22212
Summary: Random Crashes in Sacred 2
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JakobRau(a)web.de
When playing sacred 2. from time to time wine crashes (sometimes in game
(singleplayer and LAN), sometimes in the menu). It does not happen too often,
but it is still annoying.
I am using Wine 1.1.41. on Ubuntu Lucid.
I am starting the game like this:
WINEPREFIX=~/.wine/sacred2 wine sacred2.exe
WINEDEBUG=+relay wouldn't work, but I hope you can get some stuff out of the
logfile anyway. If you can help me getting it to start with +relay, I will be
happy to post the log.
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