http://bugs.winehq.org/show_bug.cgi?id=11520
Summary: resident evil 4: the black,the white and the glitch
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
Created an attachment (id=10682)
--> (http://bugs.winehq.org/attachment.cgi?id=10682)
wine output in start menu
running RE4 on wine 0.9.53-0.9.55 resulting in black screen in start menu,white
screen in game and glitching in ingame menu (see pictures)
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http://bugs.winehq.org/show_bug.cgi?id=10778
Summary: Gothic3 crashs after warp
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
After taking a "teleporter" (in German "Teleportstein") Gothic3 crashes with
this error:
err:seh:setup_exception stack overflow 0 bytes in thread 0025 eip 7e606e13 esp
6583e000 stack 0x6583e000-0x6604e000
err:ntdll:RtlpWaitForCriticalSection section 0x7e67ee68 "d3d9_main.c: d3d9_cs"
wait timed out in thread 0010, blocked by 0025, retrying (60 sec)
My sys: Fedora7 64bit, Geforce 8800GTS, Driver: 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10030
Summary: Mathcad 11: crashes when trying to add graphs
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odcinek(a)gmail.com
App freezes when I click on any button from graphing toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=9924
Summary: SysIPAddress32 dialog item glitch
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://flatassembler.net/examples/quetannon.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozonstrick(a)rambler.ru
The IP Address field (SysIPAddress32 dialog item) lets type into it only 2
digits in front of/behind/between periods instead of 3, e.g. I get 19.16.20.17
instead of 192.168.202.17. The example program, "quetannon", is written on the
flat assembler language (http://www.flatassembler.net/).
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http://bugs.winehq.org/show_bug.cgi?id=9614
Summary: scroll wheel causes farcry crash.
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When using mouse wheel scroll to change weapons in farcry game crashes and
dumps out error messages.
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http://bugs.winehq.org/show_bug.cgi?id=16470
Summary: Characters appear as shadows and other issues when
running The Longest Journey
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jswadden(a)gmail.com
Created an attachment (id=17847)
--> (http://bugs.winehq.org/attachment.cgi?id=17847)
stderr log
When running the game The Longest Journey, build 142, all 3D characters appear
only as black shadows. Video in FMV sections only updates when the mouse button
is clicked, although sound proceeds normally. Sound is choppy during normal
gameplay (sound in FMV sequences is fine.) The game also will not exit
properly, requiring the virtual desktop window to be closed. The same problems
persist when 3D acceleration is disabled in the game's config, and doing so
causes the mouse cursor to no longer display.
I am using an Nvidia 7600GT video card using the version of Nvidia's binary
drivers provided in the Ubuntu 8.04 repositories. I'm using the onboard sound
on an Asus P5B motherboard, using ALSA drivers in both my Linux configuration
and my Wine config.
I have the Windows version set to Win98 as NT-based versions cause a warning
message to be displayed when the game starts.
Note: This bug applies to the original "The Longest Journey" game, released in
1999/2000, not to its sequel, "Dreamfall: The Longest Journey". I thought I'd
clarify this as the similarities in the titles can cause some confusion.
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http://bugs.winehq.org/show_bug.cgi?id=25124
Summary: VectorWorks 2011.0.0: Icon looks like bad
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: red(a)redsonic.ch
The icons looks like bad, see image in attachment
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http://bugs.winehq.org/show_bug.cgi?id=19904
Summary: wine does not open fifa manager 09
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamemaker83(a)googlemail.com
i have insalled fifa manager 09 with wine.
the installation was successfull but when i wanted to open the game an error
occured
thank you for your help
gamemaker83
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http://bugs.winehq.org/show_bug.cgi?id=12015
Summary: Microsoft Speech SDK 5.1 dictpad.exe sample fails due to
richedit stub
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5e86ec97-40a7-453f-b0ee-6583171b4530&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After obtaining SpeechSDK51.exe and installing the SDK, running the Dictpad
sample (located in C:\Program Files\Microsoft Speech SDK 5.1\Bin) results in a
message box stating "Error getting ITextSelection" and two messages from
terminal that were outputted:
err:richedit:RichEditWndProc_common called with invalid hWnd 0x1002c -
application bug?
fixme:richedit:ITextDocument_fnGetSelection stub 0x5c31e0
The Wine version in use is wine-0.9.57-138-gbcfb47e.
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http://bugs.winehq.org/show_bug.cgi?id=23183
Summary: RCT3: Crash in fglrx if you change/disable a ride sign
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugs(a)digital-trauma.de
Created an attachment (id=28839)
--> (http://bugs.winehq.org/attachment.cgi?id=28839)
rct3 stdout/err with backtrace, wine 1.2-rc2, fglrx 10.5
Since 1.1.43 (the first ver to fix a unrelated crashing regression) I had
random crashes in Roller Coaster Tycoon 3 Platinum when setting a running ride
to testing and vice versa. I only recently narrowed it down to ride signs:
these are dynamically labelled signs in front of the ride queue which per
default are shown for every ride in your park (they marquee the name of the
ride, or "Testing..." etc.), Now if you cause this sign to change after it has
been on screen already, the game may crash with an NPE in fglrx.
Steps to reproduce: Start the sandbox, build one(!) ride and a queue tile in
front of the entrance so the sign is visible. Now in the details tab, disable
the queue sign. If it doesn't crash already, set the ride to Testing, show
sign, disable sign. At least now I consistently get a crash. If you have two or
more rides, one of them may survive the sign on/off roundtrip.
Expected behaviour: Just draw or not draw the sign.
Actual behaviour: Crash (access violation, null pointer with offset; see stdout
of two such crashes)
Workaround: when building a ride, disable the queue sign before building an
entrance. Doesn't work for parks you load where there already are signs present
- if they change because a ride brakes down or because you want to close / edit
them, the game may crash.
First seen in wine: 1.1.43 with fglrx 9.11
Last seen in wine: 1.2-rc2 with fglrx 10.5 (see logs)
Also seen in wine:
1.1.43 with fglrx 10.4
1.1.44 with fglrx 10.4
1.1.44 with fglrx 10.5
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