http://bugs.winehq.org/show_bug.cgi?id=18326
Summary: Pharaoh/Cleopatra doesn't recognize CD-ROM drive
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monolitonegro(a)gmail.com
Pharaoh plus Cleopatra expansion pack doesn't recognize the /media/cdrom as the
D: drive, thus it keep asking for the game cd. Maybe it could be a copy
protection problem. The only way to work around is to download a No-CD patch
for it. The following patch works fine for me with the english copy of the
game:
http://m0001.gamecopyworld.com/games/pc_pharaoh.shtml#Kleopatra%20v1.0%20[G…
How to reproduce: Install the Pharaoh, install the Cleopatra expansion, mount
or put the game cd in the CD-Rom drive and try to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=22964
Summary: Launching Deus-Ex game from Steam no longer works
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drewpvogel(a)gmail.com
Created an attachment (id=28441)
--> (http://bugs.winehq.org/attachment.cgi?id=28441)
Paste of errors in terminal window
I used to be able to run the game Deus-Ex from Steam. That was on 1.0.1 (Debian
testing distribution). I upgraded to 1.2-rc2 and now when I launch the game
from Steam I get a series of errors in the terminal window from which I started
Steam (see attached).
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http://bugs.winehq.org/show_bug.cgi?id=24686
Summary: Kleptocracy crashes without d3dx9_28.dll
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.sheeparcade.com/resources/free/download/kle
ptocracy.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
I've tried without d3dx9_28.dll, with d3dx9_36.dll and with d3dx9_28.dll but
only with d3dx9_28.dll did it not crash.
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http://bugs.winehq.org/show_bug.cgi?id=25942
Summary: Wine's implementation of d3dtypes.h does not work with
ISO C++.
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dscharrer(a)gmail.com
The implementation of d3dtypes.h shipped with wine defines operator() in
D3MATRIX as follows:
/* This is different from MS, but avoids anonymous structs. */
D3DVALUE &operator () (int r, int c)
{ return ((D3DVALUE [4][4])&_11)[r][c]; }
const D3DVALUE &operator() (int r, int c) const
{ return ((const D3DVALUE [4][4])&_11)[r][c]; }
Compiling a C++ winelib program which includes d3d.h using wineg++, without
-fpermissive and with D3D_OVERLOADS defined, results in a compile error, as
"/nemyax/apps/wine/1.3.12/include/wine/windows/d3dtypes.h:339: error: ISO C++
forbids casting to an array type ‘D3DVALUE [4][4]’".
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http://bugs.winehq.org/show_bug.cgi?id=16634
Summary: make test fails in IDirect3DQuery9_GetData call on
latest git
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x125970) call to
IWineD3DDevice_CreateQuery failed
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
query.c:220: Test failed: IDirect3DQuery9_GetData a 2nd time on a ended query
returned 00000001
make[2]: *** [query.ok] Error 1
T60P
ATI FireGL 5200 with 8.12 Drivers
3 Gigs of memory
Dual Core 2.3 CPU intel
RHEL 5.2
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http://bugs.winehq.org/show_bug.cgi?id=12945
Summary: Conquer Online with latest patch stops loading after
antivirus starts.
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://conqueronline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: logistikdesign(a)gmail.com
Created an attachment (id=12683)
--> (http://bugs.winehq.org/attachment.cgi?id=12683)
The errors given in the console.
Conquer Online patch 5022 simply refuses to start. When I am starting it, he
launches an antivirus. I don't know what but someting stops wine from loading
the game. I want to play co on linux because it's not a resource eating game
but wine can't run it. I want this bug solved if it's possible. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=9527
Summary: Silent Hill 4 Does not start
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
When I try to start Silent Hill 4 this messageappears
Warning: the specified System directory L"c:\\windows\\system32" is not
accessible.
ALSA lib conf.c:3949:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:909:(snd_ctl_open_noupdate) Invalid CTL default:0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 0\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 1\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 2\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 3\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 4\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 5\Logical Unit Id 0
err:aspi:SCSI_GetDeviceName Could not open HKLM\HARDWARE\DEVICEMAP\Scsi\Scsi
Port 0\Scsi Bus 0\Target Id 6\Logical Unit Id 0
fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0
func=500 meth=0)
fixme:process:IsWow64Process (0xffffffff 0x34c504) stub!
fixme:setupapi:SetupDiGetClassDevsW returning empty list
fixme:setupapi:SetupDiEnumDeviceInfo 0x12e0c0 0 0x34c350
Warning: the specified System directory L"c:\\windows\\system32" is not
accessible.
wine: Call from 0x7ee586c0 to unimplemented function
ntoskrnl.exe.IoGetDeviceObjectPointer, aborting
wine: Unimplemented function ntoskrnl.exe.IoGetDeviceObjectPointer called at
address 0x7ee586c0 (thread 000d), starting debugger...
Warning: the specified System directory L"c:\\windows\\system32" is not
accessible.
Unhandled exception: unimplemented function
ntoskrnl.exe.IoGetDeviceObjectPointer called in 32-bit code (0x7ee58749).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7ee58749 ESP:7ec43418 EBP:7ec4347c EFLAGS:00000212( - 00 - -IA1)
EAX:7ee43e9d EBX:7eec3888 ECX:00000000 EDX:00000004
ESI:7ec434a8 EDI:7ec4343c
Stack dump:
0x7ec43418: 00000000 00000000 80000100 00000001
0x7ec43428: 00000000 7ee586c0 00000002 7ed72780
0x7ec43438: 7ed7483c 00000000 00468220 7ec434c4
0x7ec43448: 7ec43468 7efc3f3b 7ec434dc 7ec434a8
0x7ec43458: 0000001c 7ec4351c 7ec4351c 7ede5110
0x7ec43468: 7ec4348c 004634a6 7ed7c5e4 00461b45
Backtrace:
=>1 0x7ee58749 RaiseException+0x89() in kernel32 (0x7ec4347c)
2 0x7ed72703 in ntoskrnl (+0x12703) (0x7ec434ac)
3 0x7ed6c797 in ntoskrnl (+0xc797) (0x7ec43514)
4 0x00461ab8 in pfsvgae.sys (+0x1ab8) (0x7ec4351c)
5 0x00461c93 in pfsvgae.sys (+0x1c93) (0x7ec43948)
6 0x7ede4819 in winedevice (+0x4819) (0x7ec439c8)
7 0x7edbff33 in advapi32 (+0x1ff33) (0x7ec43a18)
8 0x7efc6cae call_thread_entry_point+0xe() in ntdll (0x7ec43a28)
9 0x7efc7972 in ntdll (+0x57972) (0x7ec43ac8)
10 0x7efc7c21 in ntdll (+0x57c21) (0x7ec443c8)
11 0xb7ea9283 start_thread+0xb3() in libpthread.so.0 (0x7ec444c8)
12 0xb7e38d1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ee58749 RaiseException+0x89 in kernel32: movl 0xfffffff4(%ebp),%ebx
Modules:
Module Address Debug info Name (26 modules)
PE 460000- 46c000 Export pfsvgae.sys
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7eabb000-7ead0000 Deferred hal<elf>
\-PE 7eac0000-7ead0000 \ hal
ELF 7ead0000-7eb35000 Deferred msvcrt<elf>
\-PE 7eae0000-7eb35000 \ msvcrt
ELF 7ed55000-7ed8b000 Export ntoskrnl<elf>
\-PE 7ed60000-7ed8b000 \ ntoskrnl
ELF 7ed8b000-7edd2000 Export advapi32<elf>
\-PE 7eda0000-7edd2000 \ advapi32
ELF 7edd2000-7ede6000 Export winedevice<elf>
\-PE 7ede0000-7ede6000 \ winedevice
ELF 7ede6000-7edf0000 Deferred libnss_files.so.2
ELF 7edf0000-7edfa000 Deferred libnss_nis.so.2
ELF 7edfa000-7ee10000 Deferred libnsl.so.1
ELF 7ee10000-7ee18000 Deferred libnss_compat.so.2
ELF 7ee18000-7ef3c000 Export kernel32<elf>
\-PE 7ee30000-7ef3c000 \ kernel32
ELF 7ef3c000-7ef61000 Deferred libm.so.6
ELF 7ef61000-7f000000 Export ntdll<elf>
\-PE 7ef70000-7f000000 \ ntdll
ELF b7d77000-b7d7b000 Deferred libdl.so.2
ELF b7d7b000-b7ea4000 Export libc.so.6
ELF b7ea4000-b7eba000 Export libpthread.so.0
ELF b7ecb000-b7fdf000 Deferred libwine.so.1
ELF b7fe0000-b7ffc000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a (D) c:\windows\system32\winedevice.exe
0000000d 0 <==
0000000c 0
0000000b 0
00000008
00000009 0
err:advapi:service_get_status service protocol error - failed to read pipe r =
0 count = 0!
It's a copy protection and with a cracked exe it works but i thought i should
post it
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http://bugs.winehq.org/show_bug.cgi?id=21516
Summary: Diablo 2 hangs if becomes inactive
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Diablo 2 in windowed mode (-w command line parameter) stops responding to input
or updating window contents if the window becomes inactive or minimized. Wine
gives no additional output to stdout. If some logs are required, please tell me
how to get them.
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http://bugs.winehq.org/show_bug.cgi?id=21973
Summary: Fallout 3: err:d3d:resource_init Out of memory!
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
err:d3d:resource_init Out of memory!
This results in hangs/lockups usually when changing areas and/or loading new
maps. Attached is the normal debug output/glxinfo/fo3rendererinfo.txt.
Let me know if you need more info.
System Information
Linux 2.6.33/Ubuntu 9.10
Phenom II X3 720 / 2 Gig Ram / 2 Gig Swap
Geforce GT220 1024 MB DDR3
Fallout 3 Game of the Year Edition Ultra/High Settings
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
"VideoPciDeviceID"=dword:00000a20
"VideoPciVendorID"=dword:000010de
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http://bugs.winehq.org/show_bug.cgi?id=25106
Summary: mingw make/rm problems on shedskin test set
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
attachment shows some problems with make.exe/rm.exe under mingw. I can't
reproduce it for a single test, but the following typically results in some
hits:
(install python 2.6.6 msi from python.org)
wineconsole cmd
cd shedskin-0.3
init
cd tests
python run.py -f
this will run a bunch of tests, and it will stop at the first one that fails
(-f). usually with a message like the following:
0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x7110E000, BaseAddress 0x71110000, RegionSize 0xA700000, State
0
x2000
Z:\home\srepmub\Desktop\shedskin-0.3\msys\bin\make.exe: *** Couldn't reserve
spa
ce for cygwin's heap, Win32 error 487
0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x7110E000, BaseAddress 0x71110000, RegionSize 0xA700000, State
0
x2000
Z:\home\srepmub\Desktop\shedskin-0.3\msys\bin\make.exe: *** Couldn't reserve
spa
ce for cygwin's heap, Win32 error 487
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