http://bugs.winehq.org/show_bug.cgi?id=25454
Summary: scifinder: Non-English character on certain pages (ie.
search result)
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jian_xing(a)hotmail.com
Created an attachment (id=32396)
--> (http://bugs.winehq.org/attachment.cgi?id=32396)
Screen shot of the scifinder windows with wrong character
This is a regression bug. Wine 1.3.5 does not have the bug.
Characters on certain pages are not displayed as English
The error message from the terminal is:
fixme:gdi:ExtCreatePen Hatches not implemented
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http://bugs.winehq.org/show_bug.cgi?id=28190
Summary: winepath: No output in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'winepath c:' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because winepath uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'winepath c:' still works fine in a
regular xterm or equivalent.
(split off from bug 13861)
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http://bugs.winehq.org/show_bug.cgi?id=11670
Summary: Anno 1602 page fault
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anakin.skyw(a)gmx.de
Created an attachment (id=10881)
--> (http://bugs.winehq.org/attachment.cgi?id=10881)
Output of wine 1602
While playing Anno 1602 Königsedition (1602AD Kings edition), wine crashes
with an unhandled page fault after about one minute of play. See Attachment for
output.
This is wine-0.9.55 compiled on Gentoo.
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http://bugs.winehq.org/show_bug.cgi?id=22559
Summary: Final Fantasy 8: text is rendered incorrectly
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: thunderbird2k(a)gmail.com
In FF8 the text rendering is broken since commit
9fec1a02b9e13969f929a3eed249e67773286033 .
This is with a geforce8 and driver 195.36.15.
The broken rendering is shown here (
http://bugs2.winehq.org/attachment.cgi?id=27638 ).
>From the commit message I guess, I have to try it on windows, to see if the
rendering is also broken. Changing the FF8 render engine to uses software mode
works around that problem.
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22778
Summary: PlayOnline viewer's window is not correctly updated
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://dl.square-enix.co.jp/polus/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28102)
--> (http://bugs.winehq.org/attachment.cgi?id=28102)
pol.exe refresh problem when in windowed mode
In windowed mode, when you move app's window that only part is visible, then in
this partially visible state is not correctly updated.
1) Probably nobody can explain that better than Henri
I think what happens is that the blit is rejected because it's partially
outside
the screen. While moving the window to the outside that isn't very noticeable,
but as soon as you move it back you see the now cleared parts of the window
that don't get updated until the window is fully inside the screen again.
2) Another test scenario:
When app's window is only partly visible and then resized, it becomes black.
Attachment shows the 1st test scenario (they are probably related, thus in one
bug report).
Starting line for this bug report is wine-1.1.44-322-g5cc00e8 (there were many
bug before: bug 22145, bug 22197, bug 22290, bug 22294, bug 22311, bug 22735).
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http://bugs.winehq.org/show_bug.cgi?id=17808
Summary: AutoCAD Mechanical 2007 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD Mechanical 2007 fails to install properly (default
installation).
It doesn't crash and AutoCAD installer doesn't notify about any error. On the
end of the installation it shows that AutoCAD was installed successfully, but
it does not because there wasn't copied all files.
The error in terminal
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"acad6.CAB"
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1627
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http://bugs.winehq.org/show_bug.cgi?id=17806
Summary: AutoCAD LT 2008 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20038)
--> (http://bugs.winehq.org/attachment.cgi?id=20038)
WINEDEBUG=+msi Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD LT 2008 PL fails to install (default installation).
It doesn't crashes but the AutoCAD installer notifies about that.
The error in terminal is (installation stops at this)
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1603
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http://bugs.winehq.org/show_bug.cgi?id=27937
Summary: winmm kept busy playing silence after play finishes
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
The winmm player is kept busy for several seconds after audible rendering ends.
This is easily reproduced using my MCI shell from bug #20232, comment #10.
Issue these commands to the MCI:
open 8k8bitpcm.wav alias 8 ; any sample with at least 2 seconds of data
play 8 from 1000 to 2000 notify ; play sample from position 1s to 2s
play 8 from 1000 to 2000 WAIT
status 8 mode
I recommend to use a multi-line copy&paste to the console instead of typing.
The MCIWAVE player will correctly play 1 second worth of data. After that
however, a random amount of upto 4 messages about ALSA pcm underrun are sent to
the console, approx. 1 per second. It's only after those that the player
eventually stops, i.e. execution of the synchronous command ends.
The command "status 8 mode" serves to show when execution of the previous
command ends.
I suspect the cause is the way mmdevapi handles silence and/or feeds too much
data into the "default" ALSA device. I have no idea where that 1s log message
spacing comes from.
Expected behaviour (as in 1.3.24): the synchronous (WAIT flag) player is kept
busy for 1 second, after which the MCI shell processes the next command. Upto
one ALSA pcm underrun log message is the norm, since indeed WINMM is closed
only after all buffers (headers in waveOut* speak) have been returned to the
app, i.e. there's a tiny gap between "played last header => Set Event" and
waveOutClose. I.e. one underrun is designed into the WINMM API, after playing
ends.
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http://bugs.winehq.org/show_bug.cgi?id=29122
Bug #: 29122
Summary: Sonic R has rendering (color keying) issues in
Direct3D mode
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www2.sega.co.jp/download/pc/sonicr/sonicr.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Regression SHA1: c8901d6f6253f6c97610eb1068ac4ff89758ed0a
When Sonic R is run with the Direct3D renderer, it has some rendering issues
(various objects have a green background instead of transparent) as seen in
this screenshot: http://appdb.winehq.org/appimage.php?iId=9421
The DirectDraw renderer works without this problem. According to bug 21878,
comment 5, it's a regression caused by:
commit c8901d6f6253f6c97610eb1068ac4ff89758ed0a
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Jun 9 19:36:12 2006 +0200
ddraw: Rewrite most of ddraw using WineD3D.
Attachment 36962 from that bug fixes the issue.
The demo has the same problem. It will most likely crash on startup due to a
game bug unless the CPU power available to it is limited somehow, e.g. by
running a program with high CPU usage while starting it.
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http://bugs.winehq.org/show_bug.cgi?id=23682
Summary: Suggestion: Editbox with terminal output in crash
window
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a feature request, not a bug.
Wine has an utterly useless "the application has crashed" window, or at least,
it had for a while, I don't know if that has changed. Anyway, I think said
window should have an unfoldable edit box containing all the terminal output of
the application up to its crash, and a button to copy the content in this edit
box. Finally, the crash description should indicate that you should copy that
text and bring it to the Wine forums in order to get help/troubleshooting.
Why? Because it makes giving feedback on Wine apps a lot quicker. A lot of us
do actually run Wine apps from the terminal, but most newbies don't, and this
is a way to assist them helping the Wine devs know about the problem a lot more
quickly than the usual routine, which is:
- Make a forum thread about how the app doesn't work, with little to no further
info;
- Have someone tell you to run in terminal;
- Possibly learn to use the terminal, then run the app from there;
- (At this point, a day may have passed) Run back to the forums with actual
terminal output.
Adding the text box with the terminal output straight into the "application
crashed" window not only makes the window actually useful, but it also
eliminates the delay that exists because new users may have to be assisted in
actually running the app from terminal.
Further notes: of course, from that point, the user may be advised as to how to
run the app from terminal anyway, but at least for this time, or for any time
when they just want to double-click an app to run, they'll get the actual log
much more quickly.
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