http://bugs.winehq.org/show_bug.cgi?id=816
--- Comment #38 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-19 08:53:16 CST ---
Still present in 1.3.33.
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http://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-19 02:26:15 CST ---
Bug still there with current git.
Link is burnt.
Administrator, please use theis working
link:http://www.jeuxvideo.fr/jeux/warlords-battlecry/telechargements/
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http://bugs.winehq.org/show_bug.cgi?id=5480
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-19 01:24:01 CST ---
still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=12705
Summary: Openal 1.1 installer license not shown
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.openal.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Openal 1.1 installation does not show the license instead there is an empty
white box.
Scrolling makes the license appear but the scrolling can only show the
beginning or the end of the text and can't be used for a median position.
Note: The openal SDK use another kind of installer and doesn't have this bug.
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http://bugs.winehq.org/show_bug.cgi?id=14988
Summary: Strange rendering in Colin McRae 2005
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15599)
--> (http://bugs.winehq.org/attachment.cgi?id=15599)
Complete log (WINDEBUG=warn+all)
This bug is the only withstanding item for this title to get "Platinum" rating.
There are 3 issues:
1. At 640x480 cars in the menu show up as grey objects.
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
2. During gameplay, the car as well as extra objects (grass, bushes etc..) are
rendered only on the right half of the screen
--- Please see http://bugs.winehq.org/show_bug.cgi?id=14971 for a screenshot
3. After game has quit, a message keeps appearing on the console (perhaps
wineserver related)
--- See attached log
I am also attaching a WINEDEBUG=warn+all during which i will launch the game,
start a challenge, play a few seconds, take some screenshots, and quit properly
through the menu.
Game is played in Virtual Desktop 1024x768, Default Graphics settings.
The log is bzipped because it is too big to upload.
(How the hell do you upload more than 1 file at a time?)
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http://bugs.winehq.org/show_bug.cgi?id=21212
Summary: Notepad fonts do not display correctly after
re-opening program
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Registry settings that affect font display in Notepad are ineffective after
Notepad has been closed and re-opened.
To Reproduce.
winetricks fontfix and fontsmooth-gray (So fonts display nicely.)
open notepad, change font to FreeSerif 14.
Open Dragon NaturallySpeaking.
Dictate some text. Fonts display properly.
Save text and close Notepad.
Re-open Notepad.
Fonts display poorly, as if the registry settings were not being used.
This also affects font display in e.g. notepad2, geany.
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http://bugs.winehq.org/show_bug.cgi?id=29093
Bug #: 29093
Summary: Posting data with winhttp fails
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosslagerwall(a)gmail.com
Classification: Unclassified
Created attachment 37498
--> http://bugs.winehq.org/attachment.cgi?id=37498
test program
Now that http://bugs.winehq.org/show_bug.cgi?id=29004 is complete, the problem
is that the actual data that is sent during POST for winhttp is incorrect.
Attached is a test program. It posts some sample data to a webpage which dumps
the $_POST variable.
On windows and native winhttp, the output shown is the as the sample data.
With the builtin winhttp, a 403 forbidden page is shown and tcpdump and the web
server error log show that it tried to post binary data (which is obviously
incorrect).
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http://bugs.winehq.org/show_bug.cgi?id=29063
Bug #: 29063
Summary: Jack the Ripper hangs with a black screen on launch
(without native msvcrt.dll)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: ae15a4b6bcc6163255ffb01e820ba5b4532febf9
Created attachment 37448
--> http://bugs.winehq.org/attachment.cgi?id=37448
plain terminal output
This is a point-n-click adventure game, released in 2004 by The Adventure
Company.
After starting the game only a black screen is shown, and the screen stays that
way: the game becomes unresponsive shortly after started.
I can't reproduce the problem in the demo version.
The last good version is Wine 1.3.20, and the problem is still present as of
wine-1.3.32-122-g2e5f73e.
The result of the regression test:
ae15a4b6bcc6163255ffb01e820ba5b4532febf9 is the first bad commit
commit ae15a4b6bcc6163255ffb01e820ba5b4532febf9
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri May 20 13:22:29 2011 +0200
msvcrt: Make FILE->_flag reading functions thread safe.
:040000 040000 0348b825f3a114979fd0745b50b9ba6a95318a57
7bd450a99268173aa845991434ab9bc2f75285da M dlls
The reverted patch fixed the problem.
Native msvcrt also acts as a workaround (winetricks vcrun6).
Please let me know what debug channels should be used (would a
+tid,+msvcrt,+file debug log be okay)?
Fedora 16 x86
Nvidia 250 / driver 290.06
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http://bugs.winehq.org/show_bug.cgi?id=16616
Summary: Wine's D3DXOF rises an out of memory
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=18175)
--> (http://bugs.winehq.org/attachment.cgi?id=18175)
+d3d only fixme
Hi,
i've an application 'soldner gold edition' using d3dxof. When i use the native
dll, the game loads, but with wines d3dxof, it ends up in an out of memory.
I have attached logfiles, one with standard output, one with WINEDEBUG=+d3dxof
and another one with WINEDEBUG=+d3d (only the lines with 'fixme' otherwise it
would be too big).
The WINEDEBUG=+d3d logfile is not complete, i aborted because the debug
messages are iterating in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=27779
Summary: Desktop mouse pointer always visible in Steam games
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35542)
--> (http://bugs.winehq.org/attachment.cgi?id=35542)
plain terminal output
When playing any Steam games, the desktop mouse pointer is always visible on
the screen during gameplay.
In some of the games the desktop cursor follows the path of the game's native
mouse pointer.
In other games the desktop cursor is stuck in the middle of the screen (while
the native pointer is working correctly).
So far I couldn't reproduce the issue in non-Steam games. Moreover the issue
came to my attention only today so it might has something to do with the latest
Steam client update.
Fedora 15
Gnome 3 + Mutter (compositing) -> the bug also occurs in Gnome fallback mode
(Metacity without compositing)
Nvidia Geforce 250 / driver 275.09.07
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