http://bugs.winehq.org/show_bug.cgi?id=26051
Summary: wintrust/softpub tests show a few leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: wintrust
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33223)
--> (http://bugs.winehq.org/attachment.cgi?id=33223)
valgrind log
Most look like:
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WINTRUST_Alloc (wintrust_main.c:47)
by SOFTPUB_GetSIP (softpub.c:135)
by SOFTPUB_LoadFileMessage (softpub.c:350)
by SoftpubLoadMessage (softpub.c:428)
by testObjTrust (softpub.c:341)
by test_provider_funcs (softpub.c:503)
by func_softpub (softpub.c:808)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=8025
criminalminded <criminalminded(a)t-online.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |criminalminded(a)t-online.de
--- Comment #77 from criminalminded <criminalminded(a)t-online.de> 2011-02-18 09:29:09 CST ---
(In reply to comment #72)
> Created an attachment (id=33133)
--> (http://bugs.winehq.org/attachment.cgi?id=33133) [details]
> Workaround - disable ptrace
>
> As a workaround, you can apply this patch to the Wine source code (1.3.11) to
> disable ptrace. Note that this will break winedbg and probably a lot of other
> programs too.
>
> I've played Counter-Strike with this patch applied for some hours now and it
> seems to be stable.
Thx a lot.No more crashs after applying the patch.
(In reply to comment #74)
> (In reply to comment #73)
> > (In reply to comment #72)
> >
> > ... but I get dropped from server with a
> > message that my client timed out. Reconnect and play for some time till next
> > drop ...
> > But no crash :D
>
> I've been getting that message alot with Steam lately, even without the
> workaround. It's probably a different problem/bug.
confirm. a lot of disconnects by client "timed out".
cant say that it is related by the patch but this is the first the i get this
error. ports are "open" @ router. no problems when using windows.
without the patch this wasnt a problem but its not sure because without i
crashed a lot of ;)
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #210 from Joachim Rousseau <syrion.com(a)gmail.com> 2011-02-18 07:41:43 CST ---
(In reply to comment #209)
> Well, the crash is certainly random. It doesn't appear to be reproducible in
> the same way every time. It just crashes at random during gameplay. I will try
> to get a backtrace or something useful when it happens.
As long it is not always reproducible, it is not this bug. I'm experiencing the
bug after each wine update (including 1.3.13), and the workaround patch is
fixing the problem each time. So I'm pretty sure you are experiencing another
one.
Try to look for another bug or submit a new one...
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--- Comment #209 from Evan Goers <megatog615(a)gmail.com> 2011-02-18 04:54:24 CST ---
Well, the crash is certainly random. It doesn't appear to be reproducible in
the same way every time. It just crashes at random during gameplay. I will try
to get a backtrace or something useful when it happens.
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--- Comment #208 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-02-18 04:42:01 CST ---
(In reply to comment #207)
> None of the patches or hacks here work anymore.
Then that would mean you're not experiencing this (font related) bug because
either fixed or you have a different problem.
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--- Comment #207 from Evan Goers <megatog615(a)gmail.com> 2011-02-18 04:32:21 CST ---
None of the patches or hacks here work anymore. Disabling gameoverlayrenderer
and disabling Steam Community In-Game has no effect. Setting Windows version to
win98 or winnt no longer have any effect.
Using the latest git on Debian Squeeze.
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http://bugs.winehq.org/show_bug.cgi?id=26157
Summary: Patch about combobox with label
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yayadesigner(a)gmail.com
Created an attachment (id=33326)
--> (http://bugs.winehq.org/attachment.cgi?id=33326)
wine-1.2.2/dlls/user32/combo.c
I found a bug in wine 1.2.2 (I work with ubuntu 10.10). When we have a combobox
which have a label on top, wine recalculate the position of the rectangle
because posChanging->cy is taller than newComboHeight.
Then, The combobox can be hidden by the label.
You can found the file combo.c in dlls/user32/combo.c
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http://bugs.winehq.org/show_bug.cgi?id=26156
Summary: [Settlers 7] Game crashes at startup
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: victorataide(a)hotmail.com
Created an attachment (id=33325)
--> (http://bugs.winehq.org/attachment.cgi?id=33325)
Terminal log
Installing and updating the game was successful. But after login and when
launching, a white screen appears followed by a wine crash message window and
nothing more happens.
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http://bugs.winehq.org/show_bug.cgi?id=26115
Summary: gdi32/metafile tests show several memory leaks in
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by DC_UpdateXforms (dc.c:331)
by SetWorldTransform (dc.c:1257)
by EMF_Update_MF_Xform (enhmetafile.c:548)
by EnumEnhMetaFile (enhmetafile.c:2396)
by PlayEnhMetaFile (enhmetafile.c:2483)
by test_ExtTextOut (metafile.c:226)
by func_metafile (metafile.c:2781)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by PlayEnhMetaFileRecord (enhmetafile.c:865)
by EMF_PlayEnhMetaFileCallback (enhmetafile.c:2464)
by EnumEnhMetaFile (enhmetafile.c:2410)
by PlayEnhMetaFile (enhmetafile.c:2483)
by test_ExtTextOut (metafile.c:226)
by func_metafile (metafile.c:2781)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by EnumEnhMetaFile (enhmetafile.c:2432)
by PlayEnhMetaFile (enhmetafile.c:2483)
by test_ExtTextOut (metafile.c:226)
by func_metafile (metafile.c:2781)
by run_test (test.h:556)
by main (test.h:624)
...
etc. I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=18533
Summary: Crysis crashes with ORM=pbuffer
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.crysisdemo.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=21190)
--> (http://bugs.winehq.org/attachment.cgi?id=21190)
+d3d log
Crysis crashes on the loading screen when pbuffer is enabled. This is a
regression.
Command to start crysis:
wine Crysis.exe -DEVMODE +map island +exec benchmark_gpu
Regression test result:
1f4e7b27ed73214a764e33b9bf2df193b17d57ed is first bad commit
commit 1f4e7b27ed73214a764e33b9bf2df193b17d57ed
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 08:30:15 2009 +0100
wined3d: Set the currently active context to NULL when it's destroyed.
This should make us crash when trying to use the "currently active" context
after it has been destroyed, rather than messing around with freed memory.
:040000 040000 80cf24efbe1ba13fc3383aebc5820c8c65c8e981
5ffaabb0303e086a1f88c2eb182d7c785468ae2a M dlls
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