http://bugs.winehq.org/show_bug.cgi?id=26511
Summary: Firefox 3 & 4: shockwave player doesn't work and/or
hangs browser
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing the latest windows firefox 3 or 4 with the latest shockwave
player causes firefox to hang.
(Or sometimes show a "bad version" dialog; that's bug 22710.)
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http://bugs.winehq.org/show_bug.cgi?id=5159
--- Comment #57 from Raymond <superquad.vortex2(a)gmail.com> 2011-03-23 22:37:47 CDT ---
(In reply to comment #56)
>
> On the same machine without pulseaudio using wine's alsa driver but on a
> non-usb headset, it worked okay for me a while ago. Unfortunately I broke that
> headset, so I can't test if it's still the case. I do not believe this to be a
> regression either way.
what is the default device ( hw , plughw or dsnoop ) and your sound card
different sound cards support different capture rate/ playback rate
how the voice audio is transfer through the network (resampled to lower rate
and mono or S16 to U8 to minimize network traffic ) this affect the latency and
the quality
if your usb mic only support 16000Hz, and playback to your teammate's sound
card which use 44100Hz
look at winealsa.drv/dscapture.c
start capturing only need snd_pcm_start()
why does it need play_looping and CommitAll() ?
Try run those compilance test
WINETEST_INTERACTIVE=1 dsound_test caputre
WINETEST_INTERACTIVE=1 dsound_test duplex
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http://bugs.winehq.org/show_bug.cgi?id=20028
Summary: Solidworks Viewer 2009 crash on preview, native
gdiplus works around it
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.solidworks.com/sw/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=23570)
--> (http://bugs.winehq.org/attachment.cgi?id=23570)
+gdiplus log
Steps to reproduce (plain wine 1.1.29):
* Download Solidworks Viewer 2009, install normally.
* Download sample files from
http://www.dimontegroup.com/Tutorials/CS6_SampleFiles_02-05-07.zip, unzip.
* Start solidworks viewer, accept eula. Click the open file button. Navigate to
the sample files directory you unzipped, select a file (click the parent
directory button first, if you have a focus issue in the file selector). Viewer
crashes.
Native gdiplus works around the issue and lets me see a preview, before
crashing on clicking the open button. To be reported in another bug.
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http://bugs.winehq.org/show_bug.cgi?id=8177
--- Comment #28 from Ken Phillis Jr <kphillisjr(a)gmail.com> 2011-03-23 11:03:14 CDT ---
I found another program that can be used to test the font. It's the open source
Notepad clone that is included with wine. I just confirmed this with both Solar
Fire v5.1 and wine version 1.3.16.
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http://bugs.winehq.org/show_bug.cgi?id=5159
Brandon Howard <FinalCrisisSX(a)Hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |FinalCrisisSX(a)Hotmail.com
--- Comment #56 from Brandon Howard <FinalCrisisSX(a)Hotmail.com> 2011-03-23 02:50:18 CDT ---
I have what I'm quite sure is the same problem with a usb headset (logitech
g930). Using either alsa or the 3rd party wine-pulse driver patch (of course I
also tested with vanilla wine + alsa and without pulse even installed), there
are still problems, so I don't believe this to be solely an alsa issue. Sound
from the mic cuts in and out and sounds awful. As others report, it sounds just
fine in steam along with native linux apps, but in tf2 it's messed up.
Additionally, as others said, the output works fine -- it's just the input, no
matter how wine is configured or patched that I've tried.
On the same machine without pulseaudio using wine's alsa driver but on a
non-usb headset, it worked okay for me a while ago. Unfortunately I broke that
headset, so I can't test if it's still the case. I do not believe this to be a
regression either way.
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http://bugs.winehq.org/show_bug.cgi?id=26018
Summary: Rift Beta:Error communicating with the patching
process upon launch
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Most of the time upon starting the game from the Launcher:
Error communicating with the patching process. (Error #1026)
Last Message: 0000006D
Console output:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:win:FlashWindowEx 0x33c9b4
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x33a204
Trying multiple times eventually lets you start the game properly.
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http://bugs.winehq.org/show_bug.cgi?id=1347
lubosz <lubosz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lubosz(a)gmail.com
--- Comment #64 from lubosz <lubosz(a)gmail.com> 2011-03-22 21:26:30 CDT ---
This occurs in Ableton Live when QuickTime is used as a audio codec library.
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #70 from Yuki <tsundere-chan(a)live.com> 2011-03-22 16:03:47 CDT ---
the patch for 1.3.13 works for wine 1.3.16, too, but there's a weird bug with
some objects (e.g. a snake being divided into many even parts).
Could someone please revise it?
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http://bugs.winehq.org/show_bug.cgi?id=16683
Summary: Heroes 3 - DSOUND_MixOne Fatal error. Under/Overflow?
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=18333)
--> (http://bugs.winehq.org/attachment.cgi?id=18333)
Wine's error message written to console when the game freeze.
Hi,
i'm new here and i encounter with the freeze of "Heroes of might and magic 3".
When the game freeze there is some backtrace - see attached log. Sometimes it
happens after 2 or 3hours of playing sometimes i can play 5hours without any
problem.
It's unreproducible. This is my first bugzilla entry. Hope i'm doing well :)
I'm using prepackaged version of wine from winehq.org (wine_1.1.11_i386.deb)
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http://bugs.winehq.org/show_bug.cgi?id=23505
Summary: Heroes of Might and Magic hangs
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
I play 5-7 minutes and got error message: Internal errors - received incorrect
parameters (it is my translation from "Внутренние ошибки - получены неверные
параметры").
Console:
wine: Unhandled page fault on write access to 0x00000900 at address 0x220076f1
(thread 001d), starting debugger...
Can't attach process 0008: error 5
This is not 20380 bug, becouse of kernel version: 2.6.35 (Ubuntu 10.10 alpha)
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