http://bugs.winehq.org/show_bug.cgi?id=26500
Summary: Critical section busy wait
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vvoznesensky(a)gmail.com
The critical section machinery (EnterCriticalSection, LeaveCriticalSection,
TryEnterCriticalSection) is realized suboptimal: waiting thread consumes CPU
cycles polling LockCount instead of using system lock like pthread_mutex_lock
do (please look at http://www.jbox.dk/sanos/source/lib/pthread/mutex.c.html ) .
Suggested solution: throw out custom realization and use pthread_mutex_t,
pthread_mutex_lock, pthread_mutex_unlock and pthread_mutex_lock instead.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #416 from max(a)veneto.com 2011-03-22 05:04:25 CDT ---
(In reply to comment #415)
> Since one of the recent wine updates (1.3.15 or 1.3.14, not sure), the game I
> needed the DIB engine for is now working fine without this patch - which I
> actually only noticed as the patch stopped working for me on current wine (apps
> would no longer start with WINEDIB=ON).
Still not checked, but from what I see in changelogs, latest changes completely
screw up the DIB engine mechanics.... so I guess it'll need a big refactoring.
OR, hopefully, latest changes are done to make possible the introduction of
correct DIB handling in wine ?
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=3930
Mike Ellery <mellery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mellery(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25108
Summary: Critical sections used without calling the
initialization function
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 8jmtfa1e(a)gmail.com
I was doing some experiments with dlls/ntdll/critsection.c trying to verify if
it was causing the huge performance penalty in Starcraft II.
My experiments stalled when I realized that some parts of wine used critical
sections without even bother calling RtlInitializeCriticalSection first. That's
an abomination and a great example of spaghetti code.
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http://bugs.winehq.org/show_bug.cgi?id=17438
Summary: Giants: Citizen Kabuto 1.4 crashes when changing
resolution
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Created an attachment (id=19521)
--> (http://bugs.winehq.org/attachment.cgi?id=19521)
wine log
- start Giants in Wine with '~/work/wine-build/wine Giants 2>&1|tee wine.log'
- go to: Options -> Graphics Options -> Change Resolutions
- observe current resolution set to 800x600x32 and the Display Driver set to
"DirectDraw HAL Wine D3D7 T&L HAL"
- select 1024x768x32
- click "Apply Changes"
- wait a bit for the game to reload and crash
exact wine version: wine-1.1.15-58-g3fa05ae.
video card: GeForce 8600 GTS/PCI/SSE2
OpenGL: 2.1.2 NVIDIA 177.82 - directly from Nvidia's website
OS: Fedora 9 x86_64
Giants version: 1.4 purchased from http://www.gog.com (supposedly with
Graphical Revision Mod (GRM) installed)
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http://bugs.winehq.org/show_bug.cgi?id=20382
Summary: Tom Clancy's Rainbox Six - ingame scenery/surfaces not
rendered - all black
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myheadblewoff(a)hotmail.com
The game starts fine, select mission (any) in the menus - launch ....
In the game environment itself, the sky is rendered correctly, however all
other surrounding surfaces (walls, floor/ground...everything really) is totally
black.
You can't play a FPS title if you can't see your targets (or anything else ;).
When the game is running like this, the following line is echoed to console
continuously;
fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x1712a8)->(0x33fa2c):Stub!
Log attached represents - starting the game (intro movies skipped) ; selecting
mission ; starting the game itself (this is where you'll see the above line
repeated over and over) ; quitting the game.
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http://bugs.winehq.org/show_bug.cgi?id=2277
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2011-03-21 03:49:57 CDT ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=2596
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #53 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2011-03-21 03:29:03 CDT ---
An originally reported problem has been fixed.
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http://bugs.winehq.org/show_bug.cgi?id=2277
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> 2011-03-20 21:53:18 CDT ---
slosw mouse is another problem. This bug can be closed as FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=6033
drubnet(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drubnet(a)gmail.com
--- Comment #68 from drubnet(a)gmail.com 2011-03-20 18:14:27 CDT ---
Hey guys, if someone wants to know how to fix slow mouse in fallout 2, you must
install playonlinux and use version manage wine, install "wine1.2.2MousePatch"
and the problem away.
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