http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #460 from Xavier Vachon <xvachon(a)gmail.com> 2011-04-15 22:32:41 CDT ---
(In reply to comment #458)
> (In reply to comment #457)
> > (In reply to comment #456)
> > > (In reply to comment #455)
> > > > Looks like it needs to be rediffed again.
> > >
> > > If I'm seeing this correctly, no - it's gone mainline! Which should mean that
> > > since 1.3.18 it's enabled by default. Well, I'm excited, and it's the perfect
> > > time to test this feature, too.
> >
> > It's not complete yet, but some applications may work better. I'd suggest
> > waiting a while though before saying it's done ;-).
>
> Emm, which commits are we talking about??
Nevermind, just read the news. Good stuff. Will wait for an announcement to
test the new features.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #459 from Zhenya <Zenitur(a)yandex.ru> 2011-04-15 21:42:00 CDT ---
Wine 1.3.18 changes doesn't work with Unreal Tournament 3. Now I using old
patch for X Input 1.7 and older. http://bugs.winehq.org/attachment.cgi?id=15638
How to apply X Input 1.8 patch?
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #458 from Xavier Vachon <xvachon(a)gmail.com> 2011-04-15 21:34:58 CDT ---
(In reply to comment #457)
> (In reply to comment #456)
> > (In reply to comment #455)
> > > Looks like it needs to be rediffed again.
> >
> > If I'm seeing this correctly, no - it's gone mainline! Which should mean that
> > since 1.3.18 it's enabled by default. Well, I'm excited, and it's the perfect
> > time to test this feature, too.
>
> It's not complete yet, but some applications may work better. I'd suggest
> waiting a while though before saying it's done ;-).
Emm, which commits are we talking about??
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http://bugs.winehq.org/show_bug.cgi?id=5159
--- Comment #62 from Raymond <superquad.vortex2(a)gmail.com> 2011-04-15 20:42:21 CDT ---
(In reply to comment #61)
> I don't know what I did otherwise, but after tinkering with the sound some more
> and once again decreasing my mic volume to 45% or so, people say my mic is a
> little low (naturally) but no longer sounds horrible or breaks their sound
> in-game.
if it depend on mic volume level, you have to find out the dB values in
"alsamixer -c0" since the dB range of capture volume of most sound cards are
+ve (gain) instead of atten so clipping will occur at certain level
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #457 from Austin English <austinenglish(a)gmail.com> 2011-04-15 19:32:58 CDT ---
(In reply to comment #456)
> (In reply to comment #455)
> > Looks like it needs to be rediffed again.
>
> If I'm seeing this correctly, no - it's gone mainline! Which should mean that
> since 1.3.18 it's enabled by default. Well, I'm excited, and it's the perfect
> time to test this feature, too.
It's not complete yet, but some applications may work better. I'd suggest
waiting a while though before saying it's done ;-).
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--- Comment #456 from GreatEmerald <pastas4(a)gmail.com> 2011-04-15 17:34:09 CDT ---
(In reply to comment #455)
> Looks like it needs to be rediffed again.
If I'm seeing this correctly, no - it's gone mainline! Which should mean that
since 1.3.18 it's enabled by default. Well, I'm excited, and it's the perfect
time to test this feature, too.
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http://bugs.winehq.org/show_bug.cgi?id=26790
Summary: Windows KB938759 hotfix doesn't always install
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://download.microsoft.com/download/8/B/2/8B2DC324-
ACE3-4EF4-A4F4-56A055989C3B/WindowsXP-KB938759-x86-ENU
.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
This is strange, because it worked once for me yesterday, but after that would
repeatedly fail, and continues today.
The hotfix is wanted by Games For Windows Live, see bug 26778.
It will fail with an error box saying "Path not found".
Terminal doesn't show much:
fixme:clusapi:GetNodeClusterState ((null),0x33ec24) stub!
fixme:advapi:DecryptFileA "c:\\4e5820446415ff8f29cad3c62580bd\\" 00000000
fixme:setupapi:pSetupGetGlobalFlags stub
fixme:advapi:RegisterEventSourceA ((null),""): stub
fixme:advapi:RegisterEventSourceW (L"",L""): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0xc00e1115,(nil),0x0003,0x00000000,0x33f240,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0xc00e1115,(nil),0x0003,0x00000000,0x12f728,(nil)):
stub
err:eventlog:ReportEventW L"Windows"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"Path not found\r\n"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=6971
fracting <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=421
fracting <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=26675
Summary: Lots of black surfaces and textures in Dungeon Keeper
2 (regression)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=33969)
--> (http://bugs.winehq.org/attachment.cgi?id=33969)
log +d3d
In the main menu and in game, many surfaces and textures turn black, and this
makes the game impossible to play.
It is a regression introduced by this commit :
commit 99bfd817141ca32f9c50e539aa4d0dcbfded24b7
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 5 19:01:30 2011 +0200
wined3d: Allow depth and stencil clears on surfaces other than the current
depth / stencil buffer.
:040000 040000 a1e1740244f75e7f1699cee54d69568a8cd147ec
d4679a1a650275cb7612d8f4ee48c72a1e0557a4 M dlls
Attaching a log of the game, and tagging appropriately.
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