http://bugs.winehq.org/show_bug.cgi?id=1918
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-04-15 12:50:28 CDT ---
Closing bugs fixed in 1.3.18.
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http://bugs.winehq.org/show_bug.cgi?id=25321
Summary: Osu! doesn't run in OpenGL mode
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimon05550(a)rambler.ru
Created an attachment (id=32166)
--> (http://bugs.winehq.org/attachment.cgi?id=32166)
Console output
In Direct3D mode it runs just fine, except for minor graphical glitches on
sliders' rendering.
When switched to OpenGL, it's crashes with "X Error of failed request:
GLXBadDrawable".
Osu! on AppDB:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=9581
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http://bugs.winehq.org/show_bug.cgi?id=24134
Summary: Demos on dhpoware website won't run without native
msvcp100.dll
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/demos/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
err:module:import_dll Library MSVCP100.dll (which is needed by L"C:\\Program
Files\\GLMultiSampleAntiAliasing\\GLMultiSampleAntiAliasing.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GLMultiSampleAntiAliasing\\GLMultiSampleAntiAliasing.exe" failed, status
c0000135
Putting MSVCP100 in the working directory makes the demo start.
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http://bugs.winehq.org/show_bug.cgi?id=25920
Summary: winedbg does not work under clang
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://test.winehq.org/data/58786dc8ea237cf646e62edb86
5dc260684eb784/wine_ae-ub1004-clang/shdocvw:ie.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33039)
--> (http://bugs.winehq.org/attachment.cgi?id=33039)
terminal output
When wine is compiled with clang, crashes do not get a good backtrace, instead,
I get something like:
../../../tools/runtest -q -P wine -M shdocvw.dll -T ../../.. -p
shdocvw_test.exe.so ie.c && touch ie.ok
wine: Unhandled page fault on write access to 0x00000028 at address 0x68e94653
(thread 0039), starting debugger...
Unhandled exception: page fault on write access to 0x00000028 in 32-bit code
(0x68e94653).
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"oleaut32<elf>":
OLEFontImpl_IPersistPropertyBag_Load.sAttrName<68f7b37c-0000000a>
sAttrName<68f7b37c-0>
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"oleaut32<elf>":
VarFormatPercent.szPercentBracket<68f853b6-00000006>
szPercentBracket<68f853b6-0>
...
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"shdocvw_test<elf>":
test_ConnectionPoint.dw<685dc820-00000004> dw<685dc820-0>
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"shdocvw_test<elf>":
CLSID_FileProtocol<685d4260-00000010> IID_IInternetSession<685d4260-0>
winedbg: Internal crash at 0x68641f3d
full output attached.
For building Wine with Clang, see http://wiki.winehq.org/Clang
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http://bugs.winehq.org/show_bug.cgi?id=15304
Summary: Running any Half-Life based game in "Windowed Mode"
corrupts mouse movement
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I have tried many steam games with this and many versions of Wine ranging from
0.9.48-1.1.4. For testing purposes try this with Counter-Strike Source.
To replicate:
1. Start Steam.
2. Edit parameters for Counter-Strike: -windowed
2.5 Also add any additional resolution parameters needed
3. Start Counter-Strike
4. Join server. When you spawn, or are spectating in freemode, the mouse will
automically and slowly start moving toward the top left.
To worsen this, if you move the Counter-Strike window to another location and
then go back to the game, the mouse will move at an even faster rate. This will
definately replicate it if it couldn't be replicated in the previous step.
This is reproducable every time. The in-game crosshair will always start moving
toward the top left.
NOTE: When you press escape (which takes you to the menus/etc) the mouse is
still. This problem only occurs in game when you are playing.
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http://bugs.winehq.org/show_bug.cgi?id=26732
Summary: Wingcfg: tab text is missing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
winecfg doesn't show the tab text any more.
Steps to reproduce:
- wine winecfg
This is a regression:
82258f4f2580a591d7a9940204b194b7f833c09d is the first bad commit
commit 82258f4f2580a591d7a9940204b194b7f833c09d
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Sat Apr 9 19:46:59 2011 +0400
comctl32/tab: Use dpa to store item data.
:040000 040000 a3b729820b1b9d662125e4fada10af517f3edf1a
a08ba3115d11b06c74f8da69dc1d3a74adc9f8ad M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26728
Summary: d3d_compiler/reflection test shows a ton of valgrind
warnings
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, kgbricola(a)web.de
Invalid write of size 4
at copy_name (reflection.c:166)
by d3dcompiler_parse_type_members (reflection.c:1176)
by d3dcompiler_parse_type (reflection.c:1247)
by get_reflection_type (reflection.c:1293)
by d3dcompiler_parse_variables (reflection.c:1353)
by d3dcompiler_parse_rdef (reflection.c:1522)
by d3dcompiler_shader_reflection_init (reflection.c:1711)
by D3DReflect (reflection.c:1840)
by test_reflection_constant_buffer (reflection.c:1233)
by func_reflection (reflection.c:1515)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f037adc is 0 bytes after a block of size 12 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1702)
by d3dcompiler_parse_type (reflection.c:1238)
by get_reflection_type (reflection.c:1293)
by d3dcompiler_parse_variables (reflection.c:1353)
by d3dcompiler_parse_rdef (reflection.c:1522)
by d3dcompiler_shader_reflection_init (reflection.c:1711)
by D3DReflect (reflection.c:1840)
by test_reflection_constant_buffer (reflection.c:1233)
by func_reflection (reflection.c:1515)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26632
Summary: MultiByteToWideChar with MB_ERR_INVALID_CHARS doesn't
fail for some code points.
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Created an attachment (id=33899)
--> (http://bugs.winehq.org/attachment.cgi?id=33899)
test MB_ERR_INVALID_CHARS
I ran the attached source code in both Wine and Windows XP environments. In
some codepages, inclueding Japanese (CP932), the result doesn't match.
For instance, Japanese Windows marks `X' (conversion fail) for 0xA0, 0xFD, 0xFE
and 0xFF. But Wine (LANG=ja_JP.UTF-8) marks `o' (OK) for them.
This only happens when I pass MB_ERR_INVALID_CHARS for MultiByteToWideChars.
This article might be help you.
http://blogs.msdn.com/b/michkap/archive/2007/07/25/4037646.aspx
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http://bugs.winehq.org/show_bug.cgi?id=4553
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2011-04-15 12:49:52 CDT ---
Closing bugs fixed in 1.3.18.
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http://bugs.winehq.org/show_bug.cgi?id=7663
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #25 from Alexandre Julliard <julliard(a)winehq.org> 2011-04-15 12:49:50 CDT ---
Closing bugs fixed in 1.3.18.
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