http://bugs.winehq.org/show_bug.cgi?id=20148
Summary: d3d8: visual tests timeout with pbuffer enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://test.winehq.org/data/caf66f0fe28da8964b5f84be68
2c527559fb9e52/wine_ae-ub904-pbuffer/d3d8:visual.htmld
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
visual.c:711: Test failed: Offscreen failed: Got color 0x00ff0000, expected
0x00ffffff.
visual.c:714: Test failed: Offscreen failed: Got color 0x00ff0000, expected
0x00ff00ff.
visual.c:887: Test failed: DSTALPHA on texture returned color 007f0080,
expected 0x000000ff
test failed: timed out
every time on my machine.
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http://bugs.winehq.org/show_bug.cgi?id=20147
Summary: riched20:editor test fails when pbuffer is enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://test.winehq.org/data/bb4050d79280dc83e4f3159eb1
21cb88d84721e9/wine_ae-ub904-pbuffer/riched20:editor.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
editor.c:5976: Test failed: Cursor is at 0 instead of 8
Doesn't occur with backbuffer, and very seldomly with fbo. With pbuffer, nearly
every time.
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http://bugs.winehq.org/show_bug.cgi?id=14094
Summary: Guild Wars crashes after patch screen with pbuffer
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicodarious(a)gmail.com
OK, so I am very new to this, but I am really hoping that I might be able to
throw in a little help.
I have been playing around with regedit and changing little things here and
there, each time testing Guild Wars out after running wineprefixcreate.
One things that I have noticed is that Guild Wars WILL run (at about 5 - 25
FPS) with the OffScreenRenderingMode set to fb0, but will crash out if set to
pbuffer. Is there any reason for this?
Also, I ran Gw.exe from prompt to get output for the reasoning for the crash,
and this is what I get (the last few lines that is):
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a0b0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a5a8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352abc0) : stub
fixme:d3d:FindContext The PBuffr context is only supported for one thread for
now!
err:d3d:ActivateContext Failed to activate the new context
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I also have my registry settings exported for anyone wanting to browse through
them. If you have any info or questions, please let me know and I will do my
best to gather the info for you.
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http://bugs.winehq.org/show_bug.cgi?id=21273
Summary: python's test_poplib test fails
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=25580)
--> (http://bugs.winehq.org/attachment.cgi?id=25580)
test output
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_poplib
testTimeoutDefault (__main__.TestTimeouts) ... ERROR
testTimeoutNone (__main__.TestTimeouts) ... ok
testTimeoutValue (__main__.TestTimeouts) ... ERROR
Full output attached.
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http://bugs.winehq.org/show_bug.cgi?id=7382
--- Comment #14 from Xavier Vachon <xvachon(a)gmail.com> 2011-04-04 22:08:46 CDT ---
Created an attachment (id=33941)
--> (http://bugs.winehq.org/attachment.cgi?id=33941)
log - 1.3.17 and d3dx9_36
In git (1.3.17), the game loads but sound stutters. winetricks d3dx9_36 helps
to work around graphical problems, but the sound problem remains. Uploading a
log with the d3dx9_36 override on.
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http://bugs.winehq.org/show_bug.cgi?id=19209
Summary: ddraw: visual tests fail with pbuffer
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
visual.c:795: Test failed: DSTALPHA on texture returned color 0x000000ff,
expected 0x00800080
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http://bugs.winehq.org/show_bug.cgi?id=21272
Summary: python's test_ftplib test fails
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_ftplib
testTimeoutConnect (__main__.TestTimeouts) ... ERROR
testTimeoutDefault (__main__.TestTimeouts) ... ERROR
testTimeoutDifferentOrder (__main__.TestTimeouts) ... ERROR
testTimeoutDirectAccess (__main__.TestTimeouts) ... ERROR
testTimeoutNone (__main__.TestTimeouts) ... ok
testTimeoutValue (__main__.TestTimeouts) ... ERROR
Full output attached.
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http://bugs.winehq.org/show_bug.cgi?id=3493
Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #43 from Xavier Vachon <xvachon(a)gmail.com> 2011-04-04 14:54:41 CDT ---
I do not experience this problem in git with the GOG version of Commandos. My
xorg.conf file has depth modes 1, 4, 8, 15, 16 and 24 enabled by default.
Gentoo Linux X64
nvidia-drivers 270.18
xorg-server 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=9026
--- Comment #25 from Julian Rüger <jr98(a)gmx.net> 2011-04-04 12:25:43 CDT ---
Confirming. It really seems to be fixed! Thanks.
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