http://bugs.winehq.org/show_bug.cgi?id=23104
Summary: Pro evolution soccer 2010 demo crashes without native
d3dx9
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL:
http://www.bigdownload.com/games/pro-evolution-soccer-
2010/pc/pro-evolution-soccer-2010-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
There's a ton of:
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
AmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
LocalAmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
EnvmapDiffuseModulateCol): stub
and other d3dx fixme's in the output:
$ grep -c fixme\:d3dx /home/austin/pes.txt
359542
Finally crashes, with an unhelpful backtrace:
Backtrace:
=>0 0x00add56f in pes2010 (+0x6dd56f) (0x012dddc0)
1 0x00000000 (0x00ddf5c8)
2 0x00466280 in pes2010 (+0x6627f) (0x00add6f0)
3 0x107705f8 (0x837c418b)
4 0x00000000 (0x00000000)
0x00add56f: movl 0xc(%eax),%edx
winetricks d3dx9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=25439
Summary: Guitar Pro 6 requires vcrun2005
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=32378)
--> (http://bugs.winehq.org/attachment.cgi?id=32378)
mscodescan log
Guitar Pro 6 needs winetricks vcrun2005 to start. An attached log shows the
large dependency the program has on these librairies.
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http://bugs.winehq.org/show_bug.cgi?id=26892
Summary: Civ4 Beyond the Sword v3.19 crashes on mod "Master of
Mana" - page fault in msvcp71
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.luft(a)gmail.com
Created an attachment (id=34291)
--> (http://bugs.winehq.org/attachment.cgi?id=34291)
Saved game right before crash
Run Civ4 beyond the sword v3.19 with mod "Master of Mana". Game crashes after
when ending turn in the supplied save file. Logs are also attached.
The interesting line is
Backtrace:
0x7c3a78b1
?_Myptr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAEPAGXZ
in msvcp71: cmpl$8,0x18(%ecx)
To recreate - install "Master of Mana" mod v1.20 from
http://www.masterofmana.com/
Load attached save game, move scout (rogue, or whatever) north east, reply to
funny dialog and end turn. Next turn it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14089
Summary: GVox Encore: note entry
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnmus(a)thirdworldcounty.us
Note entry via MIDI keyboard non-functional
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http://bugs.winehq.org/show_bug.cgi?id=18221
Summary: eve online problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdj1965(a)sbcglobal.net
I am trying to use Eve online thru Ubuntu with Wine,the game will start but
will not load the text in the window that allows you to accept the licensing
agreement.The window is there but nothing in it to scroll through to let you
accept the agreement & start the game.I am using Ubuntu 8.10
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http://bugs.winehq.org/show_bug.cgi?id=16290
Summary: Microsoft's logging version of wininet.dll doesn't work
with Wine
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=57ad7099-de71-4b1c-8147-725545454146
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
OK, this might be a bit unreasonable, but:
Microsoft has a logging implementation of wininet that they give out
to users to help in troubleshooting; see
http://support.microsoft.com/kb/884931
and
http://www.microsoft.com/downloads/details.aspx?FamilyID=57ad7099-de71-4b1c…
It might come in handy to have their version running on
Wine and generating nice log files, so I gave it a shot.
That comes with several versions of wininet.dll. I tried the WinXP SP2
one by doing
cabextract IE-KB884931-v2-x86-enu.exe
cp wininet.x86.6.0.2900.2180.dll ~/.wine/drive_c/windows/system32/wininet.dll
and then setting native override on wininet in winecfg, then tried
running a wininet test case,
cd dlls/wininet/tests
~/wine-git/wine wininet_test.exe.so ftp.c
This crashed because a crazy length was passed to a string compare function:
Unhandled exception: page fault on read access to 0x772c6d0a in 32-bit code
(0xb7e60174).
Backtrace:
=>1 wine_compare_string+0x24(flags=268435457, str1=0x77063d2c, len1=1251312,
str2=0x770f0968, len2=1251312) [libs/wine/sortkey.c:329] in libwine.so.1
2 CompareStringW+0x104(lcid=1031, style=268435457, str1=0x77063d2c,
len1=1251312, str2=0x770f0968, len2=1251312) [dlls/kernel32/locale.c:2678] in
kernel32
3 StrIsIntlEqualW+0xcf(bCase=0, lpszStr=0x77063d2c, lpszComp=0x770f0968,
iLen=1251312) [dlls/shlwapi/string.c:2063] in shlwapi
4 0x770c7a3d in wininet (+0x77a3d) (0x0032fb7c)
...
I also tried the Win2003 SP2 version:
cp wininet.x86.6.0.3790.1830.dll ~/.wine/drive_c/windows/system32/wininet.dll
This crashed with
Unhandled exception: page fault on read access to 0x00000007 in 32-bit code
(0x7ee3fddf).
Backtrace:
=>1 CreateMutexExW+0x30(sa=0xffffffff, name=0x32f92c, flags=0, access=2031617)
[dlls/kernel32/sync.c:742] in kernel32
2 CreateMutexExA+0xc4(sa=0xffffffff, name="_!MSFTHISTORY!_", flags=0,
access=2031617) [dlls/kernel32/sync.c:725] in kernel32
3 CreateMutexA+0x3a(sa=0xffffffff, owner=0, name="_!MSFTHISTORY!_")
[dlls/kernel32/sync.c:698] in kernel32
4 0x75ba879e in wininet (+0x7879e)
...
742 attr.Attributes = OBJ_OPENIF | ((sa &&
sa->bInheritHandle) ? OBJ_INHERIT : 0);
Not sure how much effort it's worth to track these down, but filing a bug just
in case.
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http://bugs.winehq.org/show_bug.cgi?id=10392
Summary: Sunny Data control SW does not recognise USB device
Product: Wine
Version: 0.9.4.
Platform: PC
URL: http://www2.sma.de/en/solar-
technology/products/communication/communication-
products-software/software/sunny-data-
control/overview/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbbs(a)telenet.be
Installation & program startup pose no problems.
When I try to connect to the sunny beam data logger, the connection menu only
shows com ports. In windows, I can also select the usb port.
With my newly delivered Photovoltaic solar panels comes a little device
called sunny beam to track the power production of the panels, and load the
data to a PC.
I setup the SW with wine with no problems.
When I want to access the device via USB, the application only shows com
ports, and not the USB port.
When I do the same in Xp, It shows the com ports and a menu entry for USB
connection.
It looks like the USB interface is not recognised in linux.
it does not show in lsusb
marc@L1:/media/cdrom0$ lsusb
Bus 005 Device 003: ID 04f2:0200 Chicony Electronics Co., Ltd
Bus 005 Device 002: ID 0b0e:444b GN Netcom
Bus 005 Device 001: ID 0000:0000
Bus 001 Device 001: ID 0000:0000
Bus 002 Device 002: ID 1587:002d
Bus 002 Device 001: ID 0000:0000
Bus 004 Device 001: ID 0000:0000
Bus 003 Device 002: ID 0db0:4011 Micro Star International Medion Flash XL
V2.0 Card Reader
Bus 003 Device 001: ID 0000:0000
When looking in Kinfocenter, the device is recognised, so I guess
wine does not recognise the usb interface
Sunny Beam
Manufacturer: SMA Technologie AG
Serial #: 00014365
Class 0
Subclass 0
Protocol 0
USB Version 1.01
Vendor ID 0x1587
Product ID 0x2d
Revision 0.00
Speed 12 Mbit/s
Channels 0
Max. Packet Size 8
Any ideas on how to get this working ?
The website of the manufacturer can be found at
http://www2.sma.de/en/solar-technology/products/communication/communication…
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http://bugs.winehq.org/show_bug.cgi?id=24603
Summary: NWN2 indoor areas are suffering from hard graphics bug
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31076)
--> (http://bugs.winehq.org/attachment.cgi?id=31076)
Blackened character with normal selection around him
This affects only "playable" mode, in-game cinematics are not affected, even if
they are in indoor area. This seems to be some kind of shadowing bug, maybe
related to or the same as bug #24602: most of area is overblackened in some
random pattern, which changes from frame to frame, without any activity from
player or on scene. In some positions scene completely black, on others - only
partially, but never it's clear from this bug. mini-map and "M" map are also
affected. I'm attaching screenshot describing this issue.
Log is the same as for bug #24602 - dozens of "software blit" messages.
Configuration and settings are the same as for #24602.
This bug is very-very bad, as game has much of indoor action-packed areas and
they are mostly unplayable, so game itself is mostly unplayable. Tweaking
in-game options, including debug ones, doesn't help. Tweaking orm setting
doesn't help. Disabling GLSL doesn't help.
This probably somehow related to fglrx driver, as opensource driver doesn't
have this issue, but it could be because game running on opensource driver
misses some geometry and effects and lags so heavily, that it could be indirect
rendering in action.
Selections, magic effects, interfaces and soon are unaffected.
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http://bugs.winehq.org/show_bug.cgi?id=14743
Summary: DNS 9.5 install fails to extract cabinet: L"ENUGen~1.cab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.nuance.com
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=15238)
--> (http://bugs.winehq.org/attachment.cgi?id=15238)
terminal output on installation
DNS 9.5 does not install completely. The terminal output includes this:
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"ENUGen~1.cab
The ENUGen~1 file being referred to is large -- about 95MB. I believe the file
includes the English language (sound) models, with the US regional accent.
I also believe that it loads in conjunction with the grammar model file, which
is ENGGen~1.
(See attached screenshot with a list of the program's largest files.)
The other similarly-named files are regional accent options. (SouthEast Asian,
Australian, Indian and UK.)
---------------------------
FWIW: Below is the total output when I try to run program.
---------------------------
fixme:reg:RegSetKeySecurity :(0x64,4,0x379fd8): stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:dbghelp:fetch_thread_info Couldn't open thread 142 (87)
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http://bugs.winehq.org/show_bug.cgi?id=22149
Summary: Memory leak in VB6 based program
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panton41(a)gmail.com
GURPS Character Assistant (see AppDB) shows a memory leak which causes it to
use increasingly more memory until the program slows until it's unusable. The
program start at using 32MB and adds around 1MB for every time an item is
edited (which is the entire point of the application and can happen hundreds of
times). Around 150MBs the program becomes too slow to be usable and begins to
display non-fatal error messages.
Windows 7 64-bit shows a fairly consistent memory use of around 28MB.
I'm too infrequent of a user to tell if its a regression or an entirely new
bug. I switch between Linux and Windows often and there's sometimes months in
between using the app on Wine. I have a feeling it's a regression, however,
since I don't recall an increasing slow-down during my previous use.
It uses riched20, riched32 and oleaut32 as native, builtin with font smoothing
set to RGB if that helps connect it to other bugs at all.
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http://bugs.winehq.org/show_bug.cgi?id=17570
Summary: Can't build/install DPK files in Delphi 7.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)storago.com
When I am running Delphi 7 Professional under Wine 1.1.16, and I try to compile
and install a .dpk (Package) file, Compile says "[Fatal Error] Could not create
output file '(path_name_here)\Whatever.bpl'" although upon inspection a .bpl
file has been created.
If I try to go to "Component -> Install Packages" and check the box next to the
package, Delphi says "Can't load package (path_name_here)\Whatever.bpl. Module
not found." and won't actually let me activate it.
If I delete out the files that have been compiled and try, it seemed possible
at first to get a single package to install, but once I saved my project and
re-open it later, it says it can't find it. Any project that requires more
than one dpk file to be installed is therefore completely unable to be compiled
because of this.
It feels to me as though Delphi is failing on some sort of file_exists() check
which aught to be very simple. I've checked all file permissions and even
tried reconfiguring the BPL library paths to use folders without spaces i.e.
"C:\Bpl" instead of "C:\Program Files\Borland\Delphi 7\Projects\Bpl" I'm
quite familiar with Delphi's package system and can install packages without a
problem on a similar Windows machine or virtual machine, this problem seems
exclusive to wine.
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http://bugs.winehq.org/show_bug.cgi?id=16226
Summary: Office XP keeps reinstalling at program startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexis.deruelle(a)laposte.net
Microsoft Office XP installs with no error, although each time I run
WINWORD.EXE an installer window pops up and seems to (successfully)
reinstall/re-register some components before displaying the main program
window.
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http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second)
line of dialogue, preventing new game
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
Created an attachment (id=29538)
--> (http://bugs.winehq.org/attachment.cgi?id=29538)
terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but
my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit
wine 1.2-rc6
nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix
only vcrun2005 installed via winetricks (only because the Launcher won't run
without it)
new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With
some versions of Wine, my father would not even "say" his initial line (I don't
have sound in the childbirth scene, like everyone else, but I do turn general
subtitles on before running the game for the first time). In this case, the
baby-cam continues to move, and the visible characters continue to animate, but
there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but
this does not trigger the expected gender choice dialog. Again, the visible
characters continue to move (the game is not crashed or hung), but the dialog
doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose
'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and
behold, the gender choice appeared. I chose my sex, and Dad said his next line
("It's a girl? A girl!... etc"), and then the game "halted" before Catherine
(Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when
back in the Play screen-- sometimes twice, as the scene is running a bit slow,
but that's just me, I think) I was able to get to the penultimate moment of the
scene, where the baby (me) is moved out of the room, which should trigger a
whiteout to the next stage, before you even reach the door. In this case, I was
pushed all the way through the door and into the hall-- which I had never seen
(thank heavens they made a hall on the other side of the door), and this time
it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like
two separate speech sets and maybe the whiteout is also similar in terms of how
it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and
then seem to stop, but the blinking lights on the monitors in the back of the
scene always continued, even if the actors seemed to be frozen. The system
seems to be that if there's a player dialog triggered (gender choice, name
choice, appearance), then getting that dialog to appear and making your
choice(s) will cause the following response line from whatever actor (Dad,
usually) to be said automatically, but any further speech (response from
another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached
anyway.
In any case, if this can be confirmed, the only reason it avoids being a
blocker (to people starting a new game) is that there appears to be a
workaround, slow and tedious though it is. But I certainly for several versions
didn't even play FO3 because this appeared as a blocker to me before I happened
upon the workaround.
Please confirm or advise as to possible other causes native to my system or
Wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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http://bugs.winehq.org/show_bug.cgi?id=22459
Summary: NFSMW - Only black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Created an attachment (id=27509)
--> (http://bugs.winehq.org/attachment.cgi?id=27509)
nfsmw.log
After execution of "wine speed.exe" I receive only a black screen.
Wine version: 1.1.43.20100421
Video card:
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV250 [Mobility
FireGL 9000] (rev 01)
If it is a X.Org problem I can report it on bugs.freedesktop.org.
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http://bugs.winehq.org/show_bug.cgi?id=27194
Summary: The Witcher 2: White/coloured screen with
UseGLSL=enabled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Created an attachment (id=34742)
--> (http://bugs.winehq.org/attachment.cgi?id=34742)
Witcher 2 - GLSL enabled - 01
As summary, during gameplay screen is white and/or coloured in a glitchy way.
Screenshots will be uploaded to show this more clearly. The main error seems to
be this:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @
/var/tmp/portage/app-emulation/wine-1.3.20/work/wine-1.3.20/dlls/wined3d/glsl_shader.c
/ 4625
Additionally, setting "UseGLSL = disabled" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=26283
Summary: Crysis 2 demo: menu has some nasty flickering
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_70372.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33505)
--> (http://bugs.winehq.org/attachment.cgi?id=33505)
screenshot
See screenshot. As you move your mouse, parts of the screen will
appear/disappear, making the text hard to read.
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http://bugs.winehq.org/show_bug.cgi?id=14053
Summary: Winamp 5.53 fails to start due to a loader crash
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winamp.com/player
OS/Version: other
Status: NEW
Keywords: download
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=14265)
--> (http://bugs.winehq.org/attachment.cgi?id=14265)
+loaddll,+module crash
The latest version of winamp fails to get loaded into memory due to a crash in
LdrProcessRelocationBlock. I used the dutch version, not sure if it makes any
difference.
Backtrace is attached, with +loaddll and +module.
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http://bugs.winehq.org/show_bug.cgi?id=25747
Summary: [regression] Very low 2d effects quality in Dead Space
on fglrx.
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Screenshots and logs attached. Regression from 1.3.6 to 1.3.7. All newer
versions (tested up to 1.3.11) inherits it.
This is tested on
ati-drivers-10.12, HD4570.
kernel: 2.6.37
Registry tweaks:
orm=fbo (Dead Space won't work at any other orm= settings. This is default,
BTW)
In-game settings: any, from lowest to highest without Decals.
This could be just some "better" effect realization (still, it can't be
switched off via in-game settings), if INTZ supported, but fglrx messing it up,
or, maybe, some other error arises.
Result of regression testing:
f0b0c1b1dddf606177651deb45c0afd6259076aa is the first bad commit
commit f0b0c1b1dddf606177651deb45c0afd6259076aa
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Nov 5 14:11:35 2010 +0100
wined3d: Add support for the INTZ format.
:040000 040000 faaa1ded710e91700f9ee0b45a64046c331ec7e4
a78b737e1647d2e3c39d506da94e6ebabe7739d8 M dlls
:040000 040000 716c26514f970e84844abca4aa8af3f4a6b5588e
f5afaaab81479efcd92b8cb1f35d6647fc0b4c29 M include
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http://bugs.winehq.org/show_bug.cgi?id=22998
Summary: configure: wine64 needs a new enough assembler
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, win64
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When compiling wine64 on freebsd, the compile bombs out in ntdll:
[austin@pcbsd-884 /usr/home/austin/wine-git/dlls/ntdll]$ make
../../tools/winegcc/winegcc -m64 -B../../tools/winebuild
--sysroot=../.. -fasynchronous-unwind-tables -shared ./ntdll.spec
actctx.o atom.o cdrom.o critsection.o debugbuffer.o debugtools.o
directory.o env.o error.o exception.o file.o handletable.o heap.o
large_int.o loader.o loadorder.o misc.o nt.o om.o path.o printf.o
process.o reg.o relay.o resource.o rtl.o rtlbitmap.o rtlstr.o sec.o
serial.o server.o signal_i386.o signal_powerpc.o signal_sparc.o
signal_x86_64.o string.o sync.o tape.o thread.o threadpool.o time.o
version.o virtual.o wcstring.o version.res
-Wl,--image-base,0x7bc00000 -o ntdll.dll.so
../../libs/port/libwine_port.a -lpthread
ntdll.oSSEYZ.s: Assembler messages:
ntdll.oSSEYZ.s:23625: Error: bad register expression
ntdll.oSSEYZ.s:23627: Error: bad register expression
ntdll.oSSEYZ.s:23629: Error: bad register expression
ntdll.oSSEYZ.s:23631: Error: bad register expression
ntdll.oSSEYZ.s:23633: Error: bad register expression
ntdll.oSSEYZ.s:23635: Error: bad register expression
ntdll.oSSEYZ.s:23637: Error: bad register expression
ntdll.oSSEYZ.s:23639: Error: bad register expression
ntdll.oSSEYZ.s:23641: Error: bad register expression
ntdll.oSSEYZ.s:23643: Error: bad register expression
ntdll.oSSEYZ.s:23645: Error: bad register expression
ntdll.oSSEYZ.s:23647: Error: bad register expression
ntdll.oSSEYZ.s:23649: Error: bad register expression
ntdll.oSSEYZ.s:23651: Error: bad register expression
ntdll.oSSEYZ.s:23653: Error: bad register expression
ntdll.oSSEYZ.s:23655: Error: bad register expression
ntdll.oSSEYZ.s:23716: Error: bad register expression
ntdll.oSSEYZ.s:23718: Error: bad register expression
ntdll.oSSEYZ.s:23720: Error: bad register expression
ntdll.oSSEYZ.s:23722: Error: bad register expression
ntdll.oSSEYZ.s:23724: Error: bad register expression
ntdll.oSSEYZ.s:23726: Error: bad register expression
ntdll.oSSEYZ.s:23728: Error: bad register expression
ntdll.oSSEYZ.s:23730: Error: bad register expression
ntdll.oSSEYZ.s:23732: Error: bad register expression
ntdll.oSSEYZ.s:23734: Error: bad register expression
ntdll.oSSEYZ.s:23736: Error: bad register expression
ntdll.oSSEYZ.s:23738: Error: bad register expression
ntdll.oSSEYZ.s:23740: Error: bad register expression
ntdll.oSSEYZ.s:23742: Error: bad register expression
ntdll.oSSEYZ.s:23744: Error: bad register expression
ntdll.oSSEYZ.s:23746: Error: bad register expression
winebuild: /usr/bin/as --64 failed with status 256
winegcc: ../../tools/winebuild/winebuild failed
*** Error code 2
/usr/bin/as is:
GNU assembler version 2.15 [FreeBSD] 2004-05-23
(x86_64-obrien-freebsd) using BFD version 2.15 [FreeBSD] 2004-05-23
which isn't new enough for wine. Installing binutils from ports/devel/binutils,
and adjusting path to use that assembler/linker, compiles fine.
That version is:
GNU assembler version 2.20.1 (x86_64-portbld-freebsd8.0) using BFD
version (GNU Binutils) 2.20.1.20100303
wine's configure should check to make sure the assembler is new enough, when
compiling in 64-bit mode (a la gcc).
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http://bugs.winehq.org/show_bug.cgi?id=18903
Summary: The Sims 3: EADM shows blank window
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21744)
--> (http://bugs.winehq.org/attachment.cgi?id=21744)
after clicking settings
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EA Download Manager which is shipped with The Sims 3 shows
blank window when trying to open e.g. Settings. This manager is in tray and i
click right mouse button on it in and choose Settings.
In terminal there is many of
err:mshtml:read_stream_data OnDataAvailable failed: 80004005
fixme:mshtml:read_stream_data buffer is not empty!
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http://bugs.winehq.org/show_bug.cgi?id=26477
Summary: ExeFile.exe encountered a serious problem and needs to
close.
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinlarson1(a)gmail.com
Running "wine explorer /desktop=0,1920x1080 "C:\Program Files\CCP\EVE\eve.exe""
Shows the splash screen before erroring as "ExeFile.exe encountered a serious
problem and needs to close."
There are numerous instances of the following fixme:
"fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?"
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http://bugs.winehq.org/show_bug.cgi?id=19087
Summary: The Sims 3: EADM fails to download patch
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=22030)
--> (http://bugs.winehq.org/attachment.cgi?id=22030)
Patch tab
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EADM (provided with The Sims 3) fails do download any
patch.
1)start EADM
2)go to patches tab
3)pick one game and unfold its tree
4)select patch
Here patch should be downloaded instead nothing happens. Everytime i click on
this patch then in terminal there is
err:ole:CoGetClassObject class {3050f4f5-98b5-11cf-bb82-00aa00bdce0b} not
registered
err:ole:CoGetClassObject no class object {3050f4f5-98b5-11cf-bb82-00aa00bdce0b}
could be created for context 0x1
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_REQUEST_PRIORITY (0):
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_ERROR_MASK(11): STUB
Additonal info:
1) mshtml (2.9MB) msls31 (143KB) , shdocvw (1.4MB),
shlwapi (462.5KB), urlmon (589.5KB), winhttp (343KB) overriden to native
2)winetricks dotnet20 wsh56js flash msxml3
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http://bugs.winehq.org/show_bug.cgi?id=24358
Summary: FFXIV beta: fails to launch, fails version check
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30702)
--> (http://bugs.winehq.org/attachment.cgi?id=30702)
terminal output
Strange bug. The beta installs fine, but when you go to launch it, it pops up a
window saying 'Checking version...'. After a couple seconds, a dialog appears
over the first, saying:
11023 Unable to access server for version check.
2:20455,10007
or alternatively:
11014 Version check failed.
2:20447,0
(the second one seems more common, actually).
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http://bugs.winehq.org/show_bug.cgi?id=18904
Summary: The Sims 3: EADM fails to download Adobe Flash plugin
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21746)
--> (http://bugs.winehq.org/attachment.cgi?id=21746)
Flash plugin required
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
overridden DLLs:
ole32 1.2mb
urlmon 589.5kb
shlwapi 462.5kb
shdocvw 1.4mb
mshtml 2.9mb
msls31 143kb
installed components (through winetricks):
dotnet20
flash
When launching EA Download Manager there is prompt (attached image) about Adobe
Flash plugin I hit ok and nothing happens. Nothing is downloaded.
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http://bugs.winehq.org/show_bug.cgi?id=10028
Summary: rappelz updater is slow because of
dlls/mshtml/htmlnode.c:get_node(...)
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://rappelz.gpotato.com/download/index.php
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.wine(a)zerebecki.de
CC: jacek(a)codeweavers.com
The update for the game rappelz changes the embedded html regularly to update
the progress bar and seems to spend most of it's cpu time on that which seems
to slow the downloading. By using oprofile I found it is spending most of it's
cpu on "if(iter->nsnode == nsnode)" in get_node(...) from
dlls/mshtml/htmlnode.c . The comment above the function already suggests: "We
should use a better data structure or (better) find a way to store
HTMLDOMelement poiner in nsIDOMNode."
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http://bugs.winehq.org/show_bug.cgi?id=23034
Summary: Tools->Plugins menu in Stud_PE cannot be clicked
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.cgsoftlabs.ro/studpe.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=28556)
--> (http://bugs.winehq.org/attachment.cgi?id=28556)
Screenshot of Stud_PE with Tools menu
Found this problem while testing bug #17067. As already described there
clicking on "Tools" will open a drop-down menu (see attached screenshot). When
the mouse points at an entry except "Plugins" it gets highlighted. But as soon
as I
move the mouse pointer to "Plugins" the menu closes. Thus this entry cannot be
clicked. Plugins is the only entry which has a submenu, in case this is of
importance.
Every other option works fine. There is no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=21538
Summary: Miranda's ICQ SSL connection doesn't work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.13
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25947)
--> (http://bugs.winehq.org/attachment.cgi?id=25947)
WINEDEBUG=+secur32,+crypt32,+winsock wine miranda32.exe
Steps to reproduce:
1. Download Miranda
2. Set up ICQ profile on http://www.icq.com/
3. Run Miranda with the given profile data
4. Change connection type to SSL in ICQ plugin parameters
5. Try to connect
Connection will fail with timeout.
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http://bugs.winehq.org/show_bug.cgi?id=21907
Summary: Firefox 3.6 problems on FreeBSD
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eflaras(a)gmail.com
Firefox 3.6 on FreeBSD. Rough, text and mangled graphics. Appears to be a alpha
transparency problem perhaps. Using FreeBSD 8.0, Wine 1.1.38 from winehq. SAme
problem exists in the port . Other bugs also observed such as the fact windows
do not close, and the fact that HTML forms do not work, which is already
described in other reports. All features worked well in wine 1.1.14 under
freebsd 7.1 . This is a regression. Firefox is presently unuseable.
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http://bugs.winehq.org/show_bug.cgi?id=25711
Summary: Temple Of Elemental Evil end slideshow display black,
except for fractions of a second
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
The movies themselves play fine, although slow at specific times (nothing like
the Sid Meyer Alpha Centauri/Gothic 2 movies, that are VERY slow).
The end slideshow (that i don't think is a movie) is a black screen with sound,
that sometimes, for a fraction of a second - much too little for my brain to
form a complete picture - displays the underlying image.
I played with toee patched to version 2 and the circle of Eight "6.0.0" NC
(new content) patch
Using a virtual desktop hasn't much effect.
I have a save available before the ending, but am unsure that it would load
without installing the unofficial patch and setting the same options (at least
increase the level cap to 20). I attach it anyway. It is to go into
"game/modules/ToEE/Save", after the unoffical patch is installed and
configured. To trigger the endgame, take the gems in the chair in front of you.
You will not need to fight.
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http://bugs.winehq.org/show_bug.cgi?id=24380
Summary: Final Fantasy XIV beta: crashes if launching in full
screen mode
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game crashes if you use ffxivconfig to set full screen mode.
Works fine on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=24002
Summary: Areena 5 crashes with runtime error when entering
battle
Product: Wine
Version: 1.1.40
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Created an attachment (id=30145)
--> (http://bugs.winehq.org/attachment.cgi?id=30145)
crash log
When entering a battle in Areena 5 the game crashes with a runtime error
dialog:
"Run-time error '75': Path/File access error"
This bug makes the game unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=16274
Summary: Mortyr 2093-1944: Shots leave black squares
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=17551)
--> (http://bugs.winehq.org/attachment.cgi?id=17551)
Mortyr game log
Mortyr 2093-1944 is an old WW2/futuristic FPS (I could not find any official
page or demo) with a couple of sequels.
Anytime a bullet hits the floor or a wall, a big black square appears
surrounding the hit point. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27040
Summary: Intellicad Viewer needs
msvcp71.dll.??0?$basic_ofstream@DU?$char_traits@D@std@
@@std@@QAE@PBDHH@Z
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.4msa.com/downloadsENG.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34476)
--> (http://bugs.winehq.org/attachment.cgi?id=34476)
stub list
Also wants about 30 more, I'll attach the list.
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http://bugs.winehq.org/show_bug.cgi?id=25234
Summary: Half Life 2: wrong colors
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
There are wrong colors in several places in Half Life 2.
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http://bugs.winehq.org/show_bug.cgi?id=16151
Summary: Dragon 10 crashes with 'err:region:CombineRgn Invalid
rgn=(nil)'
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunfish7(a)gmail.com
Start Dragon 10
I've set it to start in trayicon mode
Click icon once to turn mic on
and leave to bake
...
after a few minutes, it will crash!
Each time, this is the first error:
err:region:CombineRgn Invalid rgn=(nil)
(spud) ~ ---> wine /home/spud/.wine/drive_c/Program\
Files/Nuance/NaturallySpeaking10/Program/natspeak.exe 2>&1 | uniq -c
:
(blah)
:
2519 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:region:CombineRgn Invalid rgn=(nil)
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:ole:OleLoadPicture IPersistStream_Load failed
1 fixme:gdiplus:GdipGetImageGraphicsContext not implemented for image
type 1114288
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
tails from 3 logs + one complete log attached
Searching 'CombineRgn' finds 2 bugs related to Dragon. This appears to be
non-overlapping of these.
Sam|Ohmu
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http://bugs.winehq.org/show_bug.cgi?id=16408
Summary: NPC have a graphical glitch (stretching)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joe_miller1079(a)hotmail.com
Created an attachment (id=17738)
--> (http://bugs.winehq.org/attachment.cgi?id=17738)
Stretching
When in game NPC's and ragdolls stretch when within a certain distance. Their
heads seem to have no problem at all. I have a few screenshots of this
problem. I am using Ubuntu 8.10 64 bit. My hardware is an AMD single core
athlon 64 +3800 @ 2.4 Ghz, an ATI HD 2400 Pro with 256 mb of ram and 2 gb ddr
ram. I am using the ati drivers provided by ubuntu and I am using the latest
version of wine from git. I am sorry that I can't provide any more
information.
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http://bugs.winehq.org/show_bug.cgi?id=16200
Summary: Miranda IM can't connect on MSN and Gmail protocol
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: lleoliveirabr(a)gmail.com
Miranda IM can't connect on MSN and Gmail protocol.
Message on terminal log: fixme:secur32:schan_InitializeSecurityContextW Using
hardcoded "NORMAL" priority
To reproduce:
1 - download last Miranda IM version:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
2 - Extract files on a folder.
3 - Create a MSN account and try to connect.
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http://bugs.winehq.org/show_bug.cgi?id=22802
Summary: City of Heroes crashes on startup with Intel graphics
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
When starting City of Heroes on a system with Intel G35 graphics, the game
crashes very early in the startup sequence (about the point where an ATI or
NVidia system is initializing graphics), and brings up the City of Heroes
internal crash reporter.
Console output consists of:
Running City of Heroes
Preloading DLLs...done. (0.00)
SVN Revision: UNKNOWN
CityOfHeroes client count: 1
num cpus = 4 / 4
fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub!
Loading message stores...done. (0.73)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub!
err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not
registered
err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=20689
Summary: BloodRayne crashes after intro video
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24717)
--> (http://bugs.winehq.org/attachment.cgi?id=24717)
Terminal Output (DirectX)
After the intro video fails to run (see bug #9127) the game crashes attached is
the terminal output in DirectX mode.
I'm running Ubuntu 9.10 amd64 wine 1.1.32 with onboard nVidia 8200 using
official nVidia drivers version 185.18.36.
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