http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
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http://bugs.winehq.org/show_bug.cgi?id=19469
Summary: ResEdit crashes checking for updates
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.resedit.net/ResEdit-UNICODE.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=22630)
--> (http://bugs.winehq.org/attachment.cgi?id=22630)
Crash log
ResEdit 1.4.7 (unicode build) crashes checking for updates. Attached log
produced with 'Help -> Check for update' menu command.
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http://bugs.winehq.org/show_bug.cgi?id=21316
Summary: MOPy Fish: Unable to allocate required memory, cannot
continue.
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.mediafire.com/file/w13znjlvyko/setup-1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
This is classic MOPy Fish 1.9a, a free virtual pet for your computer. (
http://en.wikipedia.org/wiki/MOPy_fish )
It fails to start and gives no terminal output even when using winedbg. It
simply says "process terminated".
Url given for the free download.
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http://bugs.winehq.org/show_bug.cgi?id=23124
Summary: Philippine English locale defaults to wrong SUBLANG
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
I understand that following 1.2 .po file are going to be used, so this should
be easier to resolve then.
Philippine English follows American English rules, but currently defaults to
pick up SUBLANG_NEUTRAL which is British English. It should be picking up
SUBLANG_DEFAULT for American English.
I'm not sure if this can be changed before the introduction of .po files but
it's not urgent.
http://en.wikipedia.org/wiki/Philippine_English
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http://bugs.winehq.org/show_bug.cgi?id=11446
Summary: Gangsters: Wrong 2d rendering
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=10577)
--> (http://bugs.winehq.org/attachment.cgi?id=10577)
Wine messages when starting with OpenGL as DDraw renderer
OpenGL as DirectDraw driver causes unhandled page fault when playing intro (I
tried GDI for testing). When the game starts or after changing menu screen,
main menu is completely black. Graphics can be visible only after pushing any
button in the menu, but releasing mouse button elsewhere. Buttons doesn't
contain any text and colors of whole screen are ugly.
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http://bugs.winehq.org/show_bug.cgi?id=26938
Summary: Leo's RC Simulator menu can't be used
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)3v1n0.net
Created an attachment (id=34362)
--> (http://bugs.winehq.org/attachment.cgi?id=34362)
Output using WINEDEBUG=warn+all
Try to download Leo's RC Simulator [1]. It installs fine, but when running
leofs.exe the top menu bar isn't shown correctly (running it in a wine desktop
it shows as a blue rectangle) and can't be used to control anything.
This issue seems somewhat related to bug 26605.
WINEDEBUG log attached.
[1] http://leobueno.net/PaginaProyectoSoft.php?id=LEORC
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http://bugs.winehq.org/show_bug.cgi?id=26926
Summary: MeGUI: Preview window cannot change aspect ratio, or
will not open at all.
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.j.leung(a)gmail.com
Created an attachment (id=34344)
--> (http://bugs.winehq.org/attachment.cgi?id=34344)
screenshot of preview window with some minor UI glitches
While attempting to encode a video using the program MeGUI, a preview window
appears which shows filters and effects applied to the video before it is sent
to the encoder.
In many cases, this window does not appear, and a “Fatal error” message appears
with the text “MeGUI encountered a fatal error and may not be able to proceed.
Reason: Value was either too large or too small for a Decimal.”
Wine also prints the following line:
"fixme:variant:VarDecRound semi-stub!"
I noticed this only happens when attempting to preview videos with certain
aspect ratios. Videos of specific sizes, such as 720x480, can be previewed as
they have aspect ratios of 1.5. Other videos, such as widescreen 1280x720
(aspect ratio of 1.7777… repeating) cannot be previewed and display the error.
Interestingly, although you can’t preview the video, you can ignore the error,
continue to encode, and the output file will be the proper size.
If you try previewing a 720x480 video, and then set the aspect ratio to some
never-ending decimal from the dropdown menu, and try to preview that by
clicking the “Preview DAR” box, the error also appears.
I’m guessing there’s something wonky going on with how Wine is handling
numbers?
FYI, the MeGUI requires .NET 3.0, which I installed using "winetricks dotnet30”
I installed Wine via MacPorts repository, using “port install wine”
And somewhat related, while encoding, the progress window that shows % complete
and frame encoded per second doesn’t properly update and returns the same
“fixme” message. Not sure if I should make another report on that, as it’s
closely related.
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http://bugs.winehq.org/show_bug.cgi?id=26785
Summary: SIV incorrectly reports the same CPU time usage for
all it's threads
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=34125)
--> (http://bugs.winehq.org/attachment.cgi?id=34125)
Screen Image showing the same CPU time for all threads
I thought this was a bug in SIV and have been trying to fix it, but it
transpires that GetThreadTimes() is implemented by Wine using the times()
function which returns the process rather than the thread CPU times.
The code is line 942 in ntdll/threads.c and is times(&time_buf);
I would like to try and generate a patch to fix this, but I have thus far
failed to find a portable *nix function to use. Please can someone point me in
the right direction?
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