http://bugs.winehq.org/show_bug.cgi?id=21193
Summary: cannot run update to level 1.09 of CNC3, which is
selfunpacking zipfile
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miroslav.kokrda(a)seznam.cz
Created an attachment (id=25448)
--> (http://bugs.winehq.org/attachment.cgi?id=25448)
report file created by Wine User Guide
cannot run update to level 1.09 of CNC3, which is selfunpacking zipfile
wine "C:\Program Files\Electronic Arts\Command & Conquer
3\patch_dir\CNC3_patch109_czech.exe"
every time, when I run this command, files are unzipped (probably,
moving bar with filenames is in window) but at the end of unzipping, new window
is reporting:
"Internal error, patch not available"
Mandriva 2010
wine-1.1.35-1mdv2010.0.i586.rpm
from http://sourceforge.net/projects/wine/files/Mandriva Packages/
no windows using
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http://bugs.winehq.org/show_bug.cgi?id=25326
Summary: Risen - Unable to rotate char with mouse
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=32185)
--> (http://bugs.winehq.org/attachment.cgi?id=32185)
wine Risen.exe
The game runs fine except for one thing. It is impossible to rotate the
character/camera using the mouse. Nothing happens if you move the mouse.
Clicking works ingame.
In the menu the mouse works fine.
I tried:
- Native dinput.dll
- setting MouseWarpOverride to force
Both did not help.
I attached the output of "wine Risen.exe".
I will also provide "WINEDEBUG=+dinput" and "WINEDEBUG=+x11drv".
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http://bugs.winehq.org/show_bug.cgi?id=26983
Summary: OSS audio output is broken
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevlarman+winebugs(a)gmail.com
be332326ba8fc3def406c5f29adf04fbe9a83976 broke wineoss.drv (configure claims
oss is too old, even with oss v 4.2_b2004)
even if it worked, wineoss.drv is pretty widely used with ossv3 implementations
(notably padsp and the *bsd oss implementations which only have partial support
for the oss4 api)
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http://bugs.winehq.org/show_bug.cgi?id=27161
Summary: Dead Space 2 - Erratic cursor movement after mouse
clipping changes in Wine 1.3.20
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorael(a)gmail.com
Kubuntu 11.04, running Wine 1.3.20 with winepulse (ppa:c-korn). Dead Space 2
was downloaded via Steam and is as such up-to-date.
Since 1.3.20, and likely due to the changes to mouse clipping in that version,
the cursor jumps about furiously in Dead Space 2. Every one second precisely,
the cursor takes a jump toward the nearest edge of the screen if you're moving
it at that instant. Likewise it takes a jump whenever you click a mouse button.
The game becomes unplayable.
Noteworthy is that the game does not seem to theme and use Xorg's own cursor
("hardware cursor"), but rather hides the real one and draws its own one
in-game.
The behavior disappears if I downgrade Wine to 1.3.19. Toggling "Automatically
capture the mouse in full-screen windows" on or off does not seem to make a
difference.
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http://bugs.winehq.org/show_bug.cgi?id=26862
Summary: Portal 2 crashes at various points of game with
disabled GLSL
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Tested on both fglrx and mesa drivers, so that's probably not a driver bug.
When GLSL _disabled_ game crashes at any loading screen, with only possible
exception of new-game loading screen.
When GLSL enabled, mesa driver locks up, but fglrx goes though and loads the
game.
(Steam version, with cracks applied to make game running)
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http://bugs.winehq.org/show_bug.cgi?id=17637
Summary: Gothic III: Flickering black/textured polygones at some
places
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svenbrauch(a)googlemail.com
At some places in the world of Gothic III, especially at towns (places with
many objects), there are polygones in the air which are either black or
textured. They are not "steady", changing the camera view and moving the hero
makes them flicker, move or change. Textured polygones are more steady and more
solid than black ones.
Looking at these polygones decreases performance of the game, the more of them
is visible, the lower the performance.
I *think* (im not sure) the appearing of these polygones is related to this
error message:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3584
which obviously doesn't say much (... or does it do?).
The polygones appear with both fbo and backbuffer offscreen rendering method.
With fbo, performance decrease is, as far as i can see, worse.
The problems are acceptable in the desert, in the ice part of the world, and
generally outside towns; towns in myrtana are kind of unplayable, full of these
things. Here's a screenshot:
http://img10.imageshack.us/img10/3087/30122310.png
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http://bugs.winehq.org/show_bug.cgi?id=26897
Summary: tradeblazer V4 crashes when loading in data
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnbiz850(a)sohu.com
Created an attachment (id=34295)
--> (http://bugs.winehq.org/attachment.cgi?id=34295)
crash log when run without setting WINEDEBUG
I have been running its version 3 (which I have created an entry in Wine's
AppDB) with Wine for over a year with basically no problem. Lately, the program
is upgraded to version 4 and it crashes with Wine. I tried to print out debug
messages but can't seem to get any clue about what is wrong. While I was
testing with the debug messages, an interesting thing I found is that if I run
it with the following debug setting, it runs.
WINEDEBUG=relay wine tradeblazer.exe >& test.log
I found that the program has 2 processes running (same as version 3) -- one
main program and one data server. I am guessing the comms between the 2
processes in version 4 have some syncing problem. With WINEDEBUG=relay, Wine
writes a lot of data to disk, so one process is delayed and somehow helps with
the syncing.
Attached is a log file run without setting WINEDEBUG.
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http://bugs.winehq.org/show_bug.cgi?id=27095
Summary: TAGAP: installer has errors writing some dlls
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116284.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Free game to download, and has penguins, so it must be awesome :).
Accept the license and start the installation. Immediately, get an error box:
trace:text:DrawTextExW L"Error opening file for writing:
\r\n\r\nC:\\Games\\TAGAP\\data\\sound\\plugins\\codec_oggvorbis.dll\r\n\r\nClick
Abort to stop the installation,\r\nRetry to try again, or\r\nIgnore to skip
this file.", -1, [(0,0)-(279,91)] 00000850
Ignoring the error, you'll get 3 more errors, all related to sound dlls
(codec_oggvorbis, codec_wav, output_dsound, output_winmm). After that,
installation seems okay, but the game doesn't run (which may or may not be
related to this bug).
Starting the game gives an error dialog saying:
Failed to unregister window class
then:
Initialization failed
but I'll hold off on filing a bug for that until this one is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=27158
Summary: Mouse Input in Source Engine Games is jittery
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Mouse input in Source Engine games(Counter-Strike: Source, Half-Life 2, etc)
appears to jump around, making these games unplayable. This is probably due to
the latest input changes. I've tried setting native dinput8, which did not
solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27055
Summary: Free Sound Recorder: Crash at start-up
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.coolrecordedit.com/FreeSoundRecorder.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34486)
--> (http://bugs.winehq.org/attachment.cgi?id=34486)
Terminal output on wine-1.3.19-49-g92e05ed
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Free Sound Recorder (default installation)
4) wine FreeSoundRecorder.exe
Behaviour:
Crash.
Expected behaviour:
No crash.
Terminal output:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
wine: Unhandled exception 0x0eedfade at address 0x32ffb8:0x7b837e2f (thread
0009), starting debugger...
err:seh:setup_exception_record stack overflow 816 bytes in thread 0009 eip
7bc7cd58 esp 00231000 stack 0x230000-0x231000-0x330000
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
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