http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #502 from Erich Hoover <ehoover(a)mines.edu> 2011-05-14 12:50:53 CDT ---
(In reply to comment #501)
> The 360 degree mouse rotation in Wine 1.3.20 on Mass Effect 2 works completly.
I'm not sure if there's a way to "unlink" an application from a bug, but this
issue is also fixed with Fallout 3 in Wine 1.3.20.
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--- Comment #501 from Berillions <berillions(a)gmail.com> 2011-05-14 11:20:15 CDT ---
The 360 degree mouse rotation in Wine 1.3.20 on Mass Effect 2 works completly.
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--- Comment #500 from Jacques-Pascal Deplaix <jp.deplaix(a)gmail.com> 2011-05-14 10:04:41 CDT ---
Since 1.3.20 in Call of Duty 4 the mouse is crazy !
It's realy unplayable !
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> 2011-05-14 10:04:30 CDT ---
bug still there in current git.
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--- Comment #499 from Sven Arvidsson <sa(a)whiz.se> 2011-05-14 08:24:13 CDT ---
STALKER: Clear Sky is also improved with git master. You still need to start
the game with "-i" to get any mouse movement at all, but now there's no need to
toggle this option on and off the get mouse movement in the inventory screen.
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--- Comment #498 from Jonathan Strander <mblackwell1024(a)gmail.com> 2011-05-14 08:20:38 CDT ---
(In reply to comment #496)
> A correction re my last post about Crysis:
>
> 1) 360 degree rotation DOES work if I tell wine 1.3.20 to allow DirectX apps to
> stop the mouse pointer leaving the window, but DOESN'T if I untick this option.
> (1.3.17 works with it unticked.)
>
> 2) I meant to say Crysis Warhead. Crysis is crashing under wine ATM for some
> reason so I can't test it.
To have 360 rotation work properly, yes this option will need to be ticked. It
enables cursor clipping.
(In reply to comment #497)
> Yipi, the 360 look around is really fine in:
>
> Thief: Deadly Shadow (steam game)
>
> BUT in Half-Life 2, Counter Strike Source , and other HL2 engine's game are
> really problematic. Namely the pointer is jumping position when moveing it
> about every secundum. When mouse is idle the game runing fine.
> Almost good, but made the Most played game unplayable.
>
> Keep up the good work.
>
> Geri
This sounds like the exact same behavior I experienced in The Witcher (which
uses the Aurora Engine).
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--- Comment #497 from Nagy Gergő <gegsite(a)freemail.hu> 2011-05-14 08:08:28 CDT ---
Yipi, the 360 look around is really fine in:
Thief: Deadly Shadow (steam game)
BUT in Half-Life 2, Counter Strike Source , and other HL2 engine's game are
really problematic. Namely the pointer is jumping position when moveing it
about every secundum. When mouse is idle the game runing fine.
Almost good, but made the Most played game unplayable.
Keep up the good work.
Geri
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--- Comment #496 from rocko <rockorequin(a)hotmail.com> 2011-05-14 03:49:46 CDT ---
A correction re my last post about Crysis:
1) 360 degree rotation DOES work if I tell wine 1.3.20 to allow DirectX apps to
stop the mouse pointer leaving the window, but DOESN'T if I untick this option.
(1.3.17 works with it unticked.)
2) I meant to say Crysis Warhead. Crysis is crashing under wine ATM for some
reason so I can't test it.
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--- Comment #495 from rocko <rockorequin(a)hotmail.com> 2011-05-14 03:36:02 CDT ---
360 degree mouse rotation still doesn't work in Crysis for me with wine 1.3.20.
(It does though with the patched 1.3.17.)
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