http://bugs.winehq.org/show_bug.cgi?id=25202
Summary: Wine should use pkg-config --libs freetype2 instead of
freetype-config --libs
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Currently the Wine configure script uses freetype-config --libs to figure out
the flags needed for linking (freetype-config returns "-lfreetype -lz"). But
freetype-config returns the values needed for _static_ linking. Please use
pkg-config --libs freetype2 which gets it right and only reports "-lfreetype"
back.
This problem lead to e.g. <http://forum.winehq.org/viewtopic.php?t=1951> on 64
bit builds on Debian and its derivatives (and maybe others). And even though I
can work around this by having the 32 bit libz around in the build environment,
the better solution would be not to link needlessly against it.
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http://bugs.winehq.org/show_bug.cgi?id=21198
Summary: Heroes of Might and Magic V hangs during start-up
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benoit.pierre(a)gmail.com
It hangs after displaying the splash screen, last trace is:
err:ntdll:RtlpWaitForCriticalSection section 0xc37d34 "?" wait timed out in
thread 0020, blocked by 0021, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=27654
Summary: Sound fails after level start in System Shock 2
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RoboJ1M(a)gmail.com
Hi,
I'm trying to play System Shock 2 under wine.
I have an Ubuntu 11.04 machine running wine 1.2.3.
Everything works perfectly except that the sound fails immediately after the
first loading screen (at the recruitment level)
I've had it work once, every other time it's failed.
Game stability seems to be related to level of logging enabled, for instance:
WINEDEBUG=warn+all causes the game to crash during the intro video (usually
fine, video and audio)
WINEDEBUG=-all,+dsalsa does not, although sounds does of course still fail.
I also included this, which is the highest level for +all that works:
WINEDEBUG=error+all
Regards,
James.
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http://bugs.winehq.org/show_bug.cgi?id=19583
Summary: The Football Superstars updater endlessly loops
attempting to update
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.footballsuperstars.com/FSDownloader.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22823)
--> (http://bugs.winehq.org/attachment.cgi?id=22823)
FSPatchR.exe standard error
With wine-1.1.26-316-g6deaa09, after installing Football Superstars (a
multi-gigabyte download), when the autoupdate utility is run post-install, the
autoupdate utility fetches relevant updates, but continuously restarts as if
the updates had never been applied. Standard error and patch updater logs are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27129
Summary: Eve Online Randomly Crashes with unhandled page fault
on read access.
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wweiland(a)starnova.org
Created an attachment (id=34636)
--> (http://bugs.winehq.org/attachment.cgi?id=34636)
Backtrace 051111
I've been dealing with this problem for months now. I can log into Eve Online
fine, but after a random amount of time (seconds or minutes) the program will
just crashed. I can be in station or in space. There can be ships around or
nothing. I can leave my window in the foreground or put it in the background.
It will crash regardless. I have updated my nvidia video drivers to the latest
version off their website as well as use the native Ubuntu drivers. I'm
currently running Ubuntu 11.04 but have experienced this problem in 10.10. I
have attached the backtrace. Please let me know what other information is
needed.
Intel Xeon W3550
nVidia Corporation G98 [Quadro NVS 420]
Eve Version 6.43.252410 (247655)
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http://bugs.winehq.org/show_bug.cgi?id=22934
Summary: Portal from Steam - recommended texture detail low
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Wine out of the box.
Portal from Steam. Only flash installed from Adobe page.
'Settings recommended for your system' set default to 'High' but 'Texture
detail' to 'Low'.
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http://bugs.winehq.org/show_bug.cgi?id=25888
Summary: assert failure playing mp3 file in Super Mario Bros. X
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=32994)
--> (http://bugs.winehq.org/attachment.cgi?id=32994)
test program that plays a file with RenderFile
The windows game Super Mario Bros X spends a long time trying to start playing
an mp3 file when it starts up. The particular file varies, but in one case it
was c:\smbx\music\nsmb-overworld.mp3.
I tried using a test program to play this file with RenderFile. The program
churns for a bit, printing a lot of fixmes that look like this:
fixme:quartz:parse_header Not a valid header: 00:ff
Eventually, the file seems to start playing for an instant, then the program
crashes on a failed assertion.
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http://bugs.winehq.org/show_bug.cgi?id=26810
Summary: DirectInput gives incorrect gamepad device
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehpola(a)yahoo.com
I'm using a Playstation 3 DualShock 3 controller over USB with my Ubuntu 10.10
system. It generally works fine with native applications; however, I've been
unable to get it working with Wine applications.
When investigating further, I found a simple application which could test out
DirectInput joystick devices: http://www.csh.rit.edu/~jon/projects/joystick/.
Building this using winemaker (small tweaks were required) demonstrated that
two devices were created for the single gamepad.
The first device was incorrect: the X axis of the left stick was stuck at 128
(a minimal value as the values for the axises were unsigned 16-bit values).
The second device seemed correct and even the right stick registered properly
(when the device had an "X,Y,Rx,Ry" entry in the registry).
Hopefully someone with some DirectInput experience will know what's going on
here. I have yet to look at the code, but may do so when time allows. Let me
know if any further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=21132
Summary: 'cmd echo on' sometimes fails
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ rm a
$ wine cmd
Z:\home\austin\>echo on > a
Z:\home\austin\>type a
on
but running:
austin@laptop:~$ wine cmd /c echo on > a
austin@laptop:~$ cat a
shows an empty file.
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http://bugs.winehq.org/show_bug.cgi?id=10763
Summary: Window movement in virtual desktop mode should match
real Windows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
This is a suggestion about the way window borders are drawn when windows are
dragged or resized, when in virtual desktop mode.
Windows (2000) operation seems to be like this:
- Window movement:
- When the pointer is stationary over the window title bar, pressing and
holding the left button causes the highlighted border frame to be drawn
after approximately 1 second. (Wine only draws the border frame once the
pointer is moved.)
- For non-resizeable windows, the border is highlighted by a 1-pixel thick
rectangle with dotted lines (Wine does this currently). For resizeable
windows, the border is highlighted by a 4-pixel thick rectangle with
crosshatch/checkerboard lines. (Wine uses XOR/complement highlighting in
this case.)
- Window resizing:
- As with movement of resizeable windows, the Windows border frame drawing
differs from Wine's complement type highlighting.
My suggestion is that by default Wine's behaviour should match the Windows
behaviour. However some users may prefer the complement type highlighting. (In
some cases parts of the Windows border frame are invisible, depending on the
background colour.) Maybe have an option or registry setting to tell Wine to
always complement (including when moving non-resizeable windows)?
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